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    <title><![CDATA[[PlayRatty] tag: blog]]></title>
    <link>http://www.playratty.com/tag/blog</link>
    <description></description>
    <pubDate>Wed, 19 Nov 2008 14:00:00 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Capcom wants to know what franchises youd like to see return]]></title>
      <link>http://www.playratty.com/article/1732e289a9fa47a3a1bfae048aabf110</link>
      <guid>http://www.playratty.com/article/1732e289a9fa47a3a1bfae048aabf110</guid>
      <description><![CDATA[The other day, we posted ScrewAttacks Top 10 games that need to be made. The video featured a lot of franchises that are much loved, but havent seen a new entry in a long time. There were a number of...]]></description>
      <content:encoded><![CDATA[<p>The other day, we posted ScrewAttack&#8217;s Top 10 games that need to be made.  The video featured a lot of franchises that are much loved, but haven&#8217;t seen a new entry in a long time.  There were a number of Capcom games on the list, and while watching, I wondered if Capcom was listening.  Turns out they were!  Check out this entry from the official Capcom blog.</p>
<p><strong>ScrewAttack put together another of their always-great Top 10 lists, this time focusing on games that need to be brought back.  After giving Capcom the props for revisiting games like Bionic Commando and of course Street Fighter, he mentions a few things I&#8217;d personally like to see (like Starfox!), as well as a bunch of choices from the Capcom stable, including Power Stone, Strider, and&#8230; I won&#8217;t give away their #1 choice.  But really?  People want that?  We had no idea!  Anyway, tell us, what games do YOU think Capcom should revisit?</strong></p>
<p>Well&#8230;Capcom is asking, so give them your answers!  <strong><a href="http://www.capcom-unity.com/s-kill/blog/2008/11/19/which_games_should_capcom_bring_back__">Click here to visit the blog post and leave a comment.</a></strong>  Make sure you tell them what systems you&#8217;d like to see these games hit!</p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 06:44:21 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/capcom">capcom</category>
      <category domain="http://www.playratty.com/tag/capcom stable">capcom stable</category>
      <category domain="http://www.playratty.com/tag/official capcom blog">official capcom blog</category>
      <category domain="http://www.playratty.com/tag/capcom games">capcom games</category>
      <category domain="http://www.playratty.com/tag/games">games</category>
      <category domain="http://www.playratty.com/tag/games hit">games hit</category>
      <category domain="http://www.playratty.com/tag/entry">entry</category>
      <category domain="http://www.playratty.com/tag/screwattacks top">screwattacks top</category>
      <category domain="http://www.playratty.com/tag/power stone">power stone</category>
      <source url="http://gonintendo.com/?p=63677">Capcom wants to know what franchises youd like to see return</source>
    </item>
    <item>
      <title><![CDATA[PlayStation.com to include PSN ID sign-in next week]]></title>
      <link>http://www.playratty.com/article/c09468763f8229bcc68300cd5298c164</link>
      <guid>http://www.playratty.com/article/c09468763f8229bcc68300cd5298c164</guid>
      <description><![CDATA[According to this US PS Blog post, PlayStation.com is to allow people to sign in with their PSN IDs as from next week. Theres stuff there on upgrades to avatar pages on the site as well, which will...]]></description>
      <content:encoded><![CDATA[According to this US PS Blog post, PlayStation.com is to allow people to sign in with their PSN IDs as from next week.
There&#8217;s stuff there on upgrades to avatar pages on the site as well, which will allow people to show their friends lists, &#8220;and, on the game detail pages, you’ll be able to include [...]]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 04:40:41 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/game detail pages">game detail pages</category>
      <category domain="http://www.playratty.com/tag/friends lists">friends lists</category>
      <category domain="http://www.playratty.com/tag/playstation">playstation</category>
      <category domain="http://www.playratty.com/tag/week">week</category>
      <category domain="http://www.playratty.com/tag/psn ids">psn ids</category>
      <category domain="http://www.playratty.com/tag/include">include</category>
      <category domain="http://www.playratty.com/tag/avatar pages">avatar pages</category>
      <category domain="http://www.playratty.com/tag/people">people</category>
      <category domain="http://www.playratty.com/tag/blog post">blog post</category>
      <source url="http://www.videogaming247.com/2008/11/20/playstationcom-to-include-psn-id-sign-in-next-week/">PlayStation.com to include PSN ID sign-in next week</source>
    </item>
    <item>
      <title><![CDATA[Playstation.com evolves, includes friends list]]></title>
      <link>http://www.playratty.com/article/e2d10743464c31b7081eb0b80c2ec404</link>
      <guid>http://www.playratty.com/article/e2d10743464c31b7081eb0b80c2ec404</guid>
      <description><![CDATA[Sony are upgrading www.playstation.com so that it integrates more PSN features. They are also getting rid of the Playstation Underground service and integrating it into the PSN to create a more...]]></description>
      <content:encoded><![CDATA[<p><img id="image5000" src="http://farm4.static.flickr.com/3030/3044156144_5017039e92.jpg" alt="r2_12.jpg" /></p>
<p>Sony are upgrading <a href="http://www.playstation.com/">www.playstation.com</a> so that it integrates more PSN features. They are also getting rid of the Playstation Underground service and integrating it into the PSN to create a more streamlined experience. The update will also allow us to check out our friend&#8217;s lists on the site. Other features are rating and reviewing games but I&#8217;m not sure if you can build a collection to show what you own. These all seem like good additions to me and I really like the design in the screenshot above. I look forward to when it launches next week.</p>
<p>full details and links to creating an account can be found here;<br />
<a href="http://blog.us.playstation.com/2008/11/19/playstationcom-continues-to-evolve/">http://blog.us.playstation.com/2008/11/19/playstationcom-continues-to-evolve/g</a></p>
]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 23:04:48 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/playstation">playstation</category>
      <category domain="http://www.playratty.com/tag/playstation underground service">playstation underground service</category>
      <category domain="http://www.playratty.com/tag/psn features">psn features</category>
      <category domain="http://www.playratty.com/tag/psn">psn</category>
      <category domain="http://www.playratty.com/tag/features">features</category>
      <category domain="http://www.playratty.com/tag/friends lists">friends lists</category>
      <category domain="http://www.playratty.com/tag/launches">launches</category>
      <category domain="http://www.playratty.com/tag/games">games</category>
      <category domain="http://www.playratty.com/tag/additions">additions</category>
      <source url="http://www.ps3blog.net/2008/11/19/playstationcom-evolves-includes-friends-list/">Playstation.com evolves, includes friends list</source>
    </item>
    <item>
      <title><![CDATA[PlayStation.com Continues to Evolve]]></title>
      <link>http://www.playratty.com/article/11029d5eb1ac5f14a29fe2edfa774872</link>
      <guid>http://www.playratty.com/article/11029d5eb1ac5f14a29fe2edfa774872</guid>
      <description><![CDATA[Early next week, well be integrating additional community features into PlayStation.com . We are excited to roll-out the first phase, which includes the ability to sign-in to PlayStation.com and, soon...]]></description>
      <content:encoded><![CDATA[<p>Early next week, we’ll be integrating additional community features into <a href="http://us.playstation.com">PlayStation.com</a>. We are excited to roll-out the first phase, which includes the ability to sign-in to PlayStation.com and, soon after, <a href="http://blog.us.playstation.com/">PlayStation.Blog</a> with your PlayStation Network ID. Of course, your PlayStation Network ID gets you access to all the good things on the PLAYSTATION 3 and PSP, including games, movies and TV shows on the <a href="http://blog.us.playstation.com/category/playstation-store-playstation-network/">PlayStation Store</a>, online gaming, and, soon to come for PS3, PlayStation Home.</p>
<p><a href="http://www.flickr.com/photos/playstationblog/3044156144/" title="Game Detail Page by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3030/3044156144_5017039e92.jpg" width="497" height="500" alt="Game Detail Page" /></a></p>
<p>In addition, we are making enhancements to the gamer profile features. Your profile will include your PSN online ID, your avatar, and a short “about me” section. You’ll also be able to display your friends list and, on the game detail pages, you&#8217;ll be able to include ratings and reviews for all of your favorite games. These features were created so that you can make new friends, learn new tricks and tips, talk trash, offer advice, console the defeated, praise the winners, and more.</p>
<p>If you have an Underground account on PlayStation.com and haven’t already merged it with your PlayStation Network ID, <a href="http://www.us.playstation.com/Registration/PSNL">click here</a> to do so. If you don’t have an Underground account but would like to create a PlayStation Network account to participate in the new features on PlayStation.com, <a href="https://store.playstation.com/accounts/register/beginNewAccountRegistrationFlow.action">click here</a>. </p>
<p>We decided to dissolve the PlayStation Underground program in order to provide more PlayStation fans with a glimpse into the <a href="http://www.us.playstation.com/PS3/Network">PlayStation Network</a> world via the web. We hope you enjoy this next step in the evolution of PlayStation.com.</p>
<p>Stay tuned; before this year is over we’ll have more enhancements for your gamer profile.</p>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/458992313" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 21:20:52 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/playstation">playstation</category>
      <category domain="http://www.playratty.com/tag/playstation underground program">playstation underground program</category>
      <category domain="http://www.playratty.com/tag/playstation store">playstation store</category>
      <category domain="http://www.playratty.com/tag/playstation home">playstation home</category>
      <category domain="http://www.playratty.com/tag/playstation network">playstation network</category>
      <category domain="http://www.playratty.com/tag/playstation network account">playstation network account</category>
      <category domain="http://www.playratty.com/tag/playstation network world">playstation network world</category>
      <category domain="http://www.playratty.com/tag/features">features</category>
      <category domain="http://www.playratty.com/tag/gamer profile features">gamer profile features</category>
      <source url="http://feeds.feedburner.com/~r/PSBlog/~3/458992313/">PlayStation.com Continues to Evolve</source>
    </item>
    <item>
      <title><![CDATA[GameSetLinkDump: The Quantum Of Plot Intensity]]></title>
      <link>http://www.playratty.com/article/4ca293564aa7f460ed2f25206fce35de</link>
      <guid>http://www.playratty.com/article/4ca293564aa7f460ed2f25206fce35de</guid>
      <description><![CDATA[Continuing the tutoring of the GameSetLinkDump, this time we're headed by the Montreal Mirror covering the GAMMA 3D competition - which is awesome from the 'indie folks getting noticed' angle, even if...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.gamesetwatch.com/dc.jpg" align="left" hspace="5"> Continuing the tutoring of the GameSetLinkDump, this time we're headed by the Montreal Mirror covering the GAMMA 3D competition - which is awesome from the 'indie folks getting noticed' angle, even if I forgot my 3D glasses today.</p>

<p>Also hanging out in here - Ste Pickford on the Bond approach to plotting, a Georgia Tech project about how video games can be used in journalism, how people coded games in 1991, the IFComp results, and quite a few more besides.</p>

<p>Link tast ick:</p>

<p><A HREF="http://www.montrealmirror.com/2008/111308/news2.html" LAST_VISIT="1227041561" ADD_DATE="1227041561" TAGS="">Montreal Mirror - &#039;Indie gaming on the rise&#039;</A><br />
&#039;The future may belong to indie games, but for now GAMMA 3D will serve to introduce gamers and non-gamers alike to interactive entertainment that really doesn’t bear any resemblance to the Halos and Grand Theft Autos of the world.&#039;</p>

<p><A HREF="http://cowboyprogramming.com/2008/11/15/my-coding-practices-in-1991/" LAST_VISIT="1227039639" ADD_DATE="1227039639" TAGS="">Cowboy Programming » My coding practices in 1991</A><br />
&#039;I wrote this in 1991, when I was writing Amiga and Atari ST games for Ocean Software in Manchester, UK. I think at the time I was working on Parasol Stars. It’s an interesting look at a simpler time in games programming.&#039;</p>

<p><A HREF="http://www.gamedaily.com/articles/features/media-coverage-the-case-for-games-journalism-/?biz=" LAST_VISIT="1227037268" ADD_DATE="1227037268" TAGS="">Media Coverage: The Case For Games Journalism - Video Game Features, PC Game Features</A><br />
Missed Gus Mastrapa&#039;s hearty bravo for game writing: &#039;When I browse my RSS reader everyday, I&#039;m consistently impressed by the quality and originality of the reporting being done by the video game press.&#039;</p>

<p><A HREF="http://www.pixelvixen707.com/?p=443" LAST_VISIT="1227035226" ADD_DATE="1227035226" TAGS="">TwitterCrit » PixelVixen707</A><br />
Really interesting analysis of how games are discussed from the, uhh, fictional ARG character. (Yes, it&#039;s odd.)</p>

<p><A HREF="http://www.zee-3.com/pickfordbros/blog.php?blogger=ste&post=5585&blogger=ste" LAST_VISIT="1227034657" ADD_DATE="1227034657" TAGS="">Ste Pickford&#039;s Blog - &#039;Don&#039;t Start With Story&#039;</A><br />
A fine point, even for demos: &#039;If we&#039;re going to copy movies, then at least copy the right ones. Bond movies tend to start with a massive, stupid action sequence (almost like the end of a previous story), before settling down for the new story to begin.&#039; This (Bond story structure!) coincidentally <a href="http://www.gamasutra.com/view/feature/3848/gameplay_fundamentals_revisited_.php">just got covered</a> on Gamasutra.</p>

<p><A HREF="http://blog.videogamepricecharts.com/2008/11/30-rare-expensive-gamecube-games.html" LAST_VISIT="1227033643" ADD_DATE="1227033643" TAGS="">VGPC.com Blog: 30 Rare &amp; Expensive Gamecube Games</A><br />
Prices are a little inflated here (highest ever new price is cited), but it&#039;s interesting to note the mix of uncommon but boring titles and actually interesting rarities.</p>

<p><A HREF="http://jag.lcc.gatech.edu/blog/" LAST_VISIT="1227033171" ADD_DATE="1227033171" TAGS="">Georgia Tech Journalism &amp; Games Project</A><br />
&#039;This research project, made possible by funding from the John S. and James L. Knight Foundation, seeks to understand the ways videogames can be used in the field of journalism, providing examples, theoretical approaches, speculative ideas, and practical advice about the past, present, and future of games and journalism.&#039; Bogost-impelled, v.cool.</p>

<p><A HREF="http://www.dollarshort.org/ds/2008/11/the-definition-of-a-slow-news-day.html" LAST_VISIT="1227032832" ADD_DATE="1227032832" TAGS="">Dollarshort: The Definition of a Slow News Day</A><br />
Not strictly game-related, but the same tabloid-related problems occurs. Also, it&#039;s depressing cos they are all great headlines. all hail the tabloid apocalypse!</p>

<p><A HREF="http://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/VG_Chartz" LAST_VISIT="1227031677" ADD_DATE="1227031677" TAGS="">Wikipedia:Articles for deletion/VG Chartz - Wikipedia, the free encyclopedia</A><br />
Some interesting chatter in here: &#039;We don&#039;t base arguments for keeping articles on the accuracy of the subject—we base it (in part) on it the sources available.&#039;</p>

<p><A HREF="http://www.ifcomp.org/comp08/results.html" LAST_VISIT="1227020202" ADD_DATE="1227020202" TAGS="">Results of the 14th annual Interactive Fiction Competition</A><br />
Hurray, IFComp winners again!</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/gamesetwatch?a=XF5NN"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=XF5NN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/gamesetwatch?a=K3GdN"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=K3GdN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/gamesetwatch?a=4E7aN"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=4E7aN" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/gamesetwatch/~4/459324639" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 21:00:57 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/games">games</category>
      <category domain="http://www.playratty.com/tag/games journalism">games journalism</category>
      <category domain="http://www.playratty.com/tag/expensive gamecube games">expensive gamecube games</category>
      <category domain="http://www.playratty.com/tag/game">game</category>
      <category domain="http://www.playratty.com/tag/video game features">video game features</category>
      <category domain="http://www.playratty.com/tag/video games">video games</category>
      <category domain="http://www.playratty.com/tag/games project">games project</category>
      <category domain="http://www.playratty.com/tag/indie folks">indie folks</category>
      <category domain="http://www.playratty.com/tag/game features">game features</category>
      <source url="http://feeds.feedburner.com/~r/gamesetwatch/~3/459324639/gamesetlinkdump_the_quantum_of.php">GameSetLinkDump: The Quantum Of Plot Intensity</source>
    </item>
    <item>
      <title><![CDATA[BioShock PS3 DLC hitting tomorrow]]></title>
      <link>http://www.playratty.com/article/a2f9a935ffd815628460b110e7c6579e</link>
      <guid>http://www.playratty.com/article/a2f9a935ffd815628460b110e7c6579e</guid>
      <description><![CDATA[As the US PS Blog reminds us, the PS3 version of BioShock will be getting its exclusive DLC tomorrow. From the post: New Game Plus allows you to start a new supercharged playthrough of BioShock. Ready...]]></description>
      <content:encoded><![CDATA[
As the US PS Blog reminds us, the PS3 version of BioShock will be getting its exclusive DLC tomorrow.
From the post:
New Game Plus allows you to start a new supercharged playthrough of BioShock. Ready for this? You begin the game with any weapons, abilities, and inventory that you collected during a previous playthrough. Always wish [...]]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 19:04:31 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/bioshock">bioshock</category>
      <category domain="http://www.playratty.com/tag/exclusive dlc tomorrow">exclusive dlc tomorrow</category>
      <category domain="http://www.playratty.com/tag/playthrough">playthrough</category>
      <category domain="http://www.playratty.com/tag/previous playthrough">previous playthrough</category>
      <category domain="http://www.playratty.com/tag/blog reminds">blog reminds</category>
      <category domain="http://www.playratty.com/tag/ps3 version">ps3 version</category>
      <category domain="http://www.playratty.com/tag/game">game</category>
      <category domain="http://www.playratty.com/tag/inventory">inventory</category>
      <category domain="http://www.playratty.com/tag/post">post</category>
      <source url="http://www.videogaming247.com/2008/11/19/bioshock-ps3-dlc-hitting-tomorrow/">BioShock PS3 DLC hitting tomorrow</source>
    </item>
    <item>
      <title><![CDATA[EA getting into rhythm games?]]></title>
      <link>http://www.playratty.com/article/98a84abdd90aadbd18c6e1926f9e32ee</link>
      <guid>http://www.playratty.com/article/98a84abdd90aadbd18c6e1926f9e32ee</guid>
      <description><![CDATA[Recently, That VideoGame Blog conducted an interview with Steve Schnur, EAs Worldwide Executive of Music and Marketing and President of Artwerk (EA music publisher), to discuss how EA is expanding...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-8589" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/11/ea.jpg" alt="" width="626" height="350" /></p>
<p>Recently, That VideoGame Blog conducted an interview with Steve Schnur, EA&#8217;s Worldwide Executive of Music and Marketing and President of Artwerk (EA music publisher), to discuss how EA is expanding their involvement in bringing new music into games. Artwerk signs new talent and brings their songs into EA while also delivering master recordings, film and TV sync deals, advertising placement and distribution that goes far beyond games. If it has to do with music in many of EA&#8217;s games, he&#8217;s the one to talk to. So we did. And he had some pretty interesting stuff to say about how big the music world is getting within the gaming world.</p>
<p>Of course even an EA man has to attribute a lot of that success to <em>Rock Band</em> and <em>Guitar Hero </em>(though <em>Madden</em> was making artists famous before that). Those two games are making big bucks right now and as Schnur points out, &#8220;a recent survey shows that among all boys and girls in the 8-17 year-old age group, the upcoming <em>Guitar Hero World Tour</em> and <em>Rock Band 2</em> are the ‘most wanted’ games this holiday season.&#8221; So without a doubt, there is high demand and big bucks there. And we were curious if Schnur knew anything about an EA rhythm game in the works.</p>
<p>&#8220;We have some pretty awesome things in development. Naturally, they’re all top-secret. In the meantime, keep your hands on a controller and your eyes and ears open!,&#8221; he said after asked if EA and Artwerk had any plans for music style games in that vein. Definitely sounds like EA might be entering the plastic guitar scene some time soon &#8212; they couldn&#8217;t let Activision have all the fun could they? Of course not.</p>
]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 18:29:08 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/games">games</category>
      <category domain="http://www.playratty.com/tag/music style games">music style games</category>
      <category domain="http://www.playratty.com/tag/music">music</category>
      <category domain="http://www.playratty.com/tag/world">world</category>
      <category domain="http://www.playratty.com/tag/music world">music world</category>
      <category domain="http://www.playratty.com/tag/eas games">eas games</category>
      <category domain="http://www.playratty.com/tag/music publisher">music publisher</category>
      <category domain="http://www.playratty.com/tag/artwerk">artwerk</category>
      <category domain="http://www.playratty.com/tag/rock band">rock band</category>
      <source url="http://www.thatvideogameblog.com/2008/11/19/ea-getting-into-rhythm-games/">EA getting into rhythm games?</source>
    </item>
    <item>
      <title><![CDATA[Grapple yourself some amazing items by preordering Bionic Commando]]></title>
      <link>http://www.playratty.com/article/b41bb2208f44dfcc2ff71189a47f4a4f</link>
      <guid>http://www.playratty.com/article/b41bb2208f44dfcc2ff71189a47f4a4f</guid>
      <description><![CDATA[Okay, I dont hear any Internet squeeing yet. You must not be looking at the above picture hard enough. Do you not see the classic Bionic Commando box art front? Have you not noticed the 8-bit graphics...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/112033-Bionic Commando Lunch Box.jpg" alt="Grapple yourself some amazing items by preordering Bionic Commando screenshot" width="468" border="0" />
			</p>
				<p>Okay, I don&rsquo;t hear any Internet <i>squeeing </i>yet. You must not be looking at the above picture hard enough. Do you not see the classic <i>Bionic Commando</i> box art front? Have you not noticed the 8-bit graphics that line the sides? Are you having trouble making out that it is A FREAKIN&rsquo; <i>BIONIC COMMANDO</i> METAL LUNCHBOX?</p><p>What? Still not sold? Well, for the love of all that is retro, please click <a href="http://www.destructoid.com/elephant/photo-m.phtml?post_key=112033&amp;photo_key=70713" target="_blank">here</a> to check out what&rsquo;s on the <i>back </i>of said lunchbox. Seriously, prepare yourself. It is that awesome.</p><p>If you preorder the new <i>Bionic Commando</i> for the Xbox 360 and PlayStation 3 this beautiful lunchbox will be yours ... but <i>only </i>if you preorder from <a href="http://www.gamecrazy.com/" target="_blank">Game Crazy</a>. Also, these are <i>extremely </i>limited, so hurry and preorder now before they are gone forever.</p><p>If you don&rsquo;t want to use Game Crazy (and are apparently just <i>really </i>crazy), you can also preorder from <a href="http://www.gamestop.com/" target="_blank">GameStop</a> and receive some fun <a href="http://wa4.images.onesite.com/capcom-unity.com/user/snow_infernus/blog_photos/patches.jpg?v=146400" target="_blank">old school and new school <i>Bionic Commando</i> patches</a>. Not as cool, for sure, but still pretty neat!</p><p>Why are you still reading this post? Get to preordering! GO! GO! GO!</p><p>[Via <a href="http://www.capcom-unity.com/snow_infernus/blog/2008/11/19/old_school_style_bionic_commando_preorder_items" target="_blank">Capcom&rsquo;s Official Blog</a>]</p>		
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      <pubDate>Wed, 19 Nov 2008 17:59:00 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/crazy">crazy</category>
      <category domain="http://www.playratty.com/tag/game crazy">game crazy</category>
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      <source url="HASH(0x8b60158)">Grapple yourself some amazing items by preordering Bionic Commando</source>
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      <title><![CDATA[BioWare Blog Talks Immersion vs. #s]]></title>
      <link>http://www.playratty.com/article/6e107845df6cb5d7ff1886508e2e536e</link>
      <guid>http://www.playratty.com/article/6e107845df6cb5d7ff1886508e2e536e</guid>
      <description><![CDATA[Theres an interesting article on BioWare Blog that gives gamers pause to examine what they really want in a game. Part one of the Immersion vs. #s article asks whether you prefer immersive descriptors...]]></description>
      <content:encoded><![CDATA[<div align="center"><a href='http://news.filefront.com/wp-content/uploads/2008/11/the-sword-gods-of-the-earth.jpg'><img src="http://news.filefront.com/wp-content/uploads/2008/11/the-sword-gods-of-the-earth.jpg" alt="" title="the-sword-gods-of-the-earth" width="500" height="500" class="alignnone size-full wp-image-28679" /></a></div>
<p>There&#8217;s an interesting article on BioWare Blog that gives gamers pause to examine what they really want in a game. Part one of the Immersion vs. #&#8217;s article asks whether you prefer immersive descriptors in games or if you just want to know how powerful your shocking infernal reaver is on a scale of 1 to 10.</p>
<blockquote><p>So I’m leading a troop of Grim-mages across the wastes of D’rann when we get dive bombed by the Nalmerre aliens in their swooping zagoid ships. They’re raining chain bombs down on us and my Grim-mages quickly begin an ancient and dread chant…</p>
<p>Or maybe I’m actually staring at an array of tiny lights that are either red, green or blue. And maybe those lights are controlled by a much vaster array of numbers that are either one, zero or in the process of changing from one to the other.</p>
<p>Which version of reality do you prefer?</p></blockquote>
<p>Personally I think both have their place in games even when the number crunching does bring you out of your gaming trance. It&#8217;s reminds you to hit the head and order pizza. Check out the pros and cons of each approach in <a title="Immersion vs. #'s article" href="http://blog.bioware.com/2008/11/12/immersion-vs-%E2%80%99s-p1/" target="_blank">Immersion vs. #&#8217;s</a> on BioWare Blog.</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/microsoft-files-suit-against-immersion/" rel="bookmark" title="Permanent Link: Microsoft Files Suit Against Immersion">Microsoft Files Suit Against Immersion</a></li><li><a href="http://news.filefront.com/sonic-rpg-qa-with-bioware/" rel="bookmark" title="Permanent Link: Sonic RPG Q&#038;A with Bioware">Sonic RPG Q&#038;A with Bioware</a></li><li><a href="http://news.filefront.com/sesslers-soapbox-thank-you-bioware/" rel="bookmark" title="Permanent Link: Sessler&#039;s Soapbox: Thank You, Bioware">Sessler&#039;s Soapbox: Thank You, Bioware</a></li><li><a href="http://news.filefront.com/bioware-on-romance-in-future-video-games-post-sexbox-accusations/" rel="bookmark" title="Permanent Link: BioWare on Romance in Future Video Games Post &#034;SeXbox&#034; Accusations">BioWare on Romance in Future Video Games Post &#034;SeXbox&#034; Accusations</a></li><li><a href="http://news.filefront.com/bioware-hiring-mmo-level-designers-via-contest/" rel="bookmark" title="Permanent Link: Bioware Hiring MMO Level Designers Via Contest">Bioware Hiring MMO Level Designers Via Contest</a></li></ul></p><br /><div class="feedflare">
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      <pubDate>Wed, 19 Nov 2008 15:44:26 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/bioware">bioware</category>
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      <category domain="http://www.playratty.com/tag/immersion">immersion</category>
      <category domain="http://www.playratty.com/tag/prefer immersive descriptors">prefer immersive descriptors</category>
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      <category domain="http://www.playratty.com/tag/mmo level designers">mmo level designers</category>
      <category domain="http://www.playratty.com/tag/vaster array">vaster array</category>
      <category domain="http://www.playratty.com/tag/grim-mages">grim-mages</category>
      <category domain="http://www.playratty.com/tag/tiny lights">tiny lights</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/458921584/">BioWare Blog Talks Immersion vs. #s</source>
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      <title><![CDATA[Obama's FCC transition team includes MMO gamer, virtual world resident]]></title>
      <link>http://www.playratty.com/article/2bc1524963eabc635da317751784c719</link>
      <guid>http://www.playratty.com/article/2bc1524963eabc635da317751784c719</guid>
      <description><![CDATA[Filed under: World of Warcraft , Fantasy , Culture , Events, real-world , Guilds , MMO industry , News items , Second Life , Virtual worlds Among the people President-elect Barack Obama has appointed...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.massively.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://www.massively.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://www.massively.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.massively.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://www.massively.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://www.massively.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://www.massively.com/category/news-items/" rel="tag">News items</a>, <a href="http://www.massively.com/category/second-life/" rel="tag">Second Life</a>, <a href="http://www.massively.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p> Among the people President-elect Barack Obama has appointed to his FCC agency review transition team are Net Neutrality advocates Kevin Werbach, assistant professor of legal studies and business ethics at Wharton, and Susan Crawford from the University of Michigan, who teaches communications and internet law. Werbach, as it turns out, is a World of Warcraft player, according to Wagner James Au at GigaOM.Werbach has written about MMOs on his blog (back in 2006), that games "provide an incentive for people to develop new software and ideas for collaborative production. Many of those ideas will...<p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.massively.com/2008/11/19/obamas-fcc-transition-team-includes-mmo-gamer-virtual-world-re/">Obama's FCC transition team includes MMO gamer, virtual world resident</a> originally appeared on <a href="http://www.massively.com">Massively</a> on Wed, 19 Nov 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://gigaom.com/2008/11/18/obamas-fcc-transition-team-co-chair-a-wow-player>Read</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/11/19/obamas-fcc-transition-team-includes-mmo-gamer-virtual-world-re/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.massively.com/forward/1377039/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.massively.com/2008/11/19/obamas-fcc-transition-team-includes-mmo-gamer-virtual-world-re/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.massively.com/2008/11/19/obamas-fcc-transition-team-includes-mmo-gamer-virtual-world-re/#comments" title="View reader comments on this entry">Comments</a></p>
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      <pubDate>Wed, 19 Nov 2008 14:00:00 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/world">world</category>
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      <category domain="http://www.playratty.com/tag/kevin werbach">kevin werbach</category>
      <category domain="http://www.playratty.com/tag/werbach">werbach</category>
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      <source url="http://feedproxy.google.com/~r/Massively/~3/pjV_kP65WAw/">Obama's FCC transition team includes MMO gamer, virtual world resident</source>
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