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    <title><![CDATA[[PlayRatty] tag: eidos]]></title>
    <link>http://www.playratty.com/tag/eidos</link>
    <description></description>
    <pubDate>Wed, 12 Nov 2008 13:00:22 +0000</pubDate>
    <generator>iRatty Engine</generator>
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    <item>
      <title><![CDATA[Tomb Raider: Underworld gets OK reviews]]></title>
      <link>http://www.playratty.com/article/e112ac2be5532511562a1fc4a1e2a525</link>
      <guid>http://www.playratty.com/article/e112ac2be5532511562a1fc4a1e2a525</guid>
      <description><![CDATA[Whoops. The Tomb Raider: Underworld review embargos up, and the first spread wont be the scores Eidos was hoping for. Not bad, like, but not the promised beast. Everything so far: IGN - 7.4 PSM 3 (via...]]></description>
      <content:encoded><![CDATA[
Whoops. The Tomb Raider: Underworld review embargo&#8217;s up, and the first spread won&#8217;t be the scores Eidos was hoping for. Not bad, like, but not the promised beast.
Everything so far:

IGN - 7.4

PSM 3 (via CVG) - 8.3

1UP - B

Eurogamer - 7

Videogamer - 8

Game&#8217;s out on Friday for PS3 and 360.
]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 17:47:58 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/tomb raider">tomb raider</category>
      <category domain="http://www.playratty.com/tag/underworld review embargos">underworld review embargos</category>
      <category domain="http://www.playratty.com/tag/scores eidos">scores eidos</category>
      <category domain="http://www.playratty.com/tag/games">games</category>
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      <category domain="http://www.playratty.com/tag/beast">beast</category>
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      <source url="http://www.videogaming247.com/2008/11/19/tomb-raider-underworld-gets-ok-reviews/">Tomb Raider: Underworld gets OK reviews</source>
    </item>
    <item>
      <title><![CDATA[Deus Ex 3 concept art shows a man smoking, nano enhanced lungs confirmed]]></title>
      <link>http://www.playratty.com/article/d24f82954f00684c7a92294021135cf2</link>
      <guid>http://www.playratty.com/article/d24f82954f00684c7a92294021135cf2</guid>
      <description><![CDATA[A billion years ago, in 2007, Eidos Montreal quietly announced Deus Ex 3 . Since then, only a teaser trailer and a few details have flown our way. The above concept artwork is from a new sneak peek of...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/112019-de31.jpg" alt="Deus Ex 3 concept art shows a man smoking, nano enhanced lungs confirmed screenshot" width="468" border="0" />
			</p>
				<p>A billion years ago, in 2007, Eidos Montreal quietly announced <i>Deus Ex 3</i>. Since then, only a <a href="http://www.destructoid.com/deus-ex-3-debut-trailer-this-is-what-prostitution-tastes-like-55997.phtml" target="_blank">teaser trailer</a> and a few <a href="http://www.destructoid.com/deus-ex-3-designer-says-original-slow-console-versions-won-t-be-dumbed-down-108727.phtml" target="_blank">details</a> have flown our way. The above concept artwork is from a new &ldquo;sneak peek&rdquo; of <i>Deux Ex 3</i> at <a href="http://www.gamereactor.eu/text.php?id=395" target="_blank">Gamereactor</a>. The article and the source image have disappeared off of the website, but we&rsquo;re guessing that is just a coincidence -- not a government conspiracy.<br /><br />Either way, this is especially interesting but hard to analyze. You see a man, whom you can only suppose is the protagonist Adam Jensen, smoking a cigarette in the foreground with a large city looming in the background. I&rsquo;m taking special notice of the hexagon on Jensen&rsquo;s forehead, because it looks cool. I also dig the subtle &ldquo;future&rdquo; (it is set in 2027) take with this. That city and Jensen look <i>familiar</i>. It&rsquo;s only a slight contrast from what you and I see on a daily basis.<br /><br />If you didn&rsquo;t know, <i>Deus Ex 3</i> is a prequel to the original <i>Deus Ex</i>. That means this game will have practically have nothing to do with <i>Invisible War</i>. I&rsquo;ll leave it at that. </p><p>[via <a href="http://www.thatvideogameblog.com/2008/11/18/deus-ex-3-concept-art-puts-a-face-on-your-rampant-speculation/" target="_blank">ThatVideoGameBlog</a>] </p>		
					
		
<p><a href="http://feeds.feedburner.com/~a/Destructoid?a=GvYxVm"><img src="http://feeds.feedburner.com/~a/Destructoid?i=GvYxVm" border="0"></img></a></p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/Destructoid?a=rCo8N"><img src="http://feeds.feedburner.com/~f/Destructoid?i=rCo8N" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/Destructoid/~4/458743950" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 10:34:00 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/deus">deus</category>
      <category domain="http://www.playratty.com/tag/original deus">original deus</category>
      <category domain="http://www.playratty.com/tag/eidos montreal quietly">eidos montreal quietly</category>
      <category domain="http://www.playratty.com/tag/concept artwork">concept artwork</category>
      <category domain="http://www.playratty.com/tag/slight contrast">slight contrast</category>
      <category domain="http://www.playratty.com/tag/government conspiracy">government conspiracy</category>
      <category domain="http://www.playratty.com/tag/subtle future">subtle future</category>
      <category domain="http://www.playratty.com/tag/jensens forehead">jensens forehead</category>
      <category domain="http://www.playratty.com/tag/protagonist adam">protagonist adam</category>
      <source url="HASH(0x8b2d624)">Deus Ex 3 concept art shows a man smoking, nano enhanced lungs confirmed</source>
    </item>
    <item>
      <title><![CDATA[Tomb Raider: Underworld ships]]></title>
      <link>http://www.playratty.com/article/83efe36034a282ccbd0c24209f669766</link>
      <guid>http://www.playratty.com/article/83efe36034a282ccbd0c24209f669766</guid>
      <description><![CDATA[Eidos has shipped Tomb Raider: Underworld, for release on Friday in the UK. Tomb Raider: Underworld brings to life a realistic world that fully compliments Lara Crofts bold personality, said Crystal...]]></description>
      <content:encoded><![CDATA[
Eidos has shipped Tomb Raider: Underworld, for release on Friday in the UK.
“Tomb Raider: Underworld brings to life a realistic world that fully compliments Lara Croft’s bold personality,” said Crystal Dynamics boss Sean Vesce.
“We continue to innovate on the brand that defined the action-adventure genre and we are excited to introduce fans and gamers to [...]]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 04:47:08 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/tomb raider">tomb raider</category>
      <category domain="http://www.playratty.com/tag/underworld">underworld</category>
      <category domain="http://www.playratty.com/tag/underworld brings">underworld brings</category>
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      <category domain="http://www.playratty.com/tag/release">release</category>
      <source url="http://www.videogaming247.com/2008/11/19/tomb-raider-underworld-ships/">Tomb Raider: Underworld ships</source>
    </item>
    <item>
      <title><![CDATA[Deus Ex 3 concept art puts a face on your rampant speculation]]></title>
      <link>http://www.playratty.com/article/1b7ed6a77344794efefbbfb584e183f8</link>
      <guid>http://www.playratty.com/article/1b7ed6a77344794efefbbfb584e183f8</guid>
      <description><![CDATA[Gamereactor has posted the first sneak peek at Deus Ex 3 , currently in development at the new Eidos Montreal studios. Sadly, it just some concept artwork and not any actual screens from the game,...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-8569" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/11/de31.jpg" alt="" width="626" height="326" /></p>
<p>Gamereactor has posted the <a href="http://www.gamereactor.eu/text.php?id=395">first sneak peek at <em>Deus Ex 3</em></a>, currently in development at the new Eidos Montreal studios. Sadly, it just some concept artwork and not any actual screens from the game, which isn&#8217;t slated to release until 2010, but it still paints a (pretty) picture of how the <a href="http://www.thatvideogameblog.com/2008/03/13/deus-ex-3-first-tidbits/">latest addition to the series is shaping up</a>.</p>
<p>The game takes place in the year 2027. You play as Adam Jensen, a security guard at a bio-tech company called Sarif. One day the offices are stormed by bad guys and everyone is killed&#8230;everyone except for Adam Jensen. As the sole survivor, you get to go all Bladerunner-esque Charles Bronson, making it your personal vendetta to find out why your white-collared colleagues were murdered.</p>
<p>Here&#8217;s hoping <em>Deus Ex 3</em> turns out to be the game <em>Deus Ex 2</em> should have been.</p>
]]></content:encoded>
      <pubDate>Tue, 18 Nov 2008 19:48:39 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/deus">deus</category>
      <category domain="http://www.playratty.com/tag/game">game</category>
      <category domain="http://www.playratty.com/tag/game deus">game deus</category>
      <category domain="http://www.playratty.com/tag/eidos montreal studios">eidos montreal studios</category>
      <category domain="http://www.playratty.com/tag/game takes">game takes</category>
      <category domain="http://www.playratty.com/tag/bad guys">bad guys</category>
      <category domain="http://www.playratty.com/tag/actual screens">actual screens</category>
      <category domain="http://www.playratty.com/tag/concept artwork">concept artwork</category>
      <category domain="http://www.playratty.com/tag/personal vendetta">personal vendetta</category>
      <source url="http://www.thatvideogameblog.com/2008/11/18/deus-ex-3-concept-art-puts-a-face-on-your-rampant-speculation/">Deus Ex 3 concept art puts a face on your rampant speculation</source>
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    <item>
      <title><![CDATA[In-Depth: Montreal Game Biz Sees Salary-Fixing Collusion?]]></title>
      <link>http://www.playratty.com/article/387a00d84f84f8aac590ae681815f703</link>
      <guid>http://www.playratty.com/article/387a00d84f84f8aac590ae681815f703</guid>
      <description><![CDATA[We don't tend to crosspost most industry-related stories from Gamasutra , but in this case, Leigh Alexander has uncovered something pretty concerning and biz-relevant -- alleged wage-fixing in the...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.gamesetwatch.com/montreal.jpg" align="left" hspace="5"><i>[We don't tend to crosspost most industry-related stories from <a href="http://www.gamasutra.com">Gamasutra</a>, but in this case, Leigh Alexander has uncovered something pretty concerning and biz-relevant -- alleged wage-fixing in the closely knit Montreal game development community -- and so, since I know a lot of developers read GSW...]</i></p>

<p>Industry sources often claim that certain kinds of "truces" between game studios are fairly commonplace. </p>

<p>For example, competitors might occasionally agree not to hire one another’s talent for the duration of a given project, to help each other retain staff when all hands are needed on deck. </p>

<p>But a correspondence obtained by Gamasutra suggests that some Montreal-based companies may be attempting to collude on salary caps, under the auspices of benefiting the economics of the industry in a given region – and at the expense of competitive wages for development staff.</p>

<p>According to a scan of an internal email that we translated from French, human resources director Flavie Tremblay -- when employed by Eidos in June 2007 -- reached out to fellow Montreal publisher Ubisoft to propose just such a collaboration.<br />
 <br />
"As you know, there are more and more important players in the Montreal industry, and the well of our resources is limited," wrote Tremblay, herself a former Ubisoft employee, to Francis Baillet, as she welcomed him to the role of human resources vice president at Ubisoft.<br />
 <br />
"I sincerely believe that a collaboration would eventually allow us to better provide for our needs in forming a workforce, and avoid a bid for higher wages which would only benefit the employee, and which would end up harming the industry in the long term," Tremblay’s message continued.</p><p>"I know that all of us face the challenge of employee retention, but I sincerely believe that salary augmentation does not represent a long term solution. Let me know if you are interested in an eventual discussion. I believe that [Montreal-based] A2M will probably be interested; then, we’d only have EA left to convince."</p>

<p>Electronic Arts did, in fact, verify that it received a correspondence from competitors in Montreal similar to the one obtained by Gamasutra. But the company declined to provide any further details, neither to show us the correspondence nor to confirm the company or individual that sent it. </p>

<p>When approached by Gamasutra for comment on this story, EA Montreal vice president and general manager Alain Tascan called the letters "troubling."</p>

<p>"Colluding with competitors to restrict salaries in Montreal appears unethical and definitely contradicts EA’s core values," Tascan said. "EA is currently reviewing records to affirm our understanding that no representatives from our company participated in the meetings referenced in these letters, and that no one from EA colluded with competitors to restrict employee salaries."</p>

<p>Notably, Tremblay’s correspondence was written prior to the public launch of Eidos’ Montreal studio. According to claims from Gamasutra sources, Tremblay composed and sent the email in question on her own initiative and without the support of executives at Eidos. The company allegedly dismissed Tremblay some months after she sent the email.</p>

<p>However, there is no confirmation of how or whether Ubisoft or A2M responded to Tremblay's invitation, the status of any discussions or whether any such agreement was put into place. </p>

<p>Following her dismissal from Eidos, Tremblay has since returned to Ubisoft, and according to public information, is currently Ubisoft’s human resources manager.</p>

<p>Tremblay’s original memo -- independently verified by Gamasutra as being legitimate -- was also <a href="http://www.gamesmontreal.com/blog/news/rumor-ubisofteidos-montreal-involved-in-employee-salary-fixing-scandal-and-spying/">recently leaked onto the web</a>, and the timing of the leak appears significant – it is, after all, over a year old. </p>

<p>According to Eidos Montreal’s official website, the studio held an open house to attract new talent on November 15 – the same time frame that Tremblay’s memo (which lists her as an Eidos employee) first surfaced and roused suspicions, making it possible the leak is another tactic in the region's recruitment wars.</p>

<p>Today also marks the kickoff of the Montreal International Games Summit, which aims to bring public and media attention to the games industry in Quebec and address the interests of its workers.<br />
  <br />
"Since EA opened a Montreal studio in 2003, we have fought a legal battle for an open employment policy that allows natural market forces to determine where people work and how much they are compensated," EA Montreal’s Tascain said.<br />
 <br />
"These letters are especially troubling given the generous support that the Quebec Government and taxpayers have provided to help these companies create jobs in the region."</p>

<p>Gamasutra attempted to contact all parties involved for further comment on this story. Ubisoft declined to comment or address questions on this matter, calling the issue "rumor and speculation," and Gamasutra was not able to reach either A2M or Eidos Montreal to obtain an official comment as of press time.  </p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/gamesetwatch?a=gJOpN"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=gJOpN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/gamesetwatch?a=t8SrN"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=t8SrN" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/gamesetwatch?a=j5c6N"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=j5c6N" border="0"></img></a>
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      <pubDate>Tue, 18 Nov 2008 17:00:46 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/employee">employee</category>
      <category domain="http://www.playratty.com/tag/employee retention">employee retention</category>
      <category domain="http://www.playratty.com/tag/restrict employee salaries">restrict employee salaries</category>
      <category domain="http://www.playratty.com/tag/eidos employee">eidos employee</category>
      <category domain="http://www.playratty.com/tag/eidos montreal studio">eidos montreal studio</category>
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      <source url="http://feeds.feedburner.com/~r/gamesetwatch/~3/457856107/indepth_montreal_game_biz_sees.php">In-Depth: Montreal Game Biz Sees Salary-Fixing Collusion?</source>
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      <title><![CDATA[Eidos Montreal Release Deus Ex 3 Screens and Concept Art]]></title>
      <link>http://www.playratty.com/article/e8faefc5f82b593ff45f2c7c2a338cd6</link>
      <guid>http://www.playratty.com/article/e8faefc5f82b593ff45f2c7c2a338cd6</guid>
      <description><![CDATA[Eidos Montreal have released some screens and concept art for Deus Ex 3 . The first-person shooter/role-playing game may not be anywhere close to being released (2009), but that has not stopped...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://news.filefront.com/wp-content/uploads/2008/11/sbpbfmtveo.jpg"><img class="alignnone size-full wp-image-28611 aligncenter" title="deus ex 3" src="http://news.filefront.com/wp-content/uploads/2008/11/sbpbfmtveo.jpg" alt="deus ex 3" width="518" height="269" /></a></p>
<p>Eidos Montreal have released some screens and concept art for <a href="http://software.filefront.com/Deus+Ex+3/;7290;/software_information.html">Deus Ex 3</a>. The first-person shooter/role-playing game may not be anywhere close to being released (2009), but that has not stopped speculation from forming around the new title.</p>
<p>One thing we <em>do </em>know is that players will be stepping into the shoes of Adam Jensen, a worker at a bio-tech facility called Sarif. One day, the place is overrun by bad guys who commence to murdering all of the employees, and only you escape the carnage. Plot wise, you go in search of answers and revenge&#8211;basic FPS fodder.</p>
<p style="text-align: center;"><a href="http://news.filefront.com/wp-content/uploads/2008/11/mabiatvnnq.jpg"><img class="alignnone size-thumbnail wp-image-28608" title="deus ex 3" src="http://news.filefront.com/wp-content/uploads/2008/11/mabiatvnnq-150x150.jpg" alt="deus ex 3" width="150" height="150" /></a><a href="http://news.filefront.com/wp-content/uploads/2008/11/bnunfoskyf.jpg"><img class="alignnone size-thumbnail wp-image-28609" title="deus ex 3" src="http://news.filefront.com/wp-content/uploads/2008/11/bnunfoskyf-150x150.jpg" alt="deus ex 3" width="150" height="150" /></a><a href="http://news.filefront.com/wp-content/uploads/2008/11/tphermiymz.jpg"><img class="alignnone size-thumbnail wp-image-28610" title="deus ex 3" src="http://news.filefront.com/wp-content/uploads/2008/11/tphermiymz-150x150.jpg" alt="deus ex 3" width="150" height="150" /></a></p>
<p>More screens/art for Deus Ex 3 can be found <a href="http://images.filefront.com/Deus%20Ex%203%2011%2018%2008/;153937;0;/screenshot.html">here</a>.</p>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/deux-ex-3-to-be-built-on-legend-engine/" rel="bookmark" title="Permanent Link: Deus Ex 3 to be Built on Legend Engine">Deus Ex 3 to be Built on Legend Engine</a></li><li><a href="http://news.filefront.com/eidos-montreals-next-big-project-begins-with-the-letter-t/" rel="bookmark" title="Permanent Link: Eidos Montreal&#039;s Next Big Project Begins with the Letter &#034;T&#034;">Eidos Montreal&#039;s Next Big Project Begins with the Letter &#034;T&#034;</a></li><li><a href="http://news.filefront.com/eidos-france-director-mentions-new-deus-ex-game-in-the-works/" rel="bookmark" title="Permanent Link: Eidos France Director Mentions New Deus Ex Game in the Works">Eidos France Director Mentions New Deus Ex Game in the Works</a></li><li><a href="http://news.filefront.com/plot-secret-for-deus-ex-3-accidentally-leaked/" rel="bookmark" title="Permanent Link: Plot Secret for Deus Ex 3 Accidentally Leaked?">Plot Secret for Deus Ex 3 Accidentally Leaked?</a></li><li><a href="http://news.filefront.com/mod-of-the-day-high-definition-texture-pack-for-deus-ex/" rel="bookmark" title="Permanent Link: Mod Of The Day: High-Definition Texture Pack For Deus Ex">Mod Of The Day: High-Definition Texture Pack For Deus Ex</a></li></ul></p><br /><div class="feedflare">
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      <pubDate>Tue, 18 Nov 2008 12:19:05 +0000</pubDate>
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      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/457538451/">Eidos Montreal Release Deus Ex 3 Screens and Concept Art</source>
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      <title><![CDATA[New Deus Ex 3 Screens and concept art released]]></title>
      <link>http://www.playratty.com/article/417560263b56b525a0ec9473f24060e2</link>
      <guid>http://www.playratty.com/article/417560263b56b525a0ec9473f24060e2</guid>
      <description><![CDATA[Thank you, Eidos Montreal

Though they've been keeping relatively quiet about Deus Ex 3 ( PS3 , 360 ) , Eidos has taken some time off their busy schedule to release some screens and concept art pics
...]]></description>
      <content:encoded><![CDATA[Thank you, <a href="http://xbox360.qj.net/tags/eidos-montreal/15770" id="tag" title="">Eidos Montreal</a>.<br><br>Though they've been keeping relatively quiet about <span id="iTxt"><span style="font-style: italic;">Deus Ex 3 </span><span id="iTxt">(<a title="Deus Ex 3 from Eidos Interactive for the PlayStation 3" href="http://ps3.qj.net/Deus-Ex-3/cid/4577">PS3</a>, <a title="Deus Ex 3 from Eidos Interactive for the Xbox 360" href="http://xbox360.qj.net/Deus-Ex-3/cid/4578">360</a>)</span></span>, Eidos has taken some time off their busy schedule to release some screens and concept art pics.<br><br>The images are primarily examples of the kinds of environments we'll be stomping across with our nano-enchanced foot falls.<br><br>From the look of it, they're loosing little of the scope and feel of the previous Deus Ex games. They have the urban decay parts down pat. The futuristic metropolis bits are looking good too. Even the evil corporate overlord portion is well represented. <br><br>I confess, I'm getting rather excited (especially since they promised to not dumb the game down like in Deus Ex 2).<br><br><p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/126393/02_qjgenth.png?665286" rel="lightbox[article126393]" title="Deus 20Ex 203 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126393/02.png 3F665286 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Deus Ex 3 - Image 1" title="Deus Ex 3 - Image 1" src="http://img.qj.net/uploads/articles_module/126393/02_qjgenth.png?665286" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126393/03_qjgenth.png?978611" rel="lightbox[article126393]" title="Deus 20Ex 203 20- 20Image 202 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126393/03.png 3F978611 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Deus Ex 3 - Image 2" title="Deus Ex 3 - Image 2" src="http://img.qj.net/uploads/articles_module/126393/03_qjgenth.png?978611" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126393/04_qjgenth.png?372423" rel="lightbox[article126393]" title="Deus 20Ex 203 20- 20Image 203 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126393/04.png 3F372423 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Deus Ex 3 - Image 3" title="Deus Ex 3 - Image 3" src="http://img.qj.net/uploads/articles_module/126393/04_qjgenth.png?372423" align="" border="0"></a> <br><a href="http://img.qj.net/uploads/articles_module/126393/05_qjgenth.png?041551" rel="lightbox[article126393]" title="Deus 20Ex 203 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126393/05.png 3F041551 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Deus Ex 3 - Image 1" title="Deus Ex 3 - Image 1" src="http://img.qj.net/uploads/articles_module/126393/05_qjgenth.png?041551" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126393/06_qjgenth.png?713086" rel="lightbox[article126393]" title="Deus 20Ex 203 20- 20Image 202 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126393/06.png 3F713086 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Deus Ex 3 - Image 2" title="Deus Ex 3 - Image 2" src="http://img.qj.net/uploads/articles_module/126393/06_qjgenth.png?713086" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126393/07_qjgenth.png?010081" rel="lightbox[article126393]" title="Deus 20Ex 203 20- 20Image 203 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126393/07.png 3F010081 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Deus Ex 3 - Image 3" title="Deus Ex 3 - Image 3" src="http://img.qj.net/uploads/articles_module/126393/07_qjgenth.png?010081" align="" border="0"></a> <br><a href="http://img.qj.net/uploads/articles_module/126393/08_qjgenth.png?648324" rel="lightbox[article126393]" title="Deus 20Ex 203 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126393/08.png 3F648324 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Deus Ex 3 - Image 1" title="Deus Ex 3 - Image 1" src="http://img.qj.net/uploads/articles_module/126393/08_qjgenth.png?648324" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126393/09_qjgenth.png?244138" rel="lightbox[article126393]" title="Deus 20Ex 203 20- 20Image 202 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126393/09.png 3F244138 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Deus Ex 3 - Image 2" title="Deus Ex 3 - Image 2" src="http://img.qj.net/uploads/articles_module/126393/09_qjgenth.png?244138" align="" border="0"></a>&nbsp;<a href="http://img.qj.net/uploads/articles_module/126393/bnunfoskyf_qjgenth.jpg?937013" rel="lightbox[article126393]" title="Deus 20Ex 203 20- 20Image 203 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126393/bnunfoskyf.jpg 3F937013 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Deus Ex 3 - Image 3" title="Deus Ex 3 - Image 3" src="http://img.qj.net/uploads/articles_module/126393/bnunfoskyf_qjgenth.jpg?937013" align="" border="0"></a> <br></p><p style="text-align: left;"><br></p><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Articles:<br></span><ul><li><a title="Deus Ex 3 lead designer talks about his game" href="http://www.qj.net/Deus-Ex-3-lead-designer-talks-about-his-game/pg/49/aid/125250"><span style="font-style: italic;">Deus Ex 3 lead designer talks about his game</span></a></li><li><span style="font-style: italic;"><a title="Deus Ex 3 detailed: set as prequel, gameplay changes, augmentations, more" href="http://ps3.qj.net/Deus-Ex-3-detailed-set-as-prequel-gameplay-changes-augmentations-more/pg/49/aid/124628">Deus Ex 3 detailed: set as prequel, gameplay changes, augmentations, more</a><br></span></li></ul><p></p><p></p><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/lq_3pbxTrec" height="1" width="1"/>]]></content:encoded>
      <pubDate>Tue, 18 Nov 2008 11:14:40 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/deus">deus</category>
      <category domain="http://www.playratty.com/tag/previous deus">previous deus</category>
      <category domain="http://www.playratty.com/tag/futuristic metropolis bits">futuristic metropolis bits</category>
      <category domain="http://www.playratty.com/tag/eidos montreal">eidos montreal</category>
      <category domain="http://www.playratty.com/tag/lead designer talks">lead designer talks</category>
      <category domain="http://www.playratty.com/tag/eidos">eidos</category>
      <category domain="http://www.playratty.com/tag/concept art pics">concept art pics</category>
      <category domain="http://www.playratty.com/tag/busy schedule">busy schedule</category>
      <category domain="http://www.playratty.com/tag/screens">screens</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/lq_3pbxTrec/126393">New Deus Ex 3 Screens and concept art released</source>
    </item>
    <item>
      <title><![CDATA[First details from Deus Ex 3]]></title>
      <link>http://www.playratty.com/article/9828c0af0a2274b975c1979b924c8501</link>
      <guid>http://www.playratty.com/article/9828c0af0a2274b975c1979b924c8501</guid>
      <description><![CDATA[The first screens and info from Deus Ex 3 have been released. It is under development at the new Eidos Montreal studios

The game takes place in the year 2027 and the main character Adam Jensen is a...]]></description>
      <content:encoded><![CDATA[The first screens and info from Deus Ex 3 have been released. It is under development at the new Eidos Montreal studios.
 <br> 
 <br> The game takes place in the year 2027 and the main character Adam Jensen is a security guard at a biotech company called Sarif. One day the offices are stormed by men in black and almost everyone is killed... almost. Jensen survives and makes it his business to find out what has been going on.
 <br> 
 <br> We will have to wait until 2010 before Deus Ex 3 is released. It will be interesting to see if it can live up to the original after the sequel failed to set the world on fire.
 <br> 
 <br> Some Concept art after the jump...]]></content:encoded>
      <pubDate>Tue, 18 Nov 2008 06:01:51 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/deus">deus</category>
      <category domain="http://www.playratty.com/tag/eidos montreal studios">eidos montreal studios</category>
      <category domain="http://www.playratty.com/tag/main character adam">main character adam</category>
      <category domain="http://www.playratty.com/tag/biotech company">biotech company</category>
      <category domain="http://www.playratty.com/tag/game takes">game takes</category>
      <category domain="http://www.playratty.com/tag/security guard">security guard</category>
      <category domain="http://www.playratty.com/tag/concept art">concept art</category>
      <category domain="http://www.playratty.com/tag/sequel">sequel</category>
      <category domain="http://www.playratty.com/tag/offices">offices</category>
      <source url="http://www.n4g.com/gaming/News-233093.aspx">First details from Deus Ex 3</source>
    </item>
    <item>
      <title><![CDATA[Video - Tomb Raider: Underworld launch trailer]]></title>
      <link>http://www.playratty.com/article/debc95565ffba0c98a2f02a22d2b26fd</link>
      <guid>http://www.playratty.com/article/debc95565ffba0c98a2f02a22d2b26fd</guid>
      <description><![CDATA[With Tomb Raider: Underworld 's ( PlayStation 3 , Xbox 360 , Wii ) November 18 launch clearly in sight, Eidos and Crystal Dynamics have released a launch trailer for the game

Now, I've never played...]]></description>
      <content:encoded><![CDATA[With <span style="font-style: italic;">Tomb Raider: Underworld</span>'s (<a title="Tomb Raider Underworld PS3" href="http://ps3.qj.net/Tomb-Raider-Underworld/cid/4621">PlayStation 3</a>, <a title="Tomb Raider Underworld 360" href="http://xbox360.qj.net/Tomb-Raider-Underworld/cid/4621">Xbox 360</a>, <a title="Tomb Raider: Underworld" href="http://wii.qj.net/Tomb-Raider-Underworld/cid/4683">Wii</a>) November 18 launch clearly in sight, Eidos and <a href="http://xbox360.qj.net/tags/crystal-dynamics/2978" id="tag" title="game developer">Crystal Dynamics</a> have released a launch trailer for the game.<br><br>Now, I've never played any of the other Crystal Dynamics entries in the <span style="font-style: italic;">Tomb Raider</span> series, but this one particular scene at the trailer's 0:56 mark just might change all that. Man, that scene gave me goosebumps.<br><br>Here's the video, folks:<br><br><p style="text-align: center;"><object id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" height="392" width="480"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=42722"><param name="quality" value="high"><embed src="http://www.gametrailers.com/remote_wrap.php?mid=42722" swliveconnect="true" name="gtembed" allowscriptaccess="sameDomain" allowfullscreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" align="middle" height="392" width="480"></object><br></p><br><span style="font-weight: bold;"></span><hr style="width: 100 ; height: 2px;"><span style="font-weight: bold;"><br>Related articles:</span><br><ul><li><span title="Tomb Raider: Underworld Dangerous gameplay video" style="font-style: italic;"><a title="Video: Tomb Raider Underword: Hot Lara-on-Bike action" href="http://ps3.qj.net/Video-Tomb-Raider-Underword-Hot-Lara-on-Bike-action/pg/49/aid/125378">Video: Tomb Raider Underword: Hot Lara-on-Bike action</a><br>    </span></li><li><a href="http://ps3.qj.net/Tomb-Raider-Underworld-Dangerous-gameplay-video/pg/49/aid/123225"><span title="Tomb Raider: Underworld Dangerous gameplay video" style="font-style: italic;">Tomb Raider: Underworld Dangerous gameplay video</span></a></li></ul><br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/qNdQ1RavNdE" height="1" width="1"/>]]></content:encoded>
      <pubDate>Sun, 16 Nov 2008 18:11:58 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/tomb raider">tomb raider</category>
      <category domain="http://www.playratty.com/tag/tomb raider underword">tomb raider underword</category>
      <category domain="http://www.playratty.com/tag/launch">launch</category>
      <category domain="http://www.playratty.com/tag/launch trailer">launch trailer</category>
      <category domain="http://www.playratty.com/tag/tomb raider series">tomb raider series</category>
      <category domain="http://www.playratty.com/tag/trailer">trailer</category>
      <category domain="http://www.playratty.com/tag/crystal dynamics entries">crystal dynamics entries</category>
      <category domain="http://www.playratty.com/tag/crystal dynamics">crystal dynamics</category>
      <category domain="http://www.playratty.com/tag/video">video</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/qNdQ1RavNdE/126308">Video - Tomb Raider: Underworld launch trailer</source>
    </item>
    <item>
      <title><![CDATA[COLUMN: Bell, Game, and Candle - 'Press Releases from the Future']]></title>
      <link>http://www.playratty.com/article/c3ebb5cf0bb319de5949b6e6b5b51984</link>
      <guid>http://www.playratty.com/article/c3ebb5cf0bb319de5949b6e6b5b51984</guid>
      <description><![CDATA[Bell, Game, and Candle' is a regular GameSetWatch column by writer Alex Litel, discussing stuff that happens - or doesn't happen - in the game business. This time - he travels into the future to bring...]]></description>
      <content:encoded><![CDATA[<p><img alt="" src="http://www.gamesetwatch.com/davidlynch.jpg" hspace="5" align="left"/> <i>['Bell, Game, and Candle' is a <a href="http://www.gamesetwatch.com/column_bell_game_and_candle/">regular GameSetWatch column</a> by writer Alex Litel, discussing stuff that happens - or doesn't happen - in the game business. This time - he travels into the future to bring back press releases.]</i></p>

<p><b>EA Signs the Legendary David Lynch for Three Game Deal</b><br />
Auteur behind Blue Velvet and Mulholland Drive to elevate the plane of interactive entertainment</p>

<p>Electronic Arts today announced that cinematic legend David Lynch will bring his unique talents to the development of three original games. Lynch will lead development of the games with a team at Pandemic Studios in Los Angeles, the same studio recently released open-world title Mercenaries 2: World of Flames and the forthcoming The Lord of the Rings: Conquest. Lynch's acclaimed works include Oscar-nominated classics such as Mulholland Dr., Blue Velvet, and The Elephant Man. He is presently devoting his time to an array of multimedia projects.</p>

<p>Under the agreement with Asymmetrical Productions, EA will co-own the intellectual properties and the game franchises will be co-developed, published and distributed worldwide by EA. The relationship between Lynch and EA includes efforts to extend the game franchises into theatrical motion pictures. Financial terms of the agreement were not disclosed.</p>

<p>“The sheer promise of technology has struck me as a bellwether of innovation; for that reason, I am excited to be entering a new medium and proving it capable of handling a scathing, soaring complexity,” said Lynch. “By taking the more arduous road of creating computer games without the use of computers, I believe that we will set an inspirational precedent for interactive narratives.”</p><p>The collaboration will also give Lynch unprecedented control over the marketing and publicity of the games, offering an imaginative experience prior to the release of the game certain to intrigue Lynch fans and gamers. Starting today, fans will find a clues embedded within Lynch’s daily weather forecast at his website davidlynch.com.</p>

<p>Frank Gibeau, President of EA Games Label said, “For decades, David Lynch has amassed an incomparable library of masterpiece after masterpiece, and it is nothing short of an honor to help him create his next masterpieces. These are certain to be projects that will show the general public that the medium is as legitimate artistically as film or literature.”</p>

<p>The deal was brokered on behalf of Mr. Lynch and Asymmetrical Productions by Creative Artists Agency.</p>

<p><img alt="" src="http://www.gamesetwatch.com/halommo.jpg" hspace="5" align="right"/> <b>Microsoft Brings Romance to the Halo Universe with Halo Dating</b></p>

<p>Groundbreaking franchise once again shatters boundaries with innovation</p>

<p>In an age when the state of gaming seems awash with the monotonous drudgery of soulless, polarizing product targeted at the most specific of audiences, an innovative title will stand apart. “Halo® Dating,” the ambitious next great chapter in the acclaimed “Halo” franchise, is certain to shatter entertainment sales records when it releases later this year. </p>

<p>Created by legendary developer Bungie Studios with the assistance of acclaimed author Nicholas Sparks and exclusive to the Xbox 360™ video game and entertainment system, “Halo Dating” will set a new standard for interactive storytelling and social gaming by engaging consumers worldwide in an epic, galactic tale of romance.</p>

<p>Sparks, best known for sweeping novels such as “The Notebook” and “Message and the Bottle” that have created big-screen romantic blockbusters, handled the writing of the project and guided the team in development. His contributions ensure an experience that will thrill diehard fans and newcomers alike.</p>

<p>“There is absolutely no greater platform in the video-gaming universe than that of the ‘Halo’ series,” said Sparks. “Dealing with very human, universal matter, I’m confident this game has an involving experience that will encompass everyone and bring gamers and non-gamers together.”</p>

<p>Although “Halo Dating” largely eschews the shooting that has marked the series, the game features relentless action and adventure that will bring the audience to see those two terms in a new light.</p>

<p>In the campaign mode, gamers can expect to spend twenty-five hours on an ultimate journey in the shoes of Colonel James Ackerson, as he attempts to sustain his relationship through intense intergalactic conflict and shocking revelations.</p>

<p>But “Halo Dating” truly comes alive when multiple players join in, the game features an entirely different cooperative mode called “Couples Play” that places one player as Ackerson and one as his girlfriend through an unique way of play, and will truly bring couples closer together with an emphasis on positive cooperation rather than nihilistic destruction.</p>

<p>On the Xbox LIVE® service, gamers will find a continuation of that emphasis of positive cooperation with modes like “Lovematch”—an subversion of the famed “deathmatch” mode—where the aim is not to blast each other but resolve differences and contribute in a positive manner.</p>

<p>“With a truly compelling experience that transcends demographics, “Halo Dating” is the must-play title of the fall,” said Don Mattrick, senior vice president of the Interactive Entertainment Business at Microsoft. “Anyone interested in the future of entertainment knows that the Xbox 360 is the place to be.”</p>

<p><img alt="" src="http://www.gamesetwatch.com/shellshock.jpg" hspace="5" align="left"/> <b>Eidos Enlists My Chemical Romance for Shellshock 2 Soundtrack</b><br />
Unprecedented collaboration elevates war-torn fear to new levels.	</p>

<p>Eidos Interactive, creator of some of the world’s leading videogame properties, today announced an unprecedented collaboration with the multi-platinum art-rock group My Chemical Romance to create the soundtrack for the upcoming psychological first person shooter Shellshock 2: Blood Trails.<br />
	<br />
From “Let’s Live for Today” to “My Girl,” the acclaimed New Jersey quartet has reinvented more than twenty hits that truly illuminate the game’s harrowing setting of Cambodia ravaged by the Vietnam War. My Chemical Romance’s contributions mark the largest body of music recorded by a blue-chip act exclusively for a game.</p>

<p>“Ever since that first crack at Contra when I was ten, I have been a lifelong gamer, and finding an opportunity like this that indulges my own fantasies while promoting our artistic integrity is truly once in a lifetime,” said My Chemical Romance lead singer Gerald Way.</p>

<p>Additionally, audiophiles will be to geek out with a copy of the game’s soundtrack on vinyl when they purchase the PlayStation®3 edition of Shellshock 2: Blood Trails.</p>

<p>“My Chemical Romance are relentless auditory innovators, and it was only natural that we decided to partner with them to create the most visceral and menacing depiction of war to grace the medium,” said Lee Singleton, General Manager of Eidos Game Studios.</p>

<p>Shellshock 2: Blood Trails will be released in February 2009 on the Xbox 360® video game and entertainment system from Microsoft®, PlayStation®3 computer entertainment system and Games for Windows®.</p>

<p><img alt="" src="http://www.gamesetwatch.com/babyz.jpg" hspace="5" align="right"/> <b>Ubisoft Announces Tom Clancy’s Imagine: Party Babyz: Clandestine Frolics</b><br />
Preeminent infantile celebration simulation returns.</p>

<p>Today Ubisoft, one of the world’s largest video game publishers, announced that it will publish Tom Clancy’s Imagine: Party Babyz: Clandestine Frolics exclusively on the Wii™ home video game system from Nintendo. Developed by Ubisoft Montreal and Red Storm Entertainment, Tom Clancy’s Imagine: Party Babyz: Clandestine Frolics marks a return of the preeminent infantile celebration simulation.</p>

<p>This time around, the franchise sees the addition of the Tom Clancy brand and an epic story penned by the PEN/Faulkner Award-winner Richard Ford.</p>

<p>“I am happily hesitant to lend my name to anything anyone approaches me to be involved with, but when I saw the unabashedly unflinching undertaking planned ahead, I knew this was a palpable presentation of a narrative,” said Ford. “To see a group of people committed to the conception of something beyond the basic, banal stereotype-laden shoot-em-up in some exotic locale is simply inspirational.”<br />
	<br />
“We’re absolutely thrilled to have the venerable talents of Richard Ford and Red Storm on board for this evolution of the Party Babyz franchise,” said Tony Key, senior vice president of sales and marketing for Ubisoft. “With these new epic additions, gamers everywhere are going to find themselves endlessly immersed in the powerful, enchanting world of Tom Clancy’s Imagine: Party Babyz: Clandestine Frolics.”</p>

<p>Game features include:<br />
<UL><LI>Acclaimed voice cast. The game features the vocal talents of acclaimed actors such as Michael Salinger, Gary Oldman, Brenda Strong, Jean Reno, Kris Kristofferson, Ron Perlman, Roma Maffia. Patrick Stewart, Terence Stamp, Tom Waits, Mickey Rourke, Christopher Walken, and Juliette Binoche.</LI><br />
<LI>Innovative soundtrack.  Composed by Tom Waits, the game’s innovative soundtrack of dozens of ditties and doodles dynamically changes based on the context of the game’s action, making for a more immersive mode of play.</LI><br />
<LI>Command and move your party. Using the Wii Speak™ and Wii Balance Board™, players can experience the ultimate multitasking challenge where they must wiggle and waggle their bodies while efficiently using their voice to chart the course of their partying.</LI><br />
<LI>Sensational storyline. Written by heralded author Richard Ford, the game features an unforgettable Homeric probing of contemporaneous society filled to the brink with moral ambiguity that will encourage players discussing their experience after playing the game.</LI><br />
<LI>Evolved realism. Ubisoft enlisted renowned infantile celebration expert Dr. Frederica Ancalade to consult on the development of the game, ensuring the most realistic interactive experience of the kind.</LI></UL></p>

<p>Tom Clancy’s Imagine: Party Babyz: Clandestine Frolics has not yet been rated by the ESRB.</p>

<p><i>[Alex Litel can be reached at <a href="mailto:alexlitel@gmail.com">alexlitel@gmail.com</a> and occasionally found at <a href="http://alexlitel.blogspot.com">alexlitel.blogspot.com</a>. The press releases above may not actually exist - yet.]</i></p>
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      <pubDate>Wed, 12 Nov 2008 13:00:22 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/game">game</category>
      <category domain="http://www.playratty.com/tag/deal">deal</category>
      <category domain="http://www.playratty.com/tag/game deal">game deal</category>
      <category domain="http://www.playratty.com/tag/include">include</category>
      <category domain="http://www.playratty.com/tag/game features include">game features include</category>
      <category domain="http://www.playratty.com/tag/video game publishers">video game publishers</category>
      <category domain="http://www.playratty.com/tag/video game">video game</category>
      <category domain="http://www.playratty.com/tag/games">games</category>
      <category domain="http://www.playratty.com/tag/computer games">computer games</category>
      <source url="http://feeds.feedburner.com/~r/gamesetwatch/~3/451245968/column_bell_game_and_candle_pr.php">COLUMN: Bell, Game, and Candle - 'Press Releases from the Future'</source>
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