Art of the Game
 
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Concept Artist opening at Big Huge

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2008-09-05 14:52:00 by Dave Inscore in Art of the Game
...Game Designer Ken Rolston of Oblivion fame. This is also an opportunity to work alongside award-winning Big Huge Concept Artists Sean Andrew Murray and Jeremy Enecio . Together this talented duo has earned high accolade from Spectrum, Dominance War, and Society of Illustrators to name a few To view some of the concept work from our past...
 
 
 
 
 
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Into the Pixel 2008 - now accepting submissions

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2008-04-30 14:28:00 by Dave Inscore in Art of the Game
...game The sixteen artists that will be selected for this year's class will join a well-regarded group of notable artists, such as Daniel Dociu, Stephan Martiniere, Deane Taylor and Ryan Stevenson. The highly visible Into the Pixel collection, featured at both national and international events, will be shown at the Design-Center in Stuttgart,...
 
 
 
 
 
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Okami Art

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2008-04-09 15:06:00 by Dave Inscore in Art of the Game
Capcom has created a website featuring art from Okami, check it out at http://www.okamiart.com
 
 
 
 
 
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Big Huge Games - Art Open House

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2008-04-08 11:53:00 by Dave Inscore in Art of the Game
...Games will be having its semi-annual ART OPEN HOUSE this Thursday, April 10th from 5-8pm. Therell be lots of food along with Big Huge artists demoing game creation techniques. Artists will also be on hand for student portfolio review and feedback. Big Huge is rapidly expanding with multiple projects underway for the Xbox 360, Playstation3 and...
 
 
 
 
 
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Bioshock Concept Art

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2007-08-22 08:21:00 by Dave Inscore in Art of the Game
Picked up Bioshock yesterday and have been enjoying it immensely. The environments are phenomenal, oozing with character in a moody, foreboding Art Deco style. I applaud the art direction almost as much as the audio direction which is where the title really shines. To further celebrate the impressive visuals the team over at Irrational has...
 
 
 
 
 
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TF2 Illustrative Rendering

2007-08-15 17:03:00 by Dave Inscore in Art of the Game
 
The talented folks over at Valve have released a video showcasing Team Fortress 2's art direction covering topics such as real-time shading techniques, style inspiration and attention to character silhouette for improved readability
 
 
 
 
 
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Tech 5 Demo

2007-08-06 21:32:00 by Dave Inscore in Art of the Game
 
In the video series below John Carmack discusses id's Tech 5 engine. Graphics talk is front and center with Carmack going into further detail on the much hyped Megatextures tech. It's also nice to get a glimpse of their terrain authoring tools
 
 
 
 
 
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2007 Into the Pixel Selections

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2007-07-08 11:30:00 by Dave Inscore in Art of the Game
...game art, selected by a panel of jurors from a field of submissions gleaned from artists around the world. The exhibition offers an opportunity for published video and computer game artists to be reviewed and recognized by the public and by their peers in both the art and video game milieu Video Games are an influential aspect of pop-culture...
 
 
 
 
 
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Age of Conan Dev Diary

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2007-07-08 10:49:00 by Dave Inscore in Art of the Game
 
I've been a big fan of the concept work on Age of Conan: Hyborian Adventures, Funcom's upcoming MMO. In their recent Developer Diary, Art Director Didrik Tellefsen and Assistant Art Director Grant Regan talk about how they're realizing the vision of Robert E. Howard's work
 
 
 
 
 
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Assassin's Creed Art Direction

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2007-07-06 17:18:00 by Dave Inscore in Art of the Game
 
Jade Raymond, Ubisoft Producer, talks art direction in the latest Assassin's Creed Developer's Diary. I've been watching this one closely and have it on my must-play list