Here comes another update from PlayStation Portable homebrew developer charnold: PSP Dungeons: Assault Run - 3D Editor is now on version 1.0.3. The new built packs a few changes, bug fixes, and other additions.
In case you missed the previous releases, PSP Dungeons: Assault Run - 3D Editor allows users to make their own maps for Dungeons Assault Run (which is included in the download bundle below). Here's the changelog for version 1.0.3:
- general:
- some internal map format changes: the map editor can open the old versions, but the game can't (so open the map in the editor and go to file / create game format)
- editor changes:
- bug removed when opening a map that has fewer map areas than the currently selected maparea (now the current maparea after opening a map is always the first)
- new property per component: is level-exit (yes/no)
- when the player collides with this component, the current map is deleted from memory and the next map is loaded (the map names must be map001.d2, map002.d2, map003.d2...).
- when a map has a level exit and there is no next map, the map001.d2 is loaded again
- when the next map has a different modelpack, the md3 models are also deleted and loaded
- game changes:
- config.txt file (in system folder), here you can set vsync on/off and change the titlescreen text
- particle effect when hitting enemies
Download: PSP Dungeons: Assault Run - 3D Editor v1.0.3
Visit: QJ's PSP Development Forums




