Finishing up another reporter’s notebook, I flipped through its pages looking for important information I neglected to share with the public.
I’ve found my notes for EA’s “Dead Space,” the promising space-horror game that inspired some amazing cake-baking and has a really cool audio effect whenever mining-suited hero Isaac is walking on the hull in the vacuum of space that lets you hear only the sound that would travel through his boots.
In my notes about the game was another important detail, a crucial one for people with standard definition TVs like mine. Near some scribblings about the game’s interesting in-game map that Isaac can project to float in the air next to him — and some lines about the in-game (and sometimes on-character) text that indicates his health and ammo — is a jotting about the TVs they’re using.
I had been worried that I was destined to experience another “Battle For Middle Earth” squint. Some EA games have really vexed me with their tiny text, worse even than Capcom’s “Dead Rising.”
Not to worry, a “Dead Space” developer told me. He’s got the game running on multiple TVs at his workspace, including a standard 4:3 set. Thanks for not forgetting the little guy, “Dead Space” developer.



