Sexy Videogameland
 
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Things We Don't Know

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2008-12-02 12:14:00 by SVGL in Sexy Videogameland
 
...game Developerland , the little scrapbook project I started to offer audiences a quick glance at the human side of the games biz, is starting to take off! You might notice that there are many new profiles, and I'm so pleased at how awesome the contributions are that I've started asking friends and colleagues for ways to make the site a more...
 
 
 
 
 
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Scattershot On My Way Out

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2008-11-26 08:20:00 by SVGL in Sexy Videogameland
...game I have played a billion times already Really, I'm exhausted of new games. I really am. And I refuse to rush through Fallout 3 , for example, just because of all the people saying, with proper shock and outrage, "you're not done with Fallout 3 yet? When are you ever going to play [insert title of two week old game here]?!" So my vacation...
 
 
 
 
 
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Mon Petit Pont Faible, Obscurci Dans Le Brouillard

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2008-11-25 11:18:00 by SVGL in Sexy Videogameland
...game, I most certainly never intended to imply that games that aren't fun should receive high scores simply because they tried something different Nor did I ever intend to suggest -- though I'll cop, again, to obfuscating my own arguments sometimes, as is the tendency of the excessively verbose -- that game mechanics, the backbone of an...
 
 
 
 
 
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We Built Another World

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2008-11-24 13:52:00 by SVGL in Sexy Videogameland
...game reviews. As most of you said, a game shouldn't "get a pass" on poor technical execution just because it tried to be creative It may be that we could be a little more forgiving toward new endeavors because, as the Guardian said, something being done for the first time is far more likely to be sloppy than an old-hat formula that...
 
 
 
 
 
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This Headline Will Not Pun On 'Faith'

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2008-11-24 06:00:00 by SVGL in Sexy Videogameland
...game. I didn't expect to convert the un-convertable; I was either preaching to the choir, or I was the annoying Jehovah's Witness ringing the bell of a staunch atheist My point -- and please indulge me in quoting myself -- was this When a title attempts to explore uncharted areas, it risks stumbling into areas that have been neglected for a...
 
 
 
 
 
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SVGLD Is Live!

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2008-11-22 11:17:00 by SVGL in Sexy Videogameland
...game Developerland , just a moment ago. I suppose you could say the site's "in beta," because obviously it requires interest from the community and participation from devs to continue going -- but my heartiest thanks to the early adopters who supported the concept enough to take a stab at it Check it out so far , and leave comments with what...
 
 
 
 
 
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Seen Offworld Yet?

2008-11-19 11:45:00 by SVGL in Sexy Videogameland
 
Am feeling kinda sick today, so I am going to curl up in a ball for a bit, but before I go, I wanted to note the launch of an awesome new Boing Boing site called Offworld -- headed up by my uncannily creative and savvy former boss Brandon Boyer I'm really excited by what Brandon's doing over there so far -- eclectic, artsy, thinking-person,...
 
 
 
 
 
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More on Sexy Videogamedeveloperland

2008-11-19 08:20:00 by SVGDL in Sexy Videogameland
 
...Games sort of database -- that'd be a mammoth undertaking. And while of course the goal is to create a place where readers can see the human beings behind the games they play, I'm definitely not going for some super-earnest, stirring career profile of anyone. Instead, I'm envisioning something more Yearbook-like, with photos and quick...
 
 
 
 
 
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Programming Note

2008-11-18 18:50:00 by SVGL in Sexy Videogameland
 
I know many of you come to SVGL because you're interested in games , and less the games biz -- nonetheless, wanted to point you to an article I did today at Gamasutra that I think is fairly important
 
 
 
 
 
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My Latest Crazy Idea: Sexy Developerland

2008-11-18 13:46:00 by SVGL in Sexy Videogameland
 
...game in sometimes as much as a decade. And that's absolutely not to imply that contributions of our past (and because games are young, 10 years is a very recent past) should not continue to be recognized -- but how about some stars for today Obviously, the way we recognize and promote talent in the industry is an enormously complex issue...