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Hands-on with Tabula Rasa's next patch: harder enemies good for the game?
2008-04-12 15:30:00 by Chris Chester in Massively
 

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Tabula Rasa is a peculiar game compared to many in that the difficulty of enemy encounters usually isn't measured by enemy strength, but by their numbers and composition. Man to man, your typical AFS soldier is more than a match for even the toughest units the Bane can throw at them. While that would seem to make the game a cakewalk, this is balanced by the fact that the enemy usually travels in roaming packs, containing enemies of different types that complement and balance each other. The difficulty of the game is largely derived from finding ways to pick apart these units before they can burn you down.

Among the many changes to come to Tabula Rasa in the most recent patch on the public test server is a new, enhanced enemy AI. For whatever reason, the Destination Games team decided to amp up the difficulty of enemy encounters by increasing so-called "aggro sharing" between enemy monsters. Having given the new build some time on the test server, we've got some thoughts and criticisms.

Continue reading Hands-on with Tabula Rasa's next patch: harder enemies good for the game?

 

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