<?xml version="1.0" encoding="utf-8"?>
<rss xmlns:content="http://purl.org/rss/1.0/modules/content/" version="2.0">
  <channel>
    <title><![CDATA[[PlayRatty] tag: downloadable]]></title>
    <link>http://www.playratty.com/tag/downloadable</link>
    <description></description>
    <pubDate>Tue, 18 Nov 2008 19:53:04 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[The Most Popular DLC For Five Big Xbox 360 Games]]></title>
      <link>http://www.playratty.com/article/d3470d50cd43fe455b526c3f74da4e62</link>
      <guid>http://www.playratty.com/article/d3470d50cd43fe455b526c3f74da4e62</guid>
      <description><![CDATA[As part of the New Xbox Experience, as Microsoft is calling it, the company has made it possible to view downloadable content in terms of user popularity
Its not as robust or scientific as the...]]></description>
      <content:encoded><![CDATA[<p><img title="Xbox 360" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/10/nxe-2.jpg" alt="" align="left" />As part of the &#8220;New Xbox Experience,&#8221; as <strong>Microsoft</strong> is calling it, the company has made it possible to view downloadable content in terms of user popularity.</p>
<p>It&#8217;s not as <a href="http://multiplayerblog.mtv.com/category/wii-software-stats/"><strong>robust or scientific as the Nintendo Channe</strong></a>l and we don&#8217;t know how long it&#8217;s been tracking these statistics, but it does provide some insight into gamer habits.</p>
<p>So, what are the top five downloads for gamers who are playing <strong>&#8220;Rock Band 2,&#8221; &#8220;Guitar Hero: World Tour,&#8221; &#8220;BioShock,&#8221; &#8220;Halo 3&#8243;</strong> and<strong> &#8220;Gears of War&#8221;</strong>?</p>
<blockquote>
<p style="text-align: center;">&#8220;Rock Band 2&#8243;</p>
<p>1) &#8220;Still Alive&#8221; &#8212; Jonathan Coulton<br />
2) &#8220;All the Small Things&#8221; &#8212; Blink 182<br />
3) &#8220;Promised Land&#8221; &#8212; Vesuvius<br />
4) &#8220;Move Along&#8221; &#8212; All-American Rejects<br />
5) &#8220;Dirty Little Secret&#8221; &#8212; All-American Rejects</p></blockquote>
<blockquote>
<p style="text-align: center;">&#8220;Guitar Hero: World Tour&#8221;</p>
<p>1) &#8220;Death Magnetic&#8221; &#8212; Metallica [full album]<br />
2) &#8220;No Rain&#8221; &#8212; Blind Melon<br />
3) Classic Rock Track Pack<br />
4) &#8220;Jessie&#8217;s Girl&#8221; &#8212; Rick Springfield<br />
5) Hendrix Track Pack</p></blockquote>
<blockquote>
<p style="text-align: center;">&#8220;BioShock&#8221;</p>
<p>1) Playable Demo<br />
2) Plasmids Add-on<br />
3) &#8220;Hunting the Big Daddy&#8221; Trailer (720p)<br />
4) TV Spot Trailer<br />
5) &#8220;Hunting the Big Daddy&#8221; Trailer (480p)</p></blockquote>
<blockquote>
<p style="text-align: center;">&#8220;Halo 3&#8243;</p>
<p>1) Heroic Map Pack<br />
2) Cold Storage Map<br />
3) Legendary Map Pack<br />
4) Legendary Map Pack Trailer<br />
5) &#8220;Halo 3&#8243; Announcement Trailer</p></blockquote>
<blockquote>
<p style="text-align: center;">&#8220;Gears of War&#8221;</p>
<p>1) Multiplayer Map Pack 1<br />
2) Multiplayer Map Pack 1 Theme<br />
3) &#8220;Hidden Fronts&#8221; Map Pack 2<br />
4) Emergence Day Message From CliffyB<br />
5) &#8220;Gears of War&#8221; Gameplay</p></blockquote>
<p style="text-align: center;">***</p>
<p>We&#8217;ll keep watching this as more downloads show up on Xbox 360. Do any of these results surprise you? Are your downloading habits any different?</p>
<p><strong>Related Posts<br />
<a href="http://multiplayerblog.mtv.com/2008/10/31/nxe-loading-time-comparison/">‘New Xbox Experience’ Loading Time Comparison — DVD Vs. Hard Drive</a><br />
<a href="http://multiplayerblog.mtv.com/2008/10/24/nxe-on-my-home-360/">Impressions Of The New Xbox Experience On My Home Console</a><br />
<a href="http://multiplayerblog.mtv.com/2008/11/05/new-xbox-experience-homage-old-xbox/">‘New Xbox Experience’ Revives Forgotten Original Xbox Robot</a><br />
<a href="http://multiplayerblog.mtv.com/2008/10/29/new-xbox-experience-missing-feature/">New Xbox Experience Currently Missing My Second Favorite Dashboard Feature</a></strong></p>

]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 11:00:41 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/xbox">xbox</category>
      <category domain="http://www.playratty.com/tag/xbox experience revives">xbox experience revives</category>
      <category domain="http://www.playratty.com/tag/xbox experience">xbox experience</category>
      <category domain="http://www.playratty.com/tag/original xbox robot">original xbox robot</category>
      <category domain="http://www.playratty.com/tag/multiplayer map pack">multiplayer map pack</category>
      <category domain="http://www.playratty.com/tag/secret all-american rejects">secret all-american rejects</category>
      <category domain="http://www.playratty.com/tag/all-american rejects">all-american rejects</category>
      <category domain="http://www.playratty.com/tag/world tour">world tour</category>
      <category domain="http://www.playratty.com/tag/rock band">rock band</category>
      <source url="http://multiplayerblog.mtv.com/2008/11/20/popular-dlc-on-xbox-360/">The Most Popular DLC For Five Big Xbox 360 Games</source>
    </item>
    <item>
      <title><![CDATA[Yuusha no Kuse ni Namaikida or 2 gets DLCs]]></title>
      <link>http://www.playratty.com/article/3fe15ddf62a2b0ed78f1ee6f50abc2c9</link>
      <guid>http://www.playratty.com/article/3fe15ddf62a2b0ed78f1ee6f50abc2c9</guid>
      <description><![CDATA[Need more evil in your life? SCEJ 's dungeon management game, Yuusha no Kuse ni Namaikida or 2 , now has downloadable content . Each DLC (called Stories) will set you back around US 3.20 (300 yen) and...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/126473/pix_081029_yuusha_b01 20resize_qjgenth.jpg?659578" rel="lightbox[article126473]" title="Yuusha 20no 20Kuse 20ni 20Namaikida 20or 202 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126473/pix_081029_yuusha_b01 20resize.jpg 3F659578 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Yuusha no Kuse ni Namaikida or 2 - Image 1" title="Yuusha no Kuse ni Namaikida or 2 - Image 1" src="http://img.qj.net/uploads/articles_module/126473/pix_081029_yuusha_b01 20resize_qjgenth.jpg?659578" align="" border="0"></a> <br></p><br>Need more evil in your life? <a href="http://pspupdates.qj.net/tags/scej/3685" id="tag" title="Sony Computer Entertainment Japan">SCEJ</a>'s dungeon management game, <span id="iTxt"><a style="font-style: italic;" title="News on SCEJ's Yuusha no Kuse ni Namaikida or2" href="http://pspupdates.qj.net/category/Yuusha-no-Kuse-ni-Namaikida-or-2/cid/5319">Yuusha no Kuse ni Namaikida or 2</a></span>, now has <a href="http://pspupdates.qj.net/tags/downloadable-content/3535" id="tag" title="Downloadable Content">downloadable content</a>. Each DLC (called Stories) will set you back around US  3.20 (300 yen) and will contain extra stages and heroes. <br><br>There's one up so far entitled "Maou no Inainichi." Two more Stories, "No more Christmas" and "Watashi Wa 'Shouta,'" will be available on December 18 and January 22 respectively. Here's a short list of the DLCs and what you can expect from them.<br><br>Maou no Inainichi<br><ul><li>5 stages</li><li>9 heroes</li><li>778kb</li></ul>No More Christmas<br><ul><li>3 stages</li><li>16 heroes</li><li>1017kb</li></ul>Watashi Wa 'Shouta"<br><ul><li>7 stages</li><li>13 heroes</li><li>784kb<br></li></ul><br><hr style="width: 100 ; height: 2px;"><span style="font-weight: bold;"><br>Related Articles:</span><br><ul><li><a title="Yuusha no Kuse ni Namaikida or2 site update: new heroes, OST revealed" href="http://pspupdates.qj.net/Yuusha-no-Kuse-ni-Namaikida-or2-site-update-new-heroes-OST-revealed/pg/49/aid/124193"><span style="font-style: italic;">Yuusha no Kuse ni Namaikida or2 site update: new heroes, OST revealed</span></a><br></li></ul><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=xsvEF2dQ"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=Ye1eAlQh"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=nvcobSXc"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
</div><img src="http://feedproxy.google.com/~r/QJ/PSP/~4/PjroJsZ84_g" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 05:58:22 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/namaikida">namaikida</category>
      <category domain="http://www.playratty.com/tag/heroes">heroes</category>
      <category domain="http://www.playratty.com/tag/stages">stages</category>
      <category domain="http://www.playratty.com/tag/extra stages">extra stages</category>
      <category domain="http://www.playratty.com/tag/yuusha">yuusha</category>
      <category domain="http://www.playratty.com/tag/namaikida or2 site">namaikida or2 site</category>
      <category domain="http://www.playratty.com/tag/kuse">kuse</category>
      <category domain="http://www.playratty.com/tag/dungeon management game">dungeon management game</category>
      <category domain="http://www.playratty.com/tag/1017kb watashi">1017kb watashi</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/PjroJsZ84_g/126473">Yuusha no Kuse ni Namaikida or 2 gets DLCs</source>
    </item>
    <item>
      <title><![CDATA[Q&A: From Resistance To... XNA Community Games?]]></title>
      <link>http://www.playratty.com/article/ef9bbc404dbd6cef6ac252c9adf5d912</link>
      <guid>http://www.playratty.com/article/ef9bbc404dbd6cef6ac252c9adf5d912</guid>
      <description><![CDATA[Continuing the XNA Community Games coverage blowout by other means, Christian Nutt recently got to chat to Weapon Of Choice creator Nathan Fouts, who has a really interesting story to tell about his...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.gamesetwatch.com/WOC.jpg" align="left" hspace="5"><i>[Continuing the XNA Community Games coverage blowout by other means, Christian Nutt recently got to chat to Weapon Of Choice creator Nathan Fouts, who has a really interesting story to tell about his Xbox 360 egalitarian game debut - and his game is really retro-creepy  cool in the best 'programmer art' fashion, too!]</i></p>

<p> The XNA Creators' Club is being touted as a way for semi-pro and amateur developers to bring their designs to the masses via XNA Community Games, which launch alongside the New Xbox Experience today. </p>

<p>At its recent San Francisco <a href=http://www.gamasutra.com/php-bin/news_index.php?story=20902>XNA Community Games event</a>, however, it became clear that a lot of the developers who have created the most polished and ready-for-market games on the service actually do have professional backgrounds.</p>

<p>At the event, we had a chance to speak with Nathan Fouts, founder and president of Mommy's Best Games (as well as its only full-time employee.) His game, <a href="http://www.mommysbestgames.com/"><i>Weapon of Choice</i></a>, is a neo-retro throwback that brings to mind classics like <i>Contra</i> while embracing contemporary design choices. </p>

<p>Despite its hardest-of-hardcore looks and (nearly) one-man creation, it sprang not from the mind of an enthusiastic amateur, but a seasoned professional. </p>

<p>Though Fouts left Insomniac Games to found his own company, Insomniac CEO Ted Price, when recently asked, called him "an instrumental part of <i>Resistance: Fall of Man</i>... one of the most creative programmers I've ever met." </p>

<p>What is it that drove Fouts to leave his job at one of the most successful independent developers in the country and strike out on his own, and why through XNA Community Games? The answers may surprise you. </p><p><b>Did you have any sort of professional background in development before you started this project?</b></p>

<p>Nathan Fouts: I've been in the industry for over a decade now -- I guess I'm getting old! I've worked at Running with Scissors, I've worked at N-Space, I've worked at Insomniac Games. </p>

<p>I actually designed and programmed the weapons on <i>Resistance: Fall of Man</i>, the launch title. And I did the bosses on <i>Ratchet & Clank Future: Tools of Destruction</i>.</p>

<p><b>So you actually have extensive experience on high-budget, next-gen projects. You decided to give that up and make your own project?</b></p>

<p>NF: Yeah. It's kind of crazy. We were making good coin at Insomniac Games. </p>

<p><b>They still are, without you. (laughs)</b></p>

<p>NF: Oh, yeah. Everybody there. That place... it's a great place to work. Basically, though, we had a child -- I don't know if you guys are interested in this from a developer standpoint, but because we're getting older, a lot of people, a lot of the professionals I'm friends with have had kids. </p>

<p>We had a baby and we decided to move back to the Midwest to be closer to my parents, so they could be with their grandson. This wasn't going to work, working at a big place. So a couple of years ago I started to think about forming my own place. And we didn't know how, and we knew that we couldn't pull it off until the whole downloadable thing started, with the new systems, basically. </p>

<p>Once Live Arcade started moving, I thought, "Wow, if we can get our money together, this might be possible." When XNA came through, and when Community Games announced that you could make money through it, that's when I knew we could do it.</p>

<p><b>How many people did you have working on the title?</b></p>

<p>NF: Me.</p>

<p><b>Really?</b></p>

<p>NF: Okay, that's extreme. But basically, I did original concept, design, art, programming, animation, sound effects, and then I had a really talented musician out of Tucson who did the music. I wrote the skeleton for the story, and then I had a science fiction writer friend write the story and the dialogue. So, basically, 95% of the game.</p>

<p><b>Wow. How long have you been in development?</b></p>

<p>NF: Like I said, we saved our money for a couple of years, and then I quit my job at Insomniac, and then I started full time in November last year. So it's almost been a year now. </p>

<p><b>I can imagine that's been like perpetual crunch.</b></p>

<p>NF: You know what's funny? Just, again, for the other developers' standpoint, working at home, it's been perpetual crunch that has been doable because I get these, like, mini-breaks. </p>

<p>You have dinner, there's your wife, your kid, and then you keep working. It's not as bad as a real place. I've done plenty of crunch before, and it drains your soul. But this hasn't been as bad. Anyway -- it's just different, working at home.</p>

<p><b>It's something, as you said, that people are facing. People want to start families. Everyone comes coastal to work in development. You don't really have a lot of choice in the matter.</b></p>

<p>NF: We didn't love Los Angeles, honestly. We lived there a couple of years. The only reason we were there was to work on games. There are a ton of places there. It's easy to move around. It isn't nice, but... </p>

<p>The interesting thing is, with the internet, it was possible to do our game in the boonies. We live out in the country, in Indiana, actually. And so it was actually possible to keep in touch with people, share files, and actually share the game itself, so that actually made it possible.</p>

<p><b>And your wife worked on it, too, right?</b></p>

<p>NF: Well, I did the development side, and she's like business, and producer -- well, quasi-producer. She does marketing, and helps with the press and that kind of stuff. </p>

<p>She's actually a fundraiser grant writer by trade, so she's really good at talking with people and working with them and everything. It's kind of like the Frank Zappa scenario. His wife managed him and did the marketing, and he did the music. </p>

<p>We actually have a couple of guys, very freelance, who helped me with the art, off and on. So I wouldn't mind expanding, but it's a really touchy kind of thing -- you have to be really careful about it. </p>

<p><b>I heard this story from Kathleen from Microsoft -- she said it's based on a concept that you had when you were 17, and then your wife found the designs, and it kind of grew from there. Can you tell me about that?</b></p>

<p>NF: Sure. I don't want this to turn into a... what's that Silicon Knights game?</p>

<p><b><i>Too Human</b></i>.</p>

<p>NF: It's not a <i>Too Human</i>.</p>

<p><b>(laughter)</b></p>

<p>NF: I've always been playing games, and as a kid, as a middle-schooler, I'd do game design. And then I would send in game designs to, like, Electronic Arts, and get refused. And then I'd send them to Tecmo, and Sega, and places like that. </p>

<p>Now, with my wife, we're actually living with my parents, and she was digging through these old boxes, and found my old drawings. </p>

<p>And the funny thing is, they look similar to the new stuff that I've been working on -- but the game design is totally different in this. It's just the fact that I was doing this old style... </p>

<p><b>Well, the game is very reminiscent of a 16-bit aesthetic. It was a semi-credible story.</b></p>

<p>NF: No, it's true. It's fine that they say that, but it's a conscious thing -- I wanted to make a new 16-bit kind of game, that looks better, that plays better, that's more fluid, but it plays like that. </p>

<p>In the game there are a lot of elements that make it more playable, nowadays. It's an instant-kill game, but there's an element called "death brushing." Everything slows down, and you have this brush with death. It can happen as often as it needs to, and it's infinite, and it makes it a lot more possible to not die. It's an old-style game with new influences.</p>

<p><b>It's such a small thing, but the title screen really looks like a TurboGrafx or Genesis game to me, aesthetically.</b></p>

<p>NF: Exactly! That was a conscious decision. Another comparison that Steve Wik, of <i>Postal</i>, the game designer there -- he said, "I'd expect it to be on a marquee for an arcade machine from, like, '87." Yes! </p>

<p>I love that kind of art. I just love that you can see the pencil drawing in it, and you can just imagine the guy laboring over it, and I wanted to bring that through -- and I labored over it. </p>

<p>And the other thing is, and this isn't a negative on <i>Resistance: Fall of Man</i>, but when you go from one thing to another, that game is, the color palette is really kind of... low-key.</p>

<p><b>Brown.</b></p>

<p>NF: Okay, it's brown. It's Brown World. It just gets to you. <i>Ratchet</i> was very full and colorful, but that did not cure me. From working on <i>Resistance</i>, I was like, "Man, I want insane aliens, and I want crazy colors!" I've been seeing forum posts that have been saying it looks like an acid trip, and I've been like, "Thanks!" You know? Cool!</p>

<p><b>It reminds me a lot of 16-bit games, but more so. Based on what I've just seen.</b></p>

<p>NF: That's the idea. A lot of the weapons -- the other design idea behind the weapons is that each character has a weapon. It's his weapon of choice. But each character has a weapon, but when you play him, he's a life. </p>

<p>So when you play him, you're stuck with that guy. And even though you think you may not enjoy that weapon, you get to explore it more, and every weapon has a lot of depth to it. So it's easy to use at first, but then there's a lot more things you can do with it, and hopefully you'll grow to like all of the different weapons.</p>

<p><b>So it sounds like you've definitely put a lot of thought into how to evolve the design of a 16-bit game and make it compelling for a contemporary audience. I mean, we all have a lot of nostalgia for old games, but <i>Mega Man 9</i> notwithstanding, it's a bit hard to approach them.</b></p>

<p>NF: And I'm playing <i>Mega Man 9</i>! And it kicks my butt. And it's a wake up, man. When you start those old games -- I still play a lot of those old games -- but when you start them, they smack you in the face! And in this one I wanted it to be a little bit more of an ease-in. </p>

<p>Again, I studied all of those old games really carefully. This is a game where you restart from the beginning -- which not everybody's psyched about -- but you do restart it from the beginning, I wanted to make it interesting every time you play. </p>

<p>So say you only play 10 minutes, and you fail. Then, you restart from the beginning. But when you restart, there's a lot of different paths to take. And within the levels themselves, you can actually branch and go a whole different way, and the story changes. </p>

<p>So if you keep trying this one path, and it starts to get boring, you can say, "I'm going to try this other path," but as you go, you're also picking up new operatives, so you're picking up new people with new weapons. </p>

<p>So say that one path you didn't get too far in -- it was too tough for you. You manage to save a new guy, you restart the game, and you have four guys -- four extra lives -- and now you are able to get further down the path. And that's how we make it playable for everybody. We've focused a lot on that. </p>

<p><b>To talk about something a bit different -- you said that your original inspiration was that you thought you could go on a traditional download service -- you made it sound like you were going for Xbox Live Arcade, when you initially had this idea to do it yourself as an independent developer.</b></p>

<p>NF: Absolutely.</p>

<p><b>But you ended up moving into the Community Games space. That has the benefit that you don't have to wend your way through getting picked, and everything, but obviously you don't have the same level of support.</b></p>

<p>NF: Right.</p>

<p><b>Can you talk about that decision-making process, and your expectations?</b></p>

<p>NF: It's a hard thing to talk about, but I'll just tell you, we got refused from Live Arcade. The initial game didn't look as good as this one. </p>

<p>Basically what happened -- and this is for everybody else who's thinking about it -- we went in, we pushed the game through to them, and they thought it was really interesting and fun.</p>

<p>But they thought the art style just wasn't enough, so we actually took that and spent a month and a half redoing just about every single thing in the game, and it was just horrible. </p>

<p>What I did, initially, was really static, and since then I've re-animated everything -- all the trees, all the grass, everything moves. I've had Xbox people say it's even stronger now, and because they want to bump up Community Games, they want to keep it on Community Games! </p>

<p>I'm cool with that, because I like Community Games. But it's been tough. I wanted it on Live Arcade -- or I thought I wanted it on there. But this whole thing's been a blessing too, so it's really come out great. And the [Dream Build Play] contest was pretty amazing, so I'm really excited about the whole thing. </p>
<p><map name="google_ad_map_r6xokNey2apH0RTtjeU1IjkVeaw_"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/r6xokNey2apH0RTtjeU1IjkVeaw_?pos=0" coords="1,2,367,28"/><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/></map><img usemap="#google_ad_map_r6xokNey2apH0RTtjeU1IjkVeaw_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&client=ca-pub-3896033488060561&channel=feedburner-rss&output=png&cuid=r6xokNey2apH0RTtjeU1IjkVeaw_&url=http%3A%2F%2Fwww.gamesetwatch.com%2F2008%2F11%2Fqa_from_resistance_to_xna_comm.php"/></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/gamesetwatch?a=0i1nN"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=0i1nN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/gamesetwatch?a=nUUiN"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=nUUiN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/gamesetwatch?a=eWocN"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=eWocN" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/gamesetwatch/~4/459717903" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 05:00:13 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/community games">community games</category>
      <category domain="http://www.playratty.com/tag/xna community games">xna community games</category>
      <category domain="http://www.playratty.com/tag/xna">xna</category>
      <category domain="http://www.playratty.com/tag/games">games</category>
      <category domain="http://www.playratty.com/tag/game">game</category>
      <category domain="http://www.playratty.com/tag/game designer">game designer</category>
      <category domain="http://www.playratty.com/tag/genesis game">genesis game</category>
      <category domain="http://www.playratty.com/tag/game design">game design</category>
      <category domain="http://www.playratty.com/tag/16-bit games">16-bit games</category>
      <source url="http://feeds.feedburner.com/~r/gamesetwatch/~3/459717903/qa_from_resistance_to_xna_comm.php">Q&amp;A: From Resistance To... XNA Community Games?</source>
    </item>
    <item>
      <title><![CDATA[Games for Windows Gives Fallout 3 First Shot at DLC]]></title>
      <link>http://www.playratty.com/article/07b3cd75a442ea4221c93464a1030f61</link>
      <guid>http://www.playratty.com/article/07b3cd75a442ea4221c93464a1030f61</guid>
      <description><![CDATA[Microsoft has given Fallout 3 the honor of being the first title to offer DLC on Games for Windows LIVE Marketplace. In case you missed the initial announcement, Games for Windows LIVE Marketplace is...]]></description>
      <content:encoded><![CDATA[<div align="center"><a href='http://news.filefront.com/wp-content/uploads/2008/11/fallout3-shot.jpg'><img src="http://news.filefront.com/wp-content/uploads/2008/11/fallout3-shot.jpg" alt="" title="fallout3-shot" width="500" height="281" class="alignnone size-full wp-image-28687" /></a></div>
<p>Microsoft has given <a title="Fallout 3 details and media" href="http://software.filefront.com/Fallout+3/;6340;/software_information.html" target="_blank">Fallout 3</a> the honor of being the first title to offer DLC on Games for Windows LIVE Marketplace. In case you missed the initial announcement, Games for Windows LIVE Marketplace is exactly what it sounds like&#8230; an Xbox LIVE Marketplace for the PC. It will even allow you to use your 360 controller hooked up to your gaming rig.</p>
<p>According to <a title="Videogamer.com article" href="http://www.videogamer.com/news/13-11-2008-9918.html" target="_blank">Videogamer.com</a>, Bethesda Softworks&#8217; Pete Hines, vice president of public relations and marketing, had this to say about Games for Windows:</p>
<blockquote><p>&#8220;Games for Windows LIVE helps us expand the Fallout 3 universe and bring the full experience directly to gamers. Through the Marketplace we now have a no-nonsense way to deliver updates and great downloadable content. It&#8217;s really a complete package, and a great fit for Fallout 3.&#8221;</p></blockquote>
<p>Other Games for Windows friendly titles are <a title="Battlestations Pacific details and media" href="http://software.filefront.com/Battlestations+Pacific/;7598;/Software_Information.html" target="_blank">Battlestations: Pacific</a>, <a title="Grand Theft Auto IV details and media" href="http://software.filefront.com/Grand+Theft+Auto+IV/;6231;/Software_Information.html" target="_blank">Grand Theft Auto IV</a>, <a title="Quantum of Solace the Game details and media" href="http://software.filefront.com/Quantum+of+Solace+The+Game/;8303;/Software_Information.html" target="_blank">Quantum of Solace</a>, <a title="Red Faction Guerrilla details and media" href="http://software.filefront.com/Red+Faction+Guerrilla/;7749;/Software_Information.html" target="_blank">Red Faction: Guerrilla</a> and <a title="Warhammer 40,000 Dawn of War details and media" href="http://software.filefront.com/Warhammer+40000+Dawn+of+War+II/;7739;/Software_Information.html" target="_blank">Warhammer 40,000: Dawn of War II</a>.</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/cd-project-bringing-good-old-games-to-modern-pcs/" rel="bookmark" title="Permanent Link: CD Project Bringing &#034;Good Old Games&#034; to Modern PCs">CD Project Bringing &#034;Good Old Games&#034; to Modern PCs</a></li><li><a href="http://news.filefront.com/new-scans-from-fallout-3/" rel="bookmark" title="Permanent Link: New Scans from Fallout 3">New Scans from Fallout 3</a></li><li><a href="http://news.filefront.com/games-for-windows-live-is-now-free-for-multiplayers/" rel="bookmark" title="Permanent Link: Games for Windows Live is Now Free for Multiplayers">Games for Windows Live is Now Free for Multiplayers</a></li><li><a href="http://news.filefront.com/fallout-2-restoration-project-v-11-available/" rel="bookmark" title="Permanent Link: Fallout 2 Restoration Project v. 1.1 Available">Fallout 2 Restoration Project v. 1.1 Available</a></li><li><a href="http://news.filefront.com/microsofts-goal-is-to-sell-full-pc-games-digitally/" rel="bookmark" title="Permanent Link: Microsoft&#039;s Goal is to Sell Full PC Games Digitally">Microsoft&#039;s Goal is to Sell Full PC Games Digitally</a></li></ul></p><br /><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/GamingToday?a=DUFGN"><img src="http://feeds.feedburner.com/~f/GamingToday?i=DUFGN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=8IlBn"><img src="http://feeds.feedburner.com/~f/GamingToday?i=8IlBn" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=nvnoN"><img src="http://feeds.feedburner.com/~f/GamingToday?i=nvnoN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=X6V9n"><img src="http://feeds.feedburner.com/~f/GamingToday?i=X6V9n" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=A2m2n"><img src="http://feeds.feedburner.com/~f/GamingToday?i=A2m2n" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=bgBZN"><img src="http://feeds.feedburner.com/~f/GamingToday?i=bgBZN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/GamingToday?a=JwVun"><img src="http://feeds.feedburner.com/~f/GamingToday?i=JwVun" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/GamingToday/~4/459140729" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 20:39:39 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/windows">windows</category>
      <category domain="http://www.playratty.com/tag/windows live">windows live</category>
      <category domain="http://www.playratty.com/tag/windows live helps">windows live helps</category>
      <category domain="http://www.playratty.com/tag/marketplace">marketplace</category>
      <category domain="http://www.playratty.com/tag/windows live marketplace">windows live marketplace</category>
      <category domain="http://www.playratty.com/tag/games">games</category>
      <category domain="http://www.playratty.com/tag/fallout">fallout</category>
      <category domain="http://www.playratty.com/tag/windows friendly titles">windows friendly titles</category>
      <category domain="http://www.playratty.com/tag/xbox live marketplace">xbox live marketplace</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/459140729/">Games for Windows Gives Fallout 3 First Shot at DLC</source>
    </item>
    <item>
      <title><![CDATA[BioShock PS3 DLC Surfaces Tomorrow]]></title>
      <link>http://www.playratty.com/article/f50aeaec2864c12bdc803f047a52625c</link>
      <guid>http://www.playratty.com/article/f50aeaec2864c12bdc803f047a52625c</guid>
      <description><![CDATA[Hey there! Whats that you say? You love challenging gameplayand failed underwater utopias? Then prepare to experience the world of Rapture like never before with the BioShock PS3 Challenge Rooms...]]></description>
      <content:encoded><![CDATA[<p>Hey there! What&#8217;s that you say? You love challenging gameplay…and failed underwater utopias? Then prepare to experience the world of Rapture like never before with the <a href="http://www.us.playstation.com/PS3/Games/BioShock">BioShock</a> PS3 Challenge Rooms Add-On Content pack available tomorrow, November 20, for $9.99 only on the PlayStation Network.</p>
<p>I’m Keith Shetler, Assistant Producer at <a href="http://www.2kboston.com/">2K Boston</a>, and I’m very excited to introduce two new play modes with <a href="http://blog.us.playstation.com/2008/09/24/bioshock-ps3-of-little-sisters-and-ferris-wheels/">this DLC pack</a>: New Game Plus and Challenge Rooms. Both add new twists to the game millions already love!</p>
<p>New Game Plus allows you to start a new supercharged playthrough of BioShock. Ready for this? You begin the game with any weapons, abilities, and inventory that you collected during a previous playthrough. Always wish you could obliterate Dr. Steinman with your uber grenade launcher? Now you can!</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3043329469/" title="BioShock DLC by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3239/3043329469_c87e998a5c_m.jpg" width="156" height="240" alt="BioShock DLC" /></a>  <a href="http://www.flickr.com/photos/playstationblog/3043323003/" title="BioShock DLC by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3176/3043323003_e4d3c63d90_m.jpg" width="156" height="240" alt="BioShock DLC" /></a></p>
<p>Challenge Rooms are another beast altogether. These are puzzle rooms where the objective is to rescue a Little Sister. Sounds easy enough, right? Dead wrong! Whether it’s fighting a Big Daddy without any weapons or surviving room after room of Splicers, Challenge Rooms require equal amounts brain and brawn in order to succeed. </p>
<p>The whole <a href="http://blog.us.playstation.com/tag/bioshock/">BioShock</a> downloadable content team is proud to bring this new content to the fans that made and continue to make BioShock a huge success.  We hope that you enjoy playing it as much as we did making it.</p>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/458795037" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 17:26:34 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/bioshock">bioshock</category>
      <category domain="http://www.playratty.com/tag/bioshock ps3 challenge">bioshock ps3 challenge</category>
      <category domain="http://www.playratty.com/tag/challenge">challenge</category>
      <category domain="http://www.playratty.com/tag/game">game</category>
      <category domain="http://www.playratty.com/tag/game millions">game millions</category>
      <category domain="http://www.playratty.com/tag/content">content</category>
      <category domain="http://www.playratty.com/tag/add-on content pack">add-on content pack</category>
      <category domain="http://www.playratty.com/tag/playthrough">playthrough</category>
      <category domain="http://www.playratty.com/tag/previous playthrough">previous playthrough</category>
      <source url="http://feeds.feedburner.com/~r/PSBlog/~3/458795037/">BioShock PS3 DLC Surfaces Tomorrow</source>
    </item>
    <item>
      <title><![CDATA[There's a season for all things, even Street Fighter]]></title>
      <link>http://www.playratty.com/article/d4dc875f9e0b298b587988f2f81e118c</link>
      <guid>http://www.playratty.com/article/d4dc875f9e0b298b587988f2f81e118c</guid>
      <description><![CDATA[In honor of Super Street Fighter II Turbo HD Remix finally being released on PSN and Xbox Live, Capcom has announced the &quot;Season of Street Fighter ,&quot; a celebration of all things pugilistic. SF-themed...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/112018-sf2.jpg" alt="There's a season for all things, even Street Fighter screenshot" width="468" border="0" />
			</p>
				<p>In honor of <i>Super Street Fighter II Turbo HD Remix</i> finally being released on PSN and Xbox Live, Capcom has announced the &quot;Season of <i>Street Fighter</i>,&quot; a celebration of all things pugilistic. SF-themed DLC, music and &quot;digital destination points&quot; are all included in the festivities.</p><p>The<i> Super Street Fighter Pinball FX</i> downloadable pack was the start of the season, which will soon be followed by a pack for<i> Street Fighter UNO</i>. In addition, Capcom is promising a &quot;little surprise&quot; coming to the PlayStation Network soon. </p><p>As if that's not enough ... because let's face it, it's not very much ... Capcom has also announced a direct-to-download hip hop album inspired by <i>Street Fighter</i>. I am going to repeat that sentence so it sinks in. Capcom has announced a direct-to-download hip hop album inspired by <i>Street Fighter</i>.</p><p>It will feature people I have never heard of, including Mistah FAB, Oh No and Zion I. Strangely enough, none of their names sound as silly to say as <i>Super Street Fighter II Turbo HD Remix</i>. For more information, hit the press release beyond the jump. </p>		
					<p class="post-photos">
					<a href="http://www.destructoid.com/elephant/photo.phtml?post_key=112018&photo_key=70693">
				<img src="http://bulk.destructoid.com/ul/112018-there-s-a-season-for-all-things-even-street-fighter/Capcom_PublisherPage-StreetFighterIITurboHDRemix_mockup-75x.jpg" alt="Photo " />
			</a>
					<a href="http://www.destructoid.com/elephant/photo.phtml?post_key=112018&photo_key=70694">
				<img src="http://bulk.destructoid.com/ul/112018-there-s-a-season-for-all-things-even-street-fighter/PINBALL_KeyArt_Arcader_Template_584x800-75x.jpg" alt="Photo " />
			</a>
					<a href="http://www.destructoid.com/elephant/photo.phtml?post_key=112018&photo_key=70695">
				<img src="http://bulk.destructoid.com/ul/112018-there-s-a-season-for-all-things-even-street-fighter/SF2_UNO_Deck_Final-75x.jpg" alt="Photo " />
			</a>
					<a href="http://www.destructoid.com/elephant/photo.phtml?post_key=112018&photo_key=70696">
				<img src="http://bulk.destructoid.com/ul/112018-there-s-a-season-for-all-things-even-street-fighter/SFHD_KeyArt_Arcade_Template_584x800-75x.jpg" alt="Photo " />
			</a>
					<a href="http://www.destructoid.com/elephant/photo.phtml?post_key=112018&photo_key=70697">
				<img src="http://bulk.destructoid.com/ul/112018-there-s-a-season-for-all-things-even-street-fighter/SFHD_KeyArt_PSN_Template_584x800-75x.jpg" alt="Photo " />
			</a>
					<a href="http://www.destructoid.com/elephant/photo.phtml?post_key=112018&photo_key=70698">
				<img src="http://bulk.destructoid.com/ul/112018-there-s-a-season-for-all-things-even-street-fighter/SFHD_Music_thumbnail5-75x.jpg" alt="Photo " />
			</a>
					<a href="http://www.destructoid.com/elephant/photo.phtml?post_key=112018&photo_key=70699">
				<img src="http://bulk.destructoid.com/ul/112018-there-s-a-season-for-all-things-even-street-fighter/SFUNO_KeyArt_Arcade_Template_584x800-75x.jpg" alt="Photo " />
			</a>
					<a href="http://www.destructoid.com/elephant/photo.phtml?post_key=112018&photo_key=70700">
				<img src="http://bulk.destructoid.com/ul/112018-there-s-a-season-for-all-things-even-street-fighter/StreetFighterIITurboHD_s_SpotlightSlot_us-en-75x.jpg" alt="Photo " />
			</a>
				</p>
				
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=qOJeU4"><img src="http://feeds.feedburner.com/~a/Destructoid?i=qOJeU4" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Destructoid?a=nvPVN"><img src="http://feeds.feedburner.com/~f/Destructoid?i=nvPVN" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/459052445" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 16:44:49 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/street fighter">street fighter</category>
      <category domain="http://www.playratty.com/tag/super street fighter">super street fighter</category>
      <category domain="http://www.playratty.com/tag/street fighter uno">street fighter uno</category>
      <category domain="http://www.playratty.com/tag/hip hop album">hip hop album</category>
      <category domain="http://www.playratty.com/tag/season">season</category>
      <category domain="http://www.playratty.com/tag/capcom">capcom</category>
      <category domain="http://www.playratty.com/tag/pack">pack</category>
      <category domain="http://www.playratty.com/tag/downloadable pack">downloadable pack</category>
      <category domain="http://www.playratty.com/tag/playstation network">playstation network</category>
      <source url="HASH(0x8b6baf0)">There's a season for all things, even Street Fighter</source>
    </item>
    <item>
      <title><![CDATA[Lips May Be The Best Karaoke Game Ever, But Is That Enough Anymore?]]></title>
      <link>http://www.playratty.com/article/27008296420303c91c225061ba8a84d4</link>
      <guid>http://www.playratty.com/article/27008296420303c91c225061ba8a84d4</guid>
      <description><![CDATA[I knew little about Lips before a demo of Microsoft s microphone game with creator and Inis founder Keiichi Yano in a hotel last week
An hour later, I was convinced that Lips is the most nuanced,...]]></description>
      <content:encoded><![CDATA[<p><img title="Lips" src="http://multiplayerblog.mtv.com/wp-content/uploads/2008/11/lips-stills005.jpg" alt="" align="left" />I knew little about <strong>&#8220;Lips&#8221; </strong>before a demo of <strong>Microsoft</strong>&#8217;s microphone game with creator and <strong>Inis</strong> founder <strong>Keiichi Yano</strong> in a hotel last week.</p>
<p>An hour later, I was convinced that &#8220;Lips&#8221; is the most nuanced, well-crafted karaoke game that isn&#8217;t <strong>&#8220;SingStar&#8221; </strong>&#8211; it blows<strong> &#8220;Karaoke Revolution&#8221; </strong>out of the water &#8212; but despite my positive impressions, a question lingered: is karaoke enough anymore?</p>
<p>Maybe it&#8217;s just me, but since <strong>&#8220;Rock Band&#8221; </strong>came out, I&#8217;ve never felt compelled to just sing and not involve other people in the room.</p>
<p>But &#8220;Lips&#8221; has an ace card up its sleep. The problem: it&#8217;s not something Microsoft is promoting well and it&#8217;s the single biggest reason &#8220;Lips&#8221; is a revolution.</p>
<p>Microsoft has casually revealed &#8220;Lips&#8221; would include support for all of the DRM-free songs that are on your iPod, Zune, ripped to your Xbox 360&#8217;s hard drive, burned onto a CD or shared through a network. You don&#8217;t have access to lyrics or music video backgrounds, but they work in the game just fine.</p>
<p>Yano showed this off at the end of our &#8220;Lips&#8221; demo, which struck me as odd. Above the refined gameplay, fun accelerometer-based microphones and in-song mini-games, the ability to incorporate all of your own music into &#8220;Lips&#8221; is the most important, differentiating feature this game has going for it.</p>
<p>But it all goes back to the argument of who &#8220;Lips&#8221; is made for. For my friends, we&#8217;re not going to have situations where we <em>just</em> want to sing. Someone will want to rock out on guitar, bass or drums. That&#8217;s just the way &#8220;Rock Band&#8221; changed our taste in games, something <strong>&#8220;Guitar Hero&#8221;</strong> recognized very quickly.</p>
<div><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="align" value="center" /><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/Q5QIwOYZz6U&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/Q5QIwOYZz6U&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;fs=1" allowfullscreen="true" align="center"></embed></object><br />
<strong>Why doesn&#8217;t this ad mention the song importing feature at all?</strong></div>
<p>At least in Europe, Sony has proved with &#8220;SingStar&#8221; that a vocal-only music game can succeed. &#8220;SingStar&#8221; hasn&#8217;t taken off in the same way here, though. &#8220;Lips&#8221; could do that, unless the &#8220;Rock Band&#8221; and &#8220;Guitar Hero&#8221; games have already permanently changed the expectations of the music game landscape.</p>
<p>No other music game can brag about giving you access to your already-existing music, though. Everything else requires you to pay for your music all over again. &#8220;Lips&#8221; doesn&#8217;t, and if Microsoft&#8217;s smart, they&#8217;ll start shouting that from the rooftops. The other issue, however, is that Microsoft will also be releasing downloadable songs for &#8220;Lips.&#8221; They want you to pay for more music, too.</p>
<p>I don&#8217;t want to play &#8220;Lips&#8221; because it lets me strike cool poses, I want to play &#8220;Lips&#8221; because it&#8217;ll let me sing every song in my Weezer collection right now.</p>
<p>Are you guys interested in a karaoke-only music game, even if it&#8217;s excellent?</p>
<p><strong>Related Posts<br />
<a href="http://multiplayerblog.mtv.com/2008/11/13/lips-wont-support-other-games/">‘Lips’ Mic Won’t Support Other Games At Launch</a></strong></p>

]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 15:00:37 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/karaoke game">karaoke game</category>
      <category domain="http://www.playratty.com/tag/karaoke">karaoke</category>
      <category domain="http://www.playratty.com/tag/vocal-only music game">vocal-only music game</category>
      <category domain="http://www.playratty.com/tag/music">music</category>
      <category domain="http://www.playratty.com/tag/game">game</category>
      <category domain="http://www.playratty.com/tag/blows karaoke revolution">blows karaoke revolution</category>
      <category domain="http://www.playratty.com/tag/karaoke-only music game">karaoke-only music game</category>
      <category domain="http://www.playratty.com/tag/lips">lips</category>
      <category domain="http://www.playratty.com/tag/music game">music game</category>
      <source url="http://multiplayerblog.mtv.com/2008/11/19/lips-rocks-but-is-it-enough/">Lips May Be The Best Karaoke Game Ever, But Is That Enough Anymore?</source>
    </item>
    <item>
      <title><![CDATA['Big' Fable II News Delayed by NXE]]></title>
      <link>http://www.playratty.com/article/e653f8e0697457eb44792b0b49906a91</link>
      <guid>http://www.playratty.com/article/e653f8e0697457eb44792b0b49906a91</guid>
      <description><![CDATA[Those waiting patiently for the &quot;big announcement&quot; regarding Fable II will be waiting a bit longer thanks to the release of today's Xbox 360 dashboard update
As a favor to Microsoft, and to avoid...]]></description>
      <content:encoded><![CDATA[
				<p>
					<a href="http://blog.wired.com/photos/uncategorized/2008/11/19/fable2theme.jpg">
						<img width="660" height="276" border="0" alt="Fable2theme" title="Fable2theme" src="http://blog.wired.com/games/images/2008/11/19/fable2theme.jpg"></img>
					</a>
				</p>
				<p>Those waiting patiently for the "big announcement" regarding 
					<em>Fable II</em>will be waiting a bit longer thanks to the release of today's Xbox 360 dashboard update.</p>
				<p>As a favor to Microsoft, and to avoid stealing the limelight from the new dashboard, a post on the official 
					<em>Fable II</em>developer blog reveals that developer Lionhead has opted to push the announcement back to Monday, November 24.</p>
				<p>We still have no idea what the announcement will be (downloadable content add-on? playable Death Knight character class?) Lionhead has released a new 
					<em>Fable II</em>theme for the Xbox 360 to tide players over. As usual the theme can be found on the Xbox Live Marketplace.</p>
				<p>
					<em>Image courtesy Lionhead</em>
				</p>
				<p>
					<a href="http://community.lionhead.com/blogs/fable_2_development/archive/2008/11/19/3232574.aspx">Small Fable II News</a>[Lionhead]</p>
				<br style="clear: both;">
				<a style="font-size: 10px; color: maroon;" href="http://www.pheedo.com/hostedMorselClick.php?hfmm=v3:fb81f44f5275df2891cbbd0e8bc53f5c:QXM5FYDmBhE5knMaiOIO97%2F6wMjHpjAE6yyc5Er9HY3MzM8S4FMpVsMAsvwCNgZoZs%2BxcAg1P2Ne">
					<img border="0" title="Add to Reddit" alt="Add to Reddit" src="http://www.pheedo.com/images/mm/reddit.png"></img>
				</a>
				<a style="font-size: 10px; color: maroon;" href="http://www.pheedo.com/hostedMorselClick.php?hfmm=v3:4a12e867faee6be78d3498530a50f36f:AdHiSFSERTK%2FqGVV2FuK5PGHyXi%2B5FfUHVISnM9RLuz7Yhg14Lepsg%2BZmtpsnVBOExL5ifMYmZdWsg%3D%3D">
					<img border="0" title="Add to Facebook" alt="Add to Facebook" src="http://www.pheedo.com/images/mm/facebook.gif"></img>
				</a>
				<a style="font-size: 10px; color: maroon;" href="http://www.pheedo.com/hostedMorselClick.php?hfmm=v3:e7a50a6e31cbe5fb5c684f117d75975f:Q%2Fik5Jbd5pMe4yPM9zRSlDkaqAEo4WGvFWCuOpYF2u0Kumv%2BSeiPMzeoonsd6zDhzp5WOVZ5rKMa">
					<img border="0" title="Add to digg" alt="Add to digg" src="http://www.pheedo.com/images/mm/digg.gif"></img>
				</a>
				<br style="clear: both;">
				<a href="http://www.pheedo.com/click.phdo?s=a3ba067fc58b9dd8f5bb240617ee29c4">
					<img alt="" style="border: 0;" border="0" src="http://www.pheedo.com/img.phdo?s=a3ba067fc58b9dd8f5bb240617ee29c4"></img>
				</a>
				<img src="http://www.pheedo.com/feeds/tracker.php?i=a3ba067fc58b9dd8f5bb240617ee29c4" style="display: none;" border="0" height="1" width="1" alt=""></img>
			
<p><a href="http://feeds.feedburner.com/~a/Gamelife?a=05drHB"><img src="http://feeds.feedburner.com/~a/Gamelife?i=05drHB" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Gamelife?a=GNxKN"><img src="http://feeds.feedburner.com/~f/Gamelife?i=GNxKN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Gamelife?a=yhFcn"><img src="http://feeds.feedburner.com/~f/Gamelife?i=yhFcn" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Gamelife?a=8cN9n"><img src="http://feeds.feedburner.com/~f/Gamelife?i=8cN9n" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Gamelife?a=LJMhN"><img src="http://feeds.feedburner.com/~f/Gamelife?i=LJMhN" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Gamelife/~4/458794685" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 09:25:59 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/fable">fable</category>
      <category domain="http://www.playratty.com/tag/news lionhead">news lionhead</category>
      <category domain="http://www.playratty.com/tag/lionhead">lionhead</category>
      <category domain="http://www.playratty.com/tag/image courtesy lionhead">image courtesy lionhead</category>
      <category domain="http://www.playratty.com/tag/official fable">official fable</category>
      <category domain="http://www.playratty.com/tag/xbox">xbox</category>
      <category domain="http://www.playratty.com/tag/xbox live marketplace">xbox live marketplace</category>
      <category domain="http://www.playratty.com/tag/downloadable content add-on">downloadable content add-on</category>
      <category domain="http://www.playratty.com/tag/developer lionhead">developer lionhead</category>
      <source url="http://feeds.feedburner.com/~r/Gamelife/~3/458794685/big-fable-ii-ne.html">'Big' Fable II News Delayed by NXE</source>
    </item>
    <item>
      <title><![CDATA[Capcom Preps Downloadable Street Fighter Extras]]></title>
      <link>http://www.playratty.com/article/5049b524f21ca7d998d4d58e745ffe60</link>
      <guid>http://www.playratty.com/article/5049b524f21ca7d998d4d58e745ffe60</guid>
      <description><![CDATA[As if you weren't already inundated with endless amounts of Street Fighter nostalgia leading up to the respective releases of Super Street Fighter II Turbo HD Remix and Street Fighter IV, Capcom has...]]></description>
      <content:encoded><![CDATA[
				<p>
					<a href="http://blog.wired.com/photos/uncategorized/2008/11/19/capcomstore.jpg">
						<img width="660" height="215" border="0" src="http://blog.wired.com/games/images/2008/11/19/capcomstore.jpg" title="Capcomstore" alt="Capcomstore"></img>
					</a>
				</p>
				<p>As if you weren't already inundated with endless amounts of 
					<em>Street Fighter</em>nostalgia leading up to the respective releases of 
					<em>Super Street Fighter II Turbo HD Remix</em>and 
					<em>Street Fighter IV,</em>Capcom has just announced the "Season of 
					<em>Street Fighter</em>."</p>
				<p>An effort to celebrate the upcoming HD remake of 
					<em>Super Street Fighter II Turbo</em>, the "Season" will offer fans "an assortment of Street Fighter-themed downloadable content (DLC) packs" and "music inspired by 
					<em>Street Fighter</em>."</p>
				<p>Unbeknownst to most of us the Season actually began with the recent release of the 
					<a href="http://blog.wired.com/games/2008/11/street-fighter.html">
						<em>Super Street Fighter Pinball</em>FX downloadable pack</a>, but will include the upcoming 
					<em>Street Fighter</em>-themed add-on for the Xbox Live Arcade's 
					<em>Uno</em>as well as "a direct-to-download music album of hip-hop tracks inspired by the 
					<em>Street Fighter</em>series."</p>
				<p>Unsurprisingly, Capcom fans can find all of this extra downloadable content in either the 
					<a href="http://blog.wired.com/games/2008/10/capcom-earns-br.html">PlayStation Network's Capcom storefront</a>or the 
					<a href="http://blog.wired.com/games/2008/11/capcom-microsof.html">Xbox Live Marketplace's upcoming Capcom-themed Branded Destination Experience</a>. Specific release dates on the upcoming content have yet to be revealed, but Capcom's announcement was riddled with the word "soon."</p>
				<p>
					<em>Image courtesy Capcom</em>
				</p>
				<br style="clear: both;">
				<a style="font-size: 10px; color: maroon;" href="http://www.pheedo.com/hostedMorselClick.php?hfmm=v3:16ea6fca00cbfbc4f8b745e57ce9a306:cu4NGeZGP9uI%2BhRff9rtRKbIA%2B%2BaVGEPuPFABnrKI20ev48zxWY3uWUt7YHdEtsaDvkZKz%2FTaWW2">
					<img border="0" title="Add to Reddit" alt="Add to Reddit" src="http://www.pheedo.com/images/mm/reddit.png"></img>
				</a>
				<a style="font-size: 10px; color: maroon;" href="http://www.pheedo.com/hostedMorselClick.php?hfmm=v3:3a4dd3d956209bbc522de47961884b38:EOv1WM086XQSme7cTJyDDQqUZFmjSaWwTF3ZR6OtNQJTnqK7%2BPz12064EEwTuokFNube3fI8m%2FTfgg%3D%3D">
					<img border="0" title="Add to Facebook" alt="Add to Facebook" src="http://www.pheedo.com/images/mm/facebook.gif"></img>
				</a>
				<a style="font-size: 10px; color: maroon;" href="http://www.pheedo.com/hostedMorselClick.php?hfmm=v3:6f2b325529f5f8d311882220168fb0cb:o0R%2FZwkiY9ClsqoIm3iYUxRSYt9zVEMxWYOsUGM25ZGkcCCcqHVuyeiNfoGBfV%2FaYJACiLglUYx%2F">
					<img border="0" title="Add to digg" alt="Add to digg" src="http://www.pheedo.com/images/mm/digg.gif"></img>
				</a>
				<br style="clear: both;">
				<img alt="" style="border: 0; height:1px; width:1px;" border="0" src="http://www.pheedo.com/img.phdo?i=42810a07f6e6fd3b7f823c2d34eb3ff3" height="1" width="1"></img>
				<img src="http://www.pheedo.com/feeds/tracker.php?i=42810a07f6e6fd3b7f823c2d34eb3ff3" style="display: none;" border="0" height="1" width="1" alt=""></img>
			
<p><a href="http://feeds.feedburner.com/~a/Gamelife?a=afhlpL"><img src="http://feeds.feedburner.com/~a/Gamelife?i=afhlpL" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Gamelife?a=deNKN"><img src="http://feeds.feedburner.com/~f/Gamelife?i=deNKN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Gamelife?a=dmXdn"><img src="http://feeds.feedburner.com/~f/Gamelife?i=dmXdn" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Gamelife?a=KimRn"><img src="http://feeds.feedburner.com/~f/Gamelife?i=KimRn" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/Gamelife?a=TQLZN"><img src="http://feeds.feedburner.com/~f/Gamelife?i=TQLZN" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Gamelife/~4/458760990" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 08:42:46 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/street fighter">street fighter</category>
      <category domain="http://www.playratty.com/tag/street fighter series">street fighter series</category>
      <category domain="http://www.playratty.com/tag/street">street</category>
      <category domain="http://www.playratty.com/tag/super street fighter">super street fighter</category>
      <category domain="http://www.playratty.com/tag/street fighter nostalgia">street fighter nostalgia</category>
      <category domain="http://www.playratty.com/tag/capcom">capcom</category>
      <category domain="http://www.playratty.com/tag/extra downloadable content">extra downloadable content</category>
      <category domain="http://www.playratty.com/tag/downloadable content">downloadable content</category>
      <category domain="http://www.playratty.com/tag/image courtesy capcom">image courtesy capcom</category>
      <source url="http://feeds.feedburner.com/~r/Gamelife/~3/458760990/capcom-preps-do.html">Capcom Preps Downloadable Street Fighter Extras</source>
    </item>
    <item>
      <title><![CDATA[LittleBigPlanet Weekly Download Update]]></title>
      <link>http://www.playratty.com/article/2c656ef9182feb88b133a4ae9c33456d</link>
      <guid>http://www.playratty.com/article/2c656ef9182feb88b133a4ae9c33456d</guid>
      <description><![CDATA[You may have remembered us mentioning , that we will be giving away a FREE LBP downloadable costume once a week. Well, beginning this Thursday, you will be able to dress your SackBoy or SackGirl with...]]></description>
      <content:encoded><![CDATA[<p>You may have remembered <a href="http://blog.us.playstation.com/2008/10/30/available-116-official-lbp-dlc-on-the-playstation-store/">us mentioning</a>, that we will be giving away a FREE LBP downloadable costume once a week.  Well, beginning this Thursday, you will be able to dress your SackBoy or SackGirl with a brand new “Sack-in-the-Box” costume!  This costume was designed by &#8220;nebu1ou5&#8243; from Rydal, PA, the US winner of the &#8220;LittleBigChallenge 003- Official in-game SackBoy Costume Contest&#8221;.  Congratulations to <strong>nebu1ou5</strong>!   Take a look at the original sketch and the final in-game costume below.</p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3041315627/" title="US Winner of LittleBigChallenge 003 by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3209/3041315627_9bc0b21869.jpg" width="500" height="274" alt="US Winner of LittleBigChallenge 003" /></a></p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3042227714/" title="LittleBigPlanet Add On - Sack in a Box Costume by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3066/3042227714_98b28a9348_o.png" width="240" height="240" alt="LittleBigPlanet Add On - Sack in a Box Costume" /></a></p>
<p>On top of this, fans of the quirky world of <a href="http://www.us.playstation.com/PS3/Games/LocoRoco_Cocoreccho">LocoRoco</a> will be happy to hear that new LocoRoco-themed SackBoy costumes will be available for download at the PlayStation Store as well.  What better way to gear up for the release of <a href="http://www.locoroco.com/pc/index.php">LocoRoco 2</a>?  All five costumes will be available beginning on November 20 and will be a mere $2.99 for ALL FIVE!  Take a look … </p>
<p class="center"><a href="http://www.flickr.com/photos/playstationblog/3041364175/" title="lbploco by PlayStation.Blog, on Flickr"><img src="http://farm4.static.flickr.com/3025/3041364175_c44b839b10.jpg" width="500" height="469" alt="lbploco" /></a></p>
<p>As you can tell, LBP has lots to offer fans EVERY WEEK.  Please check back again next week for the latest downloadable items for <a href="http://littlebigplanet.com/">LittleBigPlanet</a>.  See you online!</p>
<img src="http://feeds.feedburner.com/~r/PSBlog/~4/457724223" height="1" width="1"/>]]></content:encoded>
      <pubDate>Tue, 18 Nov 2008 19:53:04 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/final in-game costume">final in-game costume</category>
      <category domain="http://www.playratty.com/tag/costume">costume</category>
      <category domain="http://www.playratty.com/tag/sackboy costumes">sackboy costumes</category>
      <category domain="http://www.playratty.com/tag/sackboy">sackboy</category>
      <category domain="http://www.playratty.com/tag/costumes">costumes</category>
      <category domain="http://www.playratty.com/tag/sack-in-the-box costume">sack-in-the-box costume</category>
      <category domain="http://www.playratty.com/tag/fans">fans</category>
      <category domain="http://www.playratty.com/tag/week">week</category>
      <category domain="http://www.playratty.com/tag/offer fans">offer fans</category>
      <source url="http://feeds.feedburner.com/~r/PSBlog/~3/457724223/">LittleBigPlanet Weekly Download Update</source>
    </item>
  </channel>
</rss>
