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    <title><![CDATA[[PlayRatty] tag: high-quality]]></title>
    <link>http://www.playratty.com/tag/high-quality</link>
    <description></description>
    <pubDate>Wed, 19 Nov 2008 17:08:00 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[GoNintendo End of day thoughts - Sonic Unleashed is like night and day]]></title>
      <link>http://www.playratty.com/article/20f60f3f9595e6ce5b62729a4bc38981</link>
      <guid>http://www.playratty.com/article/20f60f3f9595e6ce5b62729a4bc38981</guid>
      <description><![CDATA[My apologies for the on-again/off-again End of day thoughts. I have been so busy due to the holiday season, and Im trying to do final preparations for the live-stream charity event as well (this...]]></description>
      <content:encoded><![CDATA[<p><a href="http://gonintendo.com/wp-content/photos/gonedc.jpg" title="gonedc" target="_blank"><img src="http://gonintendo.com/wp-content/photos/gonedc.jpg" width="425" height="55" alt="gonedc" class="centered" /></a></p>
<p><strong><em>My apologies for the on-again/off-again &#8216;End of day&#8217; thoughts.  I have been so busy due to the holiday season, and I&#8217;m trying to do final preparations for the live-stream charity event as well (this Saturday, 8 AM to 8 PM EST)!  Once that event is over, I should be back to my normal &#8216;End of day&#8217; routine.  Thanks to sticking with me through this busy time!  If I am going to keep up, I have to get some rest!  I&#8217;ll see you guys in a few, short hours.  Hope you have a great morning!</em></strong></p>
<p>I actually squeeze in some time to play Sonic Unleashed during the wee hours of the morning.  It was just over an hour&#8217;s worth of gameplay, and I&#8217;ve been left with some fresh impressions in my mind.  We&#8217;ve been fed trailer after trailer, screen after screen of Unleashed for a long time now.  Remember when all of this started with a rumored leak containing a batch of screens?  Well, we finally made it to launch day&#8230;for Wii and PS2 that is.  Is this the Sonic game that finally brings the hedgehog back to his once high standing?  I don&#8217;t know that yet&#8230;but I do know that Unleashed feels like two games in one.</p>
<p>The good part&#8230;the Sonic levels are actually fun.  I think it has a lot to do with the amount of control you have.  Sonic&#8217;s 3d games have been pretty lame, due to the amount of time you play instead of watching the action.  It&#8217;s just not fun watching Sonic perform awesome moves unless you are doing them.  I want to run, slide, dodge, and drift!  Well, in Sonic Unleashed you can do all of that.  You feel like you&#8217;re really in control of the action&#8230;which would seem like the most basic point of any game.  Somewhere down the road, Sonic lost that.  So far, with my time in Unleashed, I feel like Sonic has finally gotten some of that missing element back.  </p>
<p> <a href="http://gonintendo.com/?p=63696#more-63696" class="more-link">(more&#8230;)</a></p>
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      <pubDate>Thu, 20 Nov 2008 07:48:21 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/sonic">sonic</category>
      <category domain="http://www.playratty.com/tag/play">play</category>
      <category domain="http://www.playratty.com/tag/play sonic">play sonic</category>
      <category domain="http://www.playratty.com/tag/sonic lost">sonic lost</category>
      <category domain="http://www.playratty.com/tag/partthe sonic levels">partthe sonic levels</category>
      <category domain="http://www.playratty.com/tag/busy time">busy time</category>
      <category domain="http://www.playratty.com/tag/day">day</category>
      <category domain="http://www.playratty.com/tag/time">time</category>
      <category domain="http://www.playratty.com/tag/sonic game">sonic game</category>
      <source url="http://gonintendo.com/?p=63696">GoNintendo End of day thoughts - Sonic Unleashed is like night and day</source>
    </item>
    <item>
      <title><![CDATA[Building gamesthe Bond way]]></title>
      <link>http://www.playratty.com/article/3b717f1e51683067863547aceac04bd2</link>
      <guid>http://www.playratty.com/article/3b717f1e51683067863547aceac04bd2</guid>
      <description><![CDATA[No, this isnt an article about Quantum of Solace: the game. This is about building games in general. Well, how on earth does Bond come into play? One developer is trying to suggest that the industry...]]></description>
      <content:encoded><![CDATA[<p>No, this isn&#8217;t an article about Quantum of Solace: the game.  This is about building games in general.  Well, how on earth does Bond come into play?  One developer is trying to suggest that the industry needs to stop shoving story down our throat the second we start a game.  Instead, games should kick off with high-energy, big-impact fun.  You know&#8230;the same way James Bond movies kick off!  A few minutes past the credits, and Bond has you on a wild ride.  Why shouldn&#8217;t games be the same way?  Be it games, movies, or TV shows&#8230;you have to grab your audience from the start!<br />
<strong></p>
<p align="center"><a href="http://www.zee-3.com/pickfordbros/blog.php?blogger=ste&#038;post=5585&#038;blogger=ste">Article here</a></p>
<p><small><a href="http://www.gamesetwatch.com/2008/11/gamesetlinkdump_the_quantum_of.php">Link</a></small></p>
<p></strong></p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 06:36:18 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/games">games</category>
      <category domain="http://www.playratty.com/tag/bond">bond</category>
      <category domain="http://www.playratty.com/tag/tv showsyou">tv showsyou</category>
      <category domain="http://www.playratty.com/tag/minutes past">minutes past</category>
      <category domain="http://www.playratty.com/tag/big-impact fun">big-impact fun</category>
      <category domain="http://www.playratty.com/tag/article">article</category>
      <category domain="http://www.playratty.com/tag/game">game</category>
      <category domain="http://www.playratty.com/tag/start">start</category>
      <category domain="http://www.playratty.com/tag/solace">solace</category>
      <source url="http://gonintendo.com/?p=63676">Building gamesthe Bond way</source>
    </item>
    <item>
      <title><![CDATA[Datel's PSP-3000 Lite Blue hack tool now accepting pre-orders]]></title>
      <link>http://www.playratty.com/article/f466dabf0e8e058386754d62c00908bf</link>
      <guid>http://www.playratty.com/article/f466dabf0e8e058386754d62c00908bf</guid>
      <description><![CDATA[Datel 's quick to turn a profit from their PSP-3000 &quot;hack

The Lite Blue hack tool, being marketed as the only PSP battery capable of putting the PSP-3000 into Service Mode, is now available for...]]></description>
      <content:encoded><![CDATA[<a href="http://img.qj.net/uploads/articles_module/126471/blue-2_qjgenth.jpg?315775" rel="lightbox[article126471]" title="Datel 20now 20accepting 20pre-orders 20for 20PSP 203000 20Lite 20Blue 20hack 20tool 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126471/blue-2.jpg 3F315775 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin-bottom: 3px; margin-left: 3px;" alt="Datel now accepting pre-orders for PSP 3000 Lite Blue hack tool - Image 1" title="Datel now accepting pre-orders for PSP 3000 Lite Blue hack tool - Image 1" src="http://img.qj.net/uploads/articles_module/126471/blue-2_qjgenth.jpg?315775" align="right" border="0"></a><a href="http://pspupdates.qj.net/tags/datel/1198" id="tag" title="PC peripherals manufacturer">Datel</a>'s quick to turn a profit from their <a title="PSP 3000 hacked. By Datel." href="http://www.qj.net/PSP-3000-hacked-By-Datel-/pg/49/aid/126401">PSP-3000 "hack."</a><br><br>The Lite  Blue hack tool, being marketed as the only PSP battery capable of putting the <a href="http://pspupdates.qj.net/tags/psp-3000/15703" id="tag" title="third model of the PSP">PSP-3000</a> into Service Mode, is now available for pre-orders at the Codejunkies site.<br><br>They're certainly confident of their hack, <a title="Alek of DA Forums skeptical of Datel hack" href="http://www.qj.net/Alek-of-DA-Forums-skeptical-of-Datel-hack/pg/49/aid/126416">despite Alek's skepticism</a>. They expect demand to be high, so they're encouraging pre-orders since orders will be dispatched in the order they are received.<br><br> The product is plugged as also being able to put the Slim into service mode. You can get your pre-order from the Codejunkies website for US  29.99. Or... you can wait for <a href="http://pspupdates.qj.net/tags/dark-alex/5160" id="tag" title="PSP homebrew developer">Dark AleX</a>.<br><br>  <span style="font-style: italic;">Thanks to Vexor for the heads up!</span><span style="font-style: italic;"></span><br><br><div class="feedflare">
<a href="http://feedproxy.google.com/~f/QJ/PSP?a=SpC69ow3"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=41" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=ELPclDwJ"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=50" border="0"></img></a> <a href="http://feedproxy.google.com/~f/QJ/PSP?a=0xrRCgHJ"><img src="http://feedproxy.google.com/~f/QJ/PSP?d=43" border="0"></img></a>
</div><img src="http://feedproxy.google.com/~r/QJ/PSP/~4/U-43n4AgmNM" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 05:19:15 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/pre-orders">pre-orders</category>
      <category domain="http://www.playratty.com/tag/service mode">service mode</category>
      <category domain="http://www.playratty.com/tag/hack">hack</category>
      <category domain="http://www.playratty.com/tag/psp-3000">psp-3000</category>
      <category domain="http://www.playratty.com/tag/psp battery capable">psp battery capable</category>
      <category domain="http://www.playratty.com/tag/codejunkies website">codejunkies website</category>
      <category domain="http://www.playratty.com/tag/datel">datel</category>
      <category domain="http://www.playratty.com/tag/codejunkies site">codejunkies site</category>
      <category domain="http://www.playratty.com/tag/dark alex">dark alex</category>
      <source url="http://feedproxy.google.com/~r/QJ/PSP/~3/U-43n4AgmNM/126471">Datel's PSP-3000 Lite Blue hack tool now accepting pre-orders</source>
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      <title><![CDATA[Wheelman rolls out on Feb. 16]]></title>
      <link>http://www.playratty.com/article/e08ecfacc7054e9a556488fc1231542d</link>
      <guid>http://www.playratty.com/article/e08ecfacc7054e9a556488fc1231542d</guid>
      <description><![CDATA[Midway confirmed today that Wheelman ( PC, Xbox 360 and PlayStation 3 ) will be shipping out globally on February 16, 2009. The game should available in stores by the 20th

Why this should interest...]]></description>
      <content:encoded><![CDATA[<p style="text-align: center;"><a href="http://img.qj.net/uploads/articles_module/126468/wheelman2 20resize_qjgenth.jpg?523363" rel="lightbox[article126468]" title="Wheelman 20- 20Image 201 20 26nbsp 3B 20 20 26nbsp 3B 20 3Ca 20href 3D 22http 3A//img.qj.net/uploads/articles_module/126468/wheelman2 20resize.jpg 3F523363 22 20target 3D 22_blank 22 3E 3Cimg 20src 3D 22/img/newwindow.png 22 20title 3D 22Open 20in 20new 20window 22 20border 3D 220 22 3E 3C/a 3E"><img style="margin: 3px;" alt="Wheelman - Image 1" title="Wheelman - Image 1" src="http://img.qj.net/uploads/articles_module/126468/wheelman2 20resize_qjgenth.jpg?523363" align="" border="0"></a> <br></p><br>Midway confirmed today that <span id="iTxt"><span style="font-style: italic;">Wheelman</span> (<span id="iTxt">PC, <a title="The Wheelman on the Xbox 360" href="http://xbox360.qj.net/category/The-Wheelman/cid/3439">Xbox 360</a> and <a title="The Wheelman for the PS3" href="http://ps3.qj.net/category/The-Wheelman/cid/4969">PlayStation 3</a></span>)</span><span style="font-style: italic;"> </span>will be shipping out globally on February 16, 2009. The game should available in stores by the 20th.<br><br>Why this should interest you? If you haven't heard about it yet, you should know that the game is co-produced by and stars <span style="text-decoration: line-through;"></span><a href="http://xbox360.qj.net/tags/vin-diesel/8743" id="tag" title="Hollywood Actor">Vin Diesel</a>. You may remember the work he did on the <span style="font-style: italic;">Chronicles of Riddick</span> game, which is one of the few credible movie to game licenses I know of. <br><br>Supposedly, Vin and his studio, Tigon are working pretty closely with Midway to make<span style="font-style: italic;"> Wheelman</span>. They intend to turn the game into a movie eventually so they have several million reasons to see this game do alright. If you're into open-world driving games, you might want to try this one out.<span style="font-style: italic;"></span><br><br><hr style="width: 100 ; height: 2px;"><br><span style="font-weight: bold;">Related Wheelman Articles:<br></span><ul><li><a title="Midway not axing UK studio working on Wheelman" href="http://xbox360.qj.net/Midway-not-axing-UK-studio-working-on-Wheelman/pg/49/aid/123624"><span style="font-style: italic;">Midway not axing UK studio working on Wheelman</span></a></li><li><span style="font-style: italic;"><a title="Midway: The Wheelman faces high expectations" href="http://xbox360.qj.net/Midway-The-Wheelman-faces-high-expectations/pg/49/aid/121228">Midway: The Wheelman faces high expectations</a><br></span></li></ul>Buy: [Wheelman (<a title="Wheelman for the PlayStation 3" rel="nofollow" href="http://www.amazon.com/exec/obidos/ASIN/B000O5K2UO/">PS3</a>, <a title="Wheelman" rel="nofollow" href="http://www.amazon.com/exec/obidos/ASIN/B000O5FU8I/">Xbox 360</a>)<br><br><img src="http://feedproxy.google.com/~r/qj/xbox/~4/5S3R-FNsLxU" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 05:12:41 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/wheelman">wheelman</category>
      <category domain="http://www.playratty.com/tag/riddick game">riddick game</category>
      <category domain="http://www.playratty.com/tag/game">game</category>
      <category domain="http://www.playratty.com/tag/wheelman articles">wheelman articles</category>
      <category domain="http://www.playratty.com/tag/game licenses">game licenses</category>
      <category domain="http://www.playratty.com/tag/stars vin diesel">stars vin diesel</category>
      <category domain="http://www.playratty.com/tag/vin">vin</category>
      <category domain="http://www.playratty.com/tag/midway">midway</category>
      <category domain="http://www.playratty.com/tag/movie">movie</category>
      <source url="http://feedproxy.google.com/~r/qj/xbox/~3/5S3R-FNsLxU/126468">Wheelman rolls out on Feb. 16</source>
    </item>
    <item>
      <title><![CDATA[Q&A: From Resistance To... XNA Community Games?]]></title>
      <link>http://www.playratty.com/article/ef9bbc404dbd6cef6ac252c9adf5d912</link>
      <guid>http://www.playratty.com/article/ef9bbc404dbd6cef6ac252c9adf5d912</guid>
      <description><![CDATA[Continuing the XNA Community Games coverage blowout by other means, Christian Nutt recently got to chat to Weapon Of Choice creator Nathan Fouts, who has a really interesting story to tell about his...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.gamesetwatch.com/WOC.jpg" align="left" hspace="5"><i>[Continuing the XNA Community Games coverage blowout by other means, Christian Nutt recently got to chat to Weapon Of Choice creator Nathan Fouts, who has a really interesting story to tell about his Xbox 360 egalitarian game debut - and his game is really retro-creepy  cool in the best 'programmer art' fashion, too!]</i></p>

<p> The XNA Creators' Club is being touted as a way for semi-pro and amateur developers to bring their designs to the masses via XNA Community Games, which launch alongside the New Xbox Experience today. </p>

<p>At its recent San Francisco <a href=http://www.gamasutra.com/php-bin/news_index.php?story=20902>XNA Community Games event</a>, however, it became clear that a lot of the developers who have created the most polished and ready-for-market games on the service actually do have professional backgrounds.</p>

<p>At the event, we had a chance to speak with Nathan Fouts, founder and president of Mommy's Best Games (as well as its only full-time employee.) His game, <a href="http://www.mommysbestgames.com/"><i>Weapon of Choice</i></a>, is a neo-retro throwback that brings to mind classics like <i>Contra</i> while embracing contemporary design choices. </p>

<p>Despite its hardest-of-hardcore looks and (nearly) one-man creation, it sprang not from the mind of an enthusiastic amateur, but a seasoned professional. </p>

<p>Though Fouts left Insomniac Games to found his own company, Insomniac CEO Ted Price, when recently asked, called him "an instrumental part of <i>Resistance: Fall of Man</i>... one of the most creative programmers I've ever met." </p>

<p>What is it that drove Fouts to leave his job at one of the most successful independent developers in the country and strike out on his own, and why through XNA Community Games? The answers may surprise you. </p><p><b>Did you have any sort of professional background in development before you started this project?</b></p>

<p>Nathan Fouts: I've been in the industry for over a decade now -- I guess I'm getting old! I've worked at Running with Scissors, I've worked at N-Space, I've worked at Insomniac Games. </p>

<p>I actually designed and programmed the weapons on <i>Resistance: Fall of Man</i>, the launch title. And I did the bosses on <i>Ratchet & Clank Future: Tools of Destruction</i>.</p>

<p><b>So you actually have extensive experience on high-budget, next-gen projects. You decided to give that up and make your own project?</b></p>

<p>NF: Yeah. It's kind of crazy. We were making good coin at Insomniac Games. </p>

<p><b>They still are, without you. (laughs)</b></p>

<p>NF: Oh, yeah. Everybody there. That place... it's a great place to work. Basically, though, we had a child -- I don't know if you guys are interested in this from a developer standpoint, but because we're getting older, a lot of people, a lot of the professionals I'm friends with have had kids. </p>

<p>We had a baby and we decided to move back to the Midwest to be closer to my parents, so they could be with their grandson. This wasn't going to work, working at a big place. So a couple of years ago I started to think about forming my own place. And we didn't know how, and we knew that we couldn't pull it off until the whole downloadable thing started, with the new systems, basically. </p>

<p>Once Live Arcade started moving, I thought, "Wow, if we can get our money together, this might be possible." When XNA came through, and when Community Games announced that you could make money through it, that's when I knew we could do it.</p>

<p><b>How many people did you have working on the title?</b></p>

<p>NF: Me.</p>

<p><b>Really?</b></p>

<p>NF: Okay, that's extreme. But basically, I did original concept, design, art, programming, animation, sound effects, and then I had a really talented musician out of Tucson who did the music. I wrote the skeleton for the story, and then I had a science fiction writer friend write the story and the dialogue. So, basically, 95% of the game.</p>

<p><b>Wow. How long have you been in development?</b></p>

<p>NF: Like I said, we saved our money for a couple of years, and then I quit my job at Insomniac, and then I started full time in November last year. So it's almost been a year now. </p>

<p><b>I can imagine that's been like perpetual crunch.</b></p>

<p>NF: You know what's funny? Just, again, for the other developers' standpoint, working at home, it's been perpetual crunch that has been doable because I get these, like, mini-breaks. </p>

<p>You have dinner, there's your wife, your kid, and then you keep working. It's not as bad as a real place. I've done plenty of crunch before, and it drains your soul. But this hasn't been as bad. Anyway -- it's just different, working at home.</p>

<p><b>It's something, as you said, that people are facing. People want to start families. Everyone comes coastal to work in development. You don't really have a lot of choice in the matter.</b></p>

<p>NF: We didn't love Los Angeles, honestly. We lived there a couple of years. The only reason we were there was to work on games. There are a ton of places there. It's easy to move around. It isn't nice, but... </p>

<p>The interesting thing is, with the internet, it was possible to do our game in the boonies. We live out in the country, in Indiana, actually. And so it was actually possible to keep in touch with people, share files, and actually share the game itself, so that actually made it possible.</p>

<p><b>And your wife worked on it, too, right?</b></p>

<p>NF: Well, I did the development side, and she's like business, and producer -- well, quasi-producer. She does marketing, and helps with the press and that kind of stuff. </p>

<p>She's actually a fundraiser grant writer by trade, so she's really good at talking with people and working with them and everything. It's kind of like the Frank Zappa scenario. His wife managed him and did the marketing, and he did the music. </p>

<p>We actually have a couple of guys, very freelance, who helped me with the art, off and on. So I wouldn't mind expanding, but it's a really touchy kind of thing -- you have to be really careful about it. </p>

<p><b>I heard this story from Kathleen from Microsoft -- she said it's based on a concept that you had when you were 17, and then your wife found the designs, and it kind of grew from there. Can you tell me about that?</b></p>

<p>NF: Sure. I don't want this to turn into a... what's that Silicon Knights game?</p>

<p><b><i>Too Human</b></i>.</p>

<p>NF: It's not a <i>Too Human</i>.</p>

<p><b>(laughter)</b></p>

<p>NF: I've always been playing games, and as a kid, as a middle-schooler, I'd do game design. And then I would send in game designs to, like, Electronic Arts, and get refused. And then I'd send them to Tecmo, and Sega, and places like that. </p>

<p>Now, with my wife, we're actually living with my parents, and she was digging through these old boxes, and found my old drawings. </p>

<p>And the funny thing is, they look similar to the new stuff that I've been working on -- but the game design is totally different in this. It's just the fact that I was doing this old style... </p>

<p><b>Well, the game is very reminiscent of a 16-bit aesthetic. It was a semi-credible story.</b></p>

<p>NF: No, it's true. It's fine that they say that, but it's a conscious thing -- I wanted to make a new 16-bit kind of game, that looks better, that plays better, that's more fluid, but it plays like that. </p>

<p>In the game there are a lot of elements that make it more playable, nowadays. It's an instant-kill game, but there's an element called "death brushing." Everything slows down, and you have this brush with death. It can happen as often as it needs to, and it's infinite, and it makes it a lot more possible to not die. It's an old-style game with new influences.</p>

<p><b>It's such a small thing, but the title screen really looks like a TurboGrafx or Genesis game to me, aesthetically.</b></p>

<p>NF: Exactly! That was a conscious decision. Another comparison that Steve Wik, of <i>Postal</i>, the game designer there -- he said, "I'd expect it to be on a marquee for an arcade machine from, like, '87." Yes! </p>

<p>I love that kind of art. I just love that you can see the pencil drawing in it, and you can just imagine the guy laboring over it, and I wanted to bring that through -- and I labored over it. </p>

<p>And the other thing is, and this isn't a negative on <i>Resistance: Fall of Man</i>, but when you go from one thing to another, that game is, the color palette is really kind of... low-key.</p>

<p><b>Brown.</b></p>

<p>NF: Okay, it's brown. It's Brown World. It just gets to you. <i>Ratchet</i> was very full and colorful, but that did not cure me. From working on <i>Resistance</i>, I was like, "Man, I want insane aliens, and I want crazy colors!" I've been seeing forum posts that have been saying it looks like an acid trip, and I've been like, "Thanks!" You know? Cool!</p>

<p><b>It reminds me a lot of 16-bit games, but more so. Based on what I've just seen.</b></p>

<p>NF: That's the idea. A lot of the weapons -- the other design idea behind the weapons is that each character has a weapon. It's his weapon of choice. But each character has a weapon, but when you play him, he's a life. </p>

<p>So when you play him, you're stuck with that guy. And even though you think you may not enjoy that weapon, you get to explore it more, and every weapon has a lot of depth to it. So it's easy to use at first, but then there's a lot more things you can do with it, and hopefully you'll grow to like all of the different weapons.</p>

<p><b>So it sounds like you've definitely put a lot of thought into how to evolve the design of a 16-bit game and make it compelling for a contemporary audience. I mean, we all have a lot of nostalgia for old games, but <i>Mega Man 9</i> notwithstanding, it's a bit hard to approach them.</b></p>

<p>NF: And I'm playing <i>Mega Man 9</i>! And it kicks my butt. And it's a wake up, man. When you start those old games -- I still play a lot of those old games -- but when you start them, they smack you in the face! And in this one I wanted it to be a little bit more of an ease-in. </p>

<p>Again, I studied all of those old games really carefully. This is a game where you restart from the beginning -- which not everybody's psyched about -- but you do restart it from the beginning, I wanted to make it interesting every time you play. </p>

<p>So say you only play 10 minutes, and you fail. Then, you restart from the beginning. But when you restart, there's a lot of different paths to take. And within the levels themselves, you can actually branch and go a whole different way, and the story changes. </p>

<p>So if you keep trying this one path, and it starts to get boring, you can say, "I'm going to try this other path," but as you go, you're also picking up new operatives, so you're picking up new people with new weapons. </p>

<p>So say that one path you didn't get too far in -- it was too tough for you. You manage to save a new guy, you restart the game, and you have four guys -- four extra lives -- and now you are able to get further down the path. And that's how we make it playable for everybody. We've focused a lot on that. </p>

<p><b>To talk about something a bit different -- you said that your original inspiration was that you thought you could go on a traditional download service -- you made it sound like you were going for Xbox Live Arcade, when you initially had this idea to do it yourself as an independent developer.</b></p>

<p>NF: Absolutely.</p>

<p><b>But you ended up moving into the Community Games space. That has the benefit that you don't have to wend your way through getting picked, and everything, but obviously you don't have the same level of support.</b></p>

<p>NF: Right.</p>

<p><b>Can you talk about that decision-making process, and your expectations?</b></p>

<p>NF: It's a hard thing to talk about, but I'll just tell you, we got refused from Live Arcade. The initial game didn't look as good as this one. </p>

<p>Basically what happened -- and this is for everybody else who's thinking about it -- we went in, we pushed the game through to them, and they thought it was really interesting and fun.</p>

<p>But they thought the art style just wasn't enough, so we actually took that and spent a month and a half redoing just about every single thing in the game, and it was just horrible. </p>

<p>What I did, initially, was really static, and since then I've re-animated everything -- all the trees, all the grass, everything moves. I've had Xbox people say it's even stronger now, and because they want to bump up Community Games, they want to keep it on Community Games! </p>

<p>I'm cool with that, because I like Community Games. But it's been tough. I wanted it on Live Arcade -- or I thought I wanted it on there. But this whole thing's been a blessing too, so it's really come out great. And the [Dream Build Play] contest was pretty amazing, so I'm really excited about the whole thing. </p>
<p><map name="google_ad_map_r6xokNey2apH0RTtjeU1IjkVeaw_"><area shape="rect" href="http://imageads.googleadservices.com/pagead/imgclick/r6xokNey2apH0RTtjeU1IjkVeaw_?pos=0" coords="1,2,367,28"/><area shape="rect" href="http://services.google.com/feedback/abg" coords="384,10,453,23"/></map><img usemap="#google_ad_map_r6xokNey2apH0RTtjeU1IjkVeaw_" border="0" src="http://imageads.googleadservices.com/pagead/ads?format=468x30_aff_img&client=ca-pub-3896033488060561&channel=feedburner-rss&output=png&cuid=r6xokNey2apH0RTtjeU1IjkVeaw_&url=http%3A%2F%2Fwww.gamesetwatch.com%2F2008%2F11%2Fqa_from_resistance_to_xna_comm.php"/></p><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/gamesetwatch/~4/459717903" height="1" width="1"/>]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 05:00:13 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/community games">community games</category>
      <category domain="http://www.playratty.com/tag/xna community games">xna community games</category>
      <category domain="http://www.playratty.com/tag/xna">xna</category>
      <category domain="http://www.playratty.com/tag/games">games</category>
      <category domain="http://www.playratty.com/tag/game">game</category>
      <category domain="http://www.playratty.com/tag/game designer">game designer</category>
      <category domain="http://www.playratty.com/tag/genesis game">genesis game</category>
      <category domain="http://www.playratty.com/tag/game design">game design</category>
      <category domain="http://www.playratty.com/tag/16-bit games">16-bit games</category>
      <source url="http://feeds.feedburner.com/~r/gamesetwatch/~3/459717903/qa_from_resistance_to_xna_comm.php">Q&amp;A: From Resistance To... XNA Community Games?</source>
    </item>
    <item>
      <title><![CDATA[Activision gives in, changes SCORE International Baja 1000 boxart]]></title>
      <link>http://www.playratty.com/article/9738e7d44af7524d0426403f5f8a36cc</link>
      <guid>http://www.playratty.com/article/9738e7d44af7524d0426403f5f8a36cc</guid>
      <description><![CDATA[Activision has decided to take the high road, and change their SCORE International Baja 1000 boxart. The old Wii version can be seen below, as well as the new versionwhich weve only seen in PS3...]]></description>
      <content:encoded><![CDATA[<p>Activision has decided to take the high road, and change their SCORE International Baja 1000 boxart.  The old Wii version can be seen below, as well as the new version&#8230;which we&#8217;ve only seen in PS3 version.  Nevertheless, this is the new boxart for all platforms.  Score a win for THQ!</p>
<p><a href="http://gonintendo.com/wp-content/photos/230323b.jpg" title="230323b" onclick="pp_image_popup('http://gonintendo.com/wp-content/photos/230323b.jpg',156,220,'230323b'); return false;"><img src="http://gonintendo.com/wp-content/photos/thumb_230323b.jpg" class="centered" alt="230323b" width="212" height="300" /></a><a href="http://gonintendo.com/wp-content/photos/newbajabox.jpg" title="newbajabox" onclick="pp_image_popup('http://gonintendo.com/wp-content/photos/newbajabox.jpg',490,569,'newbajabox'); return false;"><img src="http://gonintendo.com/wp-content/photos/thumb_newbajabox.jpg" class="centered" alt="newbajabox" width="258" height="300" /></a></p>
<p><strong><small><a href="http://www.joystiq.com/2008/11/19/thq-and-activision-settle-box-art-suit/">Link</a></small></strong></p>
]]></content:encoded>
      <pubDate>Thu, 20 Nov 2008 02:36:08 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/score international baja">score international baja</category>
      <category domain="http://www.playratty.com/tag/score">score</category>
      <category domain="http://www.playratty.com/tag/boxart">boxart</category>
      <category domain="http://www.playratty.com/tag/wii version">wii version</category>
      <category domain="http://www.playratty.com/tag/ps3 version">ps3 version</category>
      <category domain="http://www.playratty.com/tag/activision">activision</category>
      <category domain="http://www.playratty.com/tag/link">link</category>
      <category domain="http://www.playratty.com/tag/platforms">platforms</category>
      <category domain="http://www.playratty.com/tag/win">win</category>
      <source url="http://gonintendo.com/?p=63671">Activision gives in, changes SCORE International Baja 1000 boxart</source>
    </item>
    <item>
      <title><![CDATA[Disney Sing It Review]]></title>
      <link>http://www.playratty.com/article/7f3e5cef2f00b5f8831b685f726cda15</link>
      <guid>http://www.playratty.com/article/7f3e5cef2f00b5f8831b685f726cda15</guid>
      <description><![CDATA[A portion from a 1UP review
Sing It boasts 35 songs from Miley Cyrus/Hannah Montana, High School Musical, Aly &amp; AJ, The Cheetah Girls, and the like and both single-player and multiplayer modes....]]></description>
      <content:encoded><![CDATA[<p>A portion from a 1UP review:</p>
<p><strong>Sing It boasts 35 songs from Miley Cyrus/Hannah Montana, High School Musical, Aly &#038; AJ, The Cheetah Girls, and the like and both single-player and multiplayer modes. However, it&#8217;s nearly impossible not to notice the game&#8217;s pitch-tracking issues (with the possible exception of the &#8220;You&#8217;re On Your Own&#8221; mode, where pitch cues don&#8217;t obscure the video). </strong></p>
<p><center><strong><a href="http://www.1up.com/do/reviewPage?cId=3171413&#038;p=44">Full Review</a><br />
</strong></center></p>
]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 23:08:41 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/review">review</category>
      <category domain="http://www.playratty.com/tag/miley cyrushannah montana">miley cyrushannah montana</category>
      <category domain="http://www.playratty.com/tag/1up review">1up review</category>
      <category domain="http://www.playratty.com/tag/multiplayer modes">multiplayer modes</category>
      <category domain="http://www.playratty.com/tag/cheetah girls">cheetah girls</category>
      <category domain="http://www.playratty.com/tag/pitch cues">pitch cues</category>
      <category domain="http://www.playratty.com/tag/school musical">school musical</category>
      <category domain="http://www.playratty.com/tag/issues">issues</category>
      <category domain="http://www.playratty.com/tag/boasts">boasts</category>
      <source url="http://gonintendo.com/?p=63655">Disney Sing It Review</source>
    </item>
    <item>
      <title><![CDATA[Age of Conan Content Update of Chunky Goodness]]></title>
      <link>http://www.playratty.com/article/3f99db8eaf39057abc91e2f278270107</link>
      <guid>http://www.playratty.com/article/3f99db8eaf39057abc91e2f278270107</guid>
      <description><![CDATA[FunCom has rolled out a major content update for Age of Conan: Hyborian Adventures . Players levels 55-63 will now find Ymirs Pass open. This new outdoor area features quests that include new...]]></description>
      <content:encoded><![CDATA[<div align="center"><a href='http://news.filefront.com/wp-content/uploads/2008/11/aoc-ampitheater_of_karutonia.jpg'><img src="http://news.filefront.com/wp-content/uploads/2008/11/aoc-ampitheater_of_karutonia.jpg" alt="Age of Conan - The Ampitheater of Karutonia" title="aoc-ampitheater_of_karutonia" width="500" height="301" class="alignnone size-full wp-image-28685" /></a></div>
<p>FunCom has rolled out a major content update for <a title="Age of Conan Hyborian Adventures details and media" href="http://http://software.filefront.com/Age+of+Conan+Hyborian+Adventures/;2310;/Software_Information.html" target="_blank">Age of Conan: Hyborian Adventures</a>. Players levels 55-63 will now find Ymir&#8217;s Pass open. This new outdoor area features quests that include new storyline elements. The Amphitheater dungeon has been added as well. FunCom is promising the <a title="Age of Conan community webpage" href="http://community.ageofconan.com/wsp/conan/frontend.cgi?func=publish.show&#038;template=content&#038;func_id=2722&#038;table=CONTENT" target="_blank">Age of Conan community</a> &#8220;one of the most epic and memorable monster encounters ever created for the game.&#8221;</p>
<blockquote><p>&#8220;This is an important update that opens up a lot of new gameplay content for players who have already passed the level fifty mark,” says Game Director Craig Morrison. “In the months ahead we will introduce even more new content, and coming up soon are two exciting new high-level dungeons intended for players who have reached the maximum level. At this stage adding more content and keeping people entertained is very important to us!”</p></blockquote>
<p>There are many other tweaks including a solution to female avatars squinty eye issue. Its not as big a deal as the earlier breast reduction bug, but I&#8217;m sure it will be appreciated. Full update notes follow the break.</p>
<div id="post_message_1074020"><strong>NEW PLAYFIELDS </strong></p>
<ul>
<li> The gates to the brandnew playfield &#8216;Ymir&#8217;s Pass&#8217; are now open. Adventurers from levels 55 to 63 will find new quests and challenges in this playfield, which can be accessed from Eiglophian Mountains, Field of the Dead and Atzel&#8217;s Approach.</li>
<li> The ancient Amphitheatre of Karutonia has been discovered. The entrance to this new dungeon is located in the Ymir&#8217;s Pass playfield.</li>
</ul>
<p><strong>GENERAL</strong></p>
<ul>
<li> Getting knocked back while talking to an NPC should no longer make one&#8217;s character unable to move or attack.</li>
<li> Female faces should no longer have squinty eye issues.</li>
</ul>
<p><strong>CLASSES </strong></p>
<blockquote><p><em><strong>Priest General</strong> </em></p>
<ul>
<li> Vitalizing Jolt and other friendly area spells will now properly hit the caster, in Massive PvP zones.</li>
</ul>
<p><em><strong>Ranger</strong> </em></p>
<ul>
<li> Armor Ripper III will no longer debuff yourself.</li>
</ul>
</blockquote>
<p><strong>COMBAT </strong></p>
<ul>
<li> Fixed an issue where the instant cast spells would not complete instantly and start the next queued spell right away.</li>
</ul>
<p><strong>GUI </strong></p>
<ul>
<li> PvP invulnerabilities now appear categorized, like other invulnerabilities.</li>
<li> A new global chat channel is now available.</li>
</ul>
<p><strong>NPCS/MOBS </strong></p>
<ul>
<li> Patrolling guards will always resume their patrol if they get distracted while patrolling.</li>
<li> Enabled the options for Murderers to travel to Ymir&#8217;s Pass and Lacheish.</li>
<li> Added an option to the Outlaw Smuggler in Lacheish, for the player to travel to Conarch Village from Lacheish Plains.</li>
<li> Chill crawler Mindrazer and Shadowbearers now properly attack players.</li>
<li> Kyllikki: Kyllikki and her adds should now only attack players inside her room.</li>
<li> Kyllikki: White Hand Guard, Gurnakhi Honorguard, White Hand Priest, and White Hand Spellguard should now properly reset when they have no hated targets.</li>
<li> Kyllikki: Killing Champion of the Honorguard should now stop the raid trash in front of him from spawning.</li>
<li> Kyllikki: Added a forcefield after the &#8220;Champion of the Honorguard&#8221; encounter.</li>
<li> Yakhmar: Yakhmar now spawns adds at a fixed interval.</li>
<li> Yakhmar: Yakhmar now despawns his adds when he is killed.</li>
<li> Yakhmar: Yakhmar now properly evades when he&#8217;s pulled out of his territory</li>
<li> Yakhmar: Redesigned Yakhmar’s Lullaby ability to increase the usability of Herald of Xotli and Demonologists in the encounter.</li>
<li> Yakhmar: Rebalanced Yakhmar’s Wyrmlings to accommodate the changes done to Lullaby.</li>
<li> Fixed guards in PvP areas to now agro correctly when players use certain spells.</li>
</ul>
<p><strong>PVP </strong></p>
<ul>
<li> Khopshef Province Redemption quests should have more correct dialog.</li>
<li> Outlaw Smuggler NPCs will now show the cost of teleporting you in their dialog.</li>
</ul>
<p><strong>QUESTS </strong></p>
<ul>
<li> Khopshef: Ruthlessness - The male humans killed for this Redemption quest will no longer drop female heads.</li>
<li> Khopshef Province: Commander Ramartarsi - Players should now be able to interact with Commander Ramartarsi in the &#8220;Serpent&#8217;s Head Inn&#8221; in Khemi.</li>
</ul>
<p><strong>TRADESKILLS </strong></p>
<ul>
<li> Recipes for city items that should require guild buildings, now properly do.</li>
<li> Some of the new crafted shields were requiring the wrong tradeskill to use - this has been fixed. This change does not negatively effect players who have already learned the recipe &#8212; they now may make the item using the proper feat.</li>
</ul>
<p><strong>WORLD DESIGN </strong></p>
<ul>
<li> Fixed a rendering bug that caused the sky to &#8220;lag behind&#8221; camera movement.</li>
<li> All ledges in Kylikki&#8217;s crypt have been blocked off.</li>
</ul>
</div>
<p>---<br />Related Articles at Gaming Today:<ul><li><a href="http://news.filefront.com/age-of-conan-servers-and-beta-update/" rel="bookmark" title="Permanent Link: Age of Conan Servers and Beta Update">Age of Conan Servers and Beta Update</a></li><li><a href="http://news.filefront.com/age-of-conan-character-creastion-frozen-for-time-being/" rel="bookmark" title="Permanent Link: Age of Conan Character Creation on &#034;Set&#034; Frozen For Time Being">Age of Conan Character Creation on &#034;Set&#034; Frozen For Time Being</a></li><li><a href="http://news.filefront.com/age-of-conan-community-qa-2/" rel="bookmark" title="Permanent Link: Age of Conan: Community Q&#038;A #2">Age of Conan: Community Q&#038;A #2</a></li><li><a href="http://news.filefront.com/the-age-of-conan-comic-now-available-online/" rel="bookmark" title="Permanent Link: The Age of Conan Comic Now Available Online">The Age of Conan Comic Now Available Online</a></li><li><a href="http://news.filefront.com/age-of-conan-the-barbarian-class/" rel="bookmark" title="Permanent Link: Age of Conan: The Barbarian Class">Age of Conan: The Barbarian Class</a></li></ul></p><br /><div class="feedflare">
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</div><img src="http://feeds.feedburner.com/~r/GamingToday/~4/459119140" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 20:03:45 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/properly">properly</category>
      <category domain="http://www.playratty.com/tag/properly evades">properly evades</category>
      <category domain="http://www.playratty.com/tag/conan">conan</category>
      <category domain="http://www.playratty.com/tag/properly hit">properly hit</category>
      <category domain="http://www.playratty.com/tag/levels">levels</category>
      <category domain="http://www.playratty.com/tag/properly attack players">properly attack players</category>
      <category domain="http://www.playratty.com/tag/players levels">players levels</category>
      <category domain="http://www.playratty.com/tag/players">players</category>
      <category domain="http://www.playratty.com/tag/age">age</category>
      <source url="http://feeds.feedburner.com/~r/GamingToday/~3/459119140/">Age of Conan Content Update of Chunky Goodness</source>
    </item>
    <item>
      <title><![CDATA[EA getting into rhythm games?]]></title>
      <link>http://www.playratty.com/article/98a84abdd90aadbd18c6e1926f9e32ee</link>
      <guid>http://www.playratty.com/article/98a84abdd90aadbd18c6e1926f9e32ee</guid>
      <description><![CDATA[Recently, That VideoGame Blog conducted an interview with Steve Schnur, EAs Worldwide Executive of Music and Marketing and President of Artwerk (EA music publisher), to discuss how EA is expanding...]]></description>
      <content:encoded><![CDATA[<p><img class="attachment wp-att-8589" src="http://www.thatvideogameblog.com/wp-content/uploads/2008/11/ea.jpg" alt="" width="626" height="350" /></p>
<p>Recently, That VideoGame Blog conducted an interview with Steve Schnur, EA&#8217;s Worldwide Executive of Music and Marketing and President of Artwerk (EA music publisher), to discuss how EA is expanding their involvement in bringing new music into games. Artwerk signs new talent and brings their songs into EA while also delivering master recordings, film and TV sync deals, advertising placement and distribution that goes far beyond games. If it has to do with music in many of EA&#8217;s games, he&#8217;s the one to talk to. So we did. And he had some pretty interesting stuff to say about how big the music world is getting within the gaming world.</p>
<p>Of course even an EA man has to attribute a lot of that success to <em>Rock Band</em> and <em>Guitar Hero </em>(though <em>Madden</em> was making artists famous before that). Those two games are making big bucks right now and as Schnur points out, &#8220;a recent survey shows that among all boys and girls in the 8-17 year-old age group, the upcoming <em>Guitar Hero World Tour</em> and <em>Rock Band 2</em> are the ‘most wanted’ games this holiday season.&#8221; So without a doubt, there is high demand and big bucks there. And we were curious if Schnur knew anything about an EA rhythm game in the works.</p>
<p>&#8220;We have some pretty awesome things in development. Naturally, they’re all top-secret. In the meantime, keep your hands on a controller and your eyes and ears open!,&#8221; he said after asked if EA and Artwerk had any plans for music style games in that vein. Definitely sounds like EA might be entering the plastic guitar scene some time soon &#8212; they couldn&#8217;t let Activision have all the fun could they? Of course not.</p>
]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 18:29:08 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/games">games</category>
      <category domain="http://www.playratty.com/tag/music style games">music style games</category>
      <category domain="http://www.playratty.com/tag/music">music</category>
      <category domain="http://www.playratty.com/tag/world">world</category>
      <category domain="http://www.playratty.com/tag/music world">music world</category>
      <category domain="http://www.playratty.com/tag/eas games">eas games</category>
      <category domain="http://www.playratty.com/tag/music publisher">music publisher</category>
      <category domain="http://www.playratty.com/tag/artwerk">artwerk</category>
      <category domain="http://www.playratty.com/tag/rock band">rock band</category>
      <source url="http://www.thatvideogameblog.com/2008/11/19/ea-getting-into-rhythm-games/">EA getting into rhythm games?</source>
    </item>
    <item>
      <title><![CDATA[Revolutionary: On the Edge]]></title>
      <link>http://www.playratty.com/article/d7abe9feeb5ae3869c2aa579b30373b1</link>
      <guid>http://www.playratty.com/article/d7abe9feeb5ae3869c2aa579b30373b1</guid>
      <description><![CDATA[Filed under: How-tos , Tech stuff , Controller , Video , Homebrew , Features , Revolutionary
Nintendo fans have been practicing parkour with their very own platforming princess since the 8-bit days....]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.nintendowiifanboy.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.nintendowiifanboy.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.nintendowiifanboy.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.nintendowiifanboy.com/category/video/" rel="tag">Video</a>, <a href="http://www.nintendowiifanboy.com/category/homebrew/" rel="tag">Homebrew</a>, <a href="http://www.nintendowiifanboy.com/category/features/" rel="tag">Features</a>, <a href="http://www.nintendowiifanboy.com/category/revolutionary/" rel="tag">Revolutionary</a></p><center><a href="http://www.nintendowiifanboy.com/category/Revolutionary"><img src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2007/06/revolutionary.png" alt="" /></a></center>
<p>Nintendo fans have been practicing parkour with their very own platforming princess since the 8-bit days. Now it seems another <a href="http://en.wikipedia.org/wiki/Traceuse">traceuse</a> is stepping in on the territory Samus pioneered. On the surface, it doesn't seem as if <em>Mirror's Edge</em> has very much in common with the <em><a href="http://nintendowiifanboy.com/tag/metroid">Metroid</a></em> franchise. Yet,the respective series heroines' exploits can be experienced and enjoyed in either first person 3D or 2D sidescrolling viewpoints. <br /><br /><em><a target="_blank" href="http://www.bornegames.com/?page_id=369">Mirror's Edge 2D</a></em> is currently in the beta stages of development with its destined platforms still unannounced. It hasn't yet got any of the fascist oppressors seen in the 3D version, but they'd only get in the way of the acrobatics that are on impressive display here. Rarely do we get to control such fluid and graceful 2D animation, and it makes the treat all the more delectable when you get to do it with a Wii Remote. <br /></p><p>When <em>Mirror's Edge 2D's </em>development is finalized, like it's 3D counterpart, it probably won't have you running rampant on a killing spree. You may instead be challenged to avoid confrontation with whatever enemies will eventually be placed in your urban playground, using a repertoire of climbing, rolling, sliding and jumping maneuvers. This platformer is almost like <em>Sonic</em> in how the fun is not so much in the collecting, exploring, and combat as it is in just trying to move through a level as quickly and gracefully as possible. Even though the superb animation does a lot to mask it, using a keyboard to control a character as agile as Faith feels sort of stiff and unresponsive. It's funny how often I struggle to play a game with a keyboard and think to myself, "I bet this would work so much better with my Wiimote!" While I don't always win that bet, I believe I did with <em>ME2D</em>.</p>
<p>Would you like to try it for yourself? Well, just copy and paste these seven lines of code into GlovePIE and start running! <img hspace="4" border="0" align="right" vspace="4" src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/11/faithpie.gif" alt="" /></p>
<p><strong>Up = (Wiimote.SmoothPitch &gt; 35)</strong> <em>//Pitch up to wall run, climb</em><br /><strong>S = Wiimote.A</strong> <em>//Jump</em><br /><strong>Down = Wiimote.B</strong> <em>//Crouch, roll, slide</em><br /><strong>Left = Wiimote.SmoothRoll &lt; -20</strong> <em>//Tilt left to move left</em><br /><strong>Right = Wiimote.SmoothRoll &gt; 20</strong> <em>//Tilt right to move right</em><br /><strong><br />M = Wiimote.Up</strong> <em>//Toggle music</em><br /><strong>Shift + P + I + E = Wiimote.Home</strong> <em>//Stop script running</em><br /><br />I toyed with the idea of using only motion controls to move around, but testing proved that to be unreliable -- largely in part to my inability to process the thoughts for flicking the Wiimote in a direction while simultaneously rolling it in another. I can't walk and chew bubble gum at the same time, either. I resorted to having Faith's upward and downward motions controlled by the A and B buttons respectively, similar to how those controls are mapped to upper and lower shoulder buttons on the HD consoles' controllers. It's fairly intuitive, and combined with motion controls for left and right movement, you can keep Faith's momentum going for perfectly timed long jumps, and to skid to a stop for high jumps. I couldn't get the timing right to pull off a high jump for the life of me with just the keyboard, but using the Wiimote brings all of those formerly unreachable areas within grasp.</p>
<center><object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/YqTYt69jwUc"> </param> <embed src="http://www.youtube.com/v/YqTYt69jwUc" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object></center><br />
<p><em>Mirror's Edge 2D</em> is being developed by Borne Games, in partnership with the 3D version's publisher, EA. The version I played was 06, but at the time of this column's publishing, the beta had already been upgraded to version 08. It's impossible to tell what impact the inclusion of enemies will have on the flow of gameplay, and some more controls will have to be mapped for defense and attacks, but this beta has given a glimpse of a game that could easily be brought to the Wii (as WiiWare perhaps?) and enhance the spirit of its gameplay themes through use of motion controls. </p>
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<p><a href="http://www.nintendowiifanboy.com/tag/world-of-goo/"><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/www.nintendowiifanboy.com/media/2008/11/world_of_goo_logo-thumb.jpg" alt="" /></a><em>Every other week, Mike Sylvester brings you <a href="http://www.nintendowiifanboy.com/category/Revolutionary">REVOLUTIONARY</a>, a look at the wide world of Wii possibilities. </em><em>And sometimes that world is made of goo. We hope EA and Borne Games will follow the example of developers 2D Boy, who brought their flash-rooted property, <a href="http://www.nintendowiifanboy.com/2008/10/14/wii-fanboy-review-world-of-goo/">World of Goo</a> to Wiiware. If you're still not convinced that flash and Wiiware are a match made in virtual heaven, also check out our review of <a href="http://www.nintendowiifanboy.com/2008/05/12/wii-fanboy-review-defend-your-castle/">Defend Your Castle</a>.</em></p>
</div><p style="padding:5px;background:#ddd;border:1px solid #ccc;clear:both;"><a href="http://www.nintendowiifanboy.com/2008/11/19/revolutionary-on-the-edge/">Revolutionary: On the Edge</a> originally appeared on <a href="http://www.nintendowiifanboy.com">Nintendo Wii Fanboy</a> on Wed, 19 Nov 2008 20:08:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.</p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><table cellpadding="0" cellspacing="0" border="0"><tr><td style="text-align: left; vertical-align: top; padding: 2px; margin: 0; font-size: x-small;"></td><td style="text-align: right; vertical-align: top; padding: 2px; margin: 0; font-size: x-small;"><a href="http://www.nintendowiifanboy.com/2008/11/19/revolutionary-on-the-edge/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/forward/1375898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.nintendowiifanboy.com/2008/11/19/revolutionary-on-the-edge/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.nintendowiifanboy.com/2008/11/19/revolutionary-on-the-edge/#comments" title="View reader comments on this entry">Comments</a></td></tr></table><br /><br /><table border="0" cellspacing="0" cellpadding="0"><tr><td><span style="font-size: 11px;"> <br/></span></td></tr><tr><td><a href="http://imageads.googleadservices.com/pagead/imgclick/98:1375898?pos=0"><img width="480" height="46" border="0" src="http://imageads.googleadservices.com/pagead/ads?output=png&amp;url=http://www.nintendowiifanboy.com/2008/11/19/revolutionary-on-the-edge/&amp;cuid=98:1375898&amp;format=480x46_aff&amp;client=ca-pub-3546992251556849&amp;hl=en&amp;adsafe=high&amp;color_bg=FFFFFF&amp;color_border=FFFFFF&amp;color_link=66666&amp;color_text=333333&amp;color_url=337788&amp;color_line=337788" / ></a></td></tr><tr><td><div align="right"><a href="http://www.google.com/ads_by_google.html" style="font-size: 9px; color: #999999;">Ads by Google</a></div></td></tr></table>]]></content:encoded>
      <pubDate>Wed, 19 Nov 2008 17:08:00 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/wiimote brings">wiimote brings</category>
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      <source url="http://www.nintendowiifanboy.com/2008/11/19/revolutionary-on-the-edge/">Revolutionary: On the Edge</source>
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