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The Conduit came about because of dusty Wiis, Animales de la Muerte may be too big for WiiWare
2008-10-08 00:35:00 by The News Team in GoNintendo
 

A portion of a GameCyte interview with Eric Nofsinger…

GameCyte: Was there another game in the works, perhaps an aborted project for one of your other clients for which the new tech was originally intended?

EN: No, not really. It really all started, initially, with a conversation between our CEO Kerry Ganofsky and myself, where we were sitting around and bemusing the state of the Wii. We were saying, “We love the Wii, this is such a neat system,” but our game consoles were gathering dust. The first-party stuff was awesome but there wasn’t a lot of great third-party stuff at the time, and we said to ourselves “this sucks, we’re spending all our time on 360 and PS3…”

(later on, the conversations moves to Animales de la Muerte)

EN: It’s a crazy, over-the-top and gruesome brawler, multiplayer kind of Smash TV-style game. Like Monkey Island, you have to save the good animals, and if they get infected, you have to take out the bad animals. It’s a simple little game concept, but it’s funny as hell and there’s lots of comedy, and we think it’s something really good. Internally, where we’ve been on the fence with it is we’ve put a lot into the development of it, and we’re looking at doing it as a WiiWare title, but honestly we’ve had a little bit of trouble squeezing it into 40 megs.

We’ve got a lot of cinematics, and a lot of comedy there. We don’t want to kill the comedy.

Check out the full interview here

 
 
 
 
 
 
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