Filed under: Sci-fi, Forums, Game mechanics, Patches, PvE, Opinion, Tabula Rasa, Hands-on

Among the many changes to come to Tabula Rasa in the most recent patch on the public test server is a new, enhanced enemy AI. For whatever reason, the Destination Games team decided to amp up the difficulty of enemy encounters by increasing so-called "aggro sharing" between enemy monsters. Having given the new build some time on the test server, we've got some thoughts and criticisms.
Continue reading Hands-on with Tabula Rasa's next patch: harder enemies good for the game?
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