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    <title><![CDATA[[PlayRatty] tag: sony]]></title>
    <link>http://www.playratty.com/tag/sony</link>
    <description></description>
    <pubDate>Wed, 27 Aug 2008 08:40:42 +0000</pubDate>
    <generator>iRatty Engine</generator>
    <docs>http://blogs.law.harvard.edu/tech/rss</docs>
    <item>
      <title><![CDATA[Success - at what cost?]]></title>
      <link>http://www.playratty.com/article/2ca2b4c1b9b2ccbab5cac4ac73ee8bdc</link>
      <guid>http://www.playratty.com/article/2ca2b4c1b9b2ccbab5cac4ac73ee8bdc</guid>
      <description><![CDATA[How Nintendo fell out of love with hardcore gamers isnot, as you might surmise, a quote from some irate forum-goer venting his spleen about Nintendos new direction, but a headline feature in...]]></description>
      <content:encoded><![CDATA[<p><img src="http://www.wiiwii.tv/wp-content/uploads/2008/08/reggie.jpg" alt="Reggie Fils-Aime: Hey, you’re gettin’ Disaster this year, Europe!" /> </p>
<p>&#8220;How Nintendo fell out of love with hardcore gamers&#8221; is not, as you might surmise, a quote from some irate forum-goer venting his spleen about Nintendo&#8217;s new direction, but a headline feature in multiformat industry bible Edge. Compare and contrast that with its main cover line &#8220;Heavy Rain - the new state of the art in realtime 3D on PlayStation 3&#8243; and it&#8217;s clear to see just how much Nintendo is pulling in a different direction to the rest of the industry.</p>
<p>Though the piece itself - well-written and informative, as Edge features tend to be - veers away from the faint sensationalism of its strapline (or indeed it&#8217;s punning title, Nintendon&#8217;t), it&#8217;s telling that a magazine like Edge feels the time is right to examine Nintendo&#8217;s current position. It&#8217;s clear that <em>that </em>E3 press briefing has a lot to do with it, but really, Nintendo has been moving down a different path for quite some time now.</p>
<p>While some might claim Nintendo has become arrogant due to its success - and you can hardly blame people for thinking that, especially given all the bar charts and graphs boasting how much revenue its two wildly successful current consoles are making - I think it&#8217;s merely looking at a new business strategy, and core gamers aren&#8217;t its number one priority any more. They&#8217;ll still be catered for, of course, but people have to accept that Nintendo isn&#8217;t going to release twenty-odd hardcore-friendly titles per year (not that it ever did, but still).</p>
<p>It&#8217;s a pity in a way that Nintendo can&#8217;t cast its net wider and recruit more studios to make more titles (which would undoubtedly be profitable) but then it&#8217;d monopolise its own console to an even greater degree. Perhaps that&#8217;s not such a bad idea given that very few third-party developers seem to know how to get the best out of Wii, but then we&#8217;d miss out on the likes of MadWorld or House of the Dead: Overkill. A partnership with Sega then? Two sets of fanboys for the price of one? A nice idea in some ways, but it just wouldn&#8217;t work.</p>
<p>It&#8217;s not hard to see why Nintendo&#8217;s blue ocean strategy appeals to the company itself - its new audience doesn&#8217;t go baying for blood if it doesn&#8217;t get a new Zelda or Mario every year, rather it&#8217;s happy to pick up the latest heavily-trailed peripheral-dependent blockbuster every couple of months or so. While it would be folly to turn a totally deaf ear to the complaints from core gamers, it makes perfect sense that Nintendo&#8217;s focus has changed, particularly with Microsoft and Sony so actively chasing one side of the market (and both having effectively cornered it between them in the previous generation, leaving Nintendo to pick at the scraps in third place). </p>
<p>Nintendo&#8217;s new approach is a little like your favourite band releasing a really commercial stadium rock album after several years peddling quirky indie-garage which fans adored but which hardly troubled the charts. In a way, you hate them for it, but at the same time you can hardly blame them for selling out a little. And there&#8217;s always the old classics to fall back on when your head starts to turn towards another group&#8230;let&#8217;s just say I&#8217;d be surprised if 2009 didn&#8217;t at least bring the <em>announcement</em> of a new Mario or Zelda, if not the games themselves.</p>
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      <pubDate>Wed, 27 Aug 2008 15:07:34 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/claim nintendo">claim nintendo</category>
      <category domain="http://www.playratty.com/tag/nintendo">nintendo</category>
      <category domain="http://www.playratty.com/tag/blame people">blame people</category>
      <category domain="http://www.playratty.com/tag/wii">wii</category>
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      <category domain="http://www.playratty.com/tag/visit wii wii">visit wii wii</category>
      <category domain="http://www.playratty.com/tag/nintendos focus">nintendos focus</category>
      <source url="http://www.wiiwii.tv/2008/08/27/success-at-what-cost/">Success - at what cost?</source>
    </item>
    <item>
      <title><![CDATA[Reeves: Heavy Rain is PS3s most important title for next year]]></title>
      <link>http://www.playratty.com/article/c4800f33bebb39b768d316d6bb0d16bb</link>
      <guid>http://www.playratty.com/article/c4800f33bebb39b768d316d6bb0d16bb</guid>
      <description><![CDATA[Speaking at Games Convention last week, Quantic Dream boss David Cage said that Sony considered stunning thriller Heavy Rain to be the most important title for next year. A risk? I would rather say...]]></description>
      <content:encoded><![CDATA[
Speaking at Games Convention last week, Quantic Dream boss David Cage said that Sony considered stunning thriller Heavy Rain to be &#8220;the most important title for next year.&#8221;
&#8220;A risk? I would rather say it&#8217;s an opportunity&#8230; If you listened to the keynote speech yesterday, David Reeves said this is the most important title for next [...]]]></content:encoded>
      <pubDate>Wed, 27 Aug 2008 12:59:58 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/title">title</category>
      <category domain="http://www.playratty.com/tag/keynote speech yesterday">keynote speech yesterday</category>
      <category domain="http://www.playratty.com/tag/thriller heavy rain">thriller heavy rain</category>
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      <source url="http://www.videogaming247.com/2008/08/27/cage-heavy-rain-is-ps3s-most-important-title-for-ps3/">Reeves: Heavy Rain is PS3s most important title for next year</source>
    </item>
    <item>
      <title><![CDATA[Return Of The Ninja: Tose's Stealthy Outsourcing Progress]]></title>
      <link>http://www.playratty.com/article/2b045ad6ebc7bcf0866247d4d94671a9</link>
      <guid>http://www.playratty.com/article/2b045ad6ebc7bcf0866247d4d94671a9</guid>
      <description><![CDATA[Ninja&quot; outsourcing developer Tose has racked up numerous development credits -- yet are hardly ever credited. You may recall that our own Brandon Sheffield (Game Developer magazine EIC) has been...]]></description>
      <content:encoded><![CDATA[<p><img alt="-" src="http://www.gamesetwatch.com/ninjaa.jpg" hspace="5" align="left"/> <i>["Ninja" outsourcing developer Tose has racked up numerous development credits -- yet are hardly ever credited. You may recall that our own Brandon Sheffield (Game Developer magazine EIC) has been semi-obsessed with them - well, he returns for another bite of the Tose cherry here, hurray.]</i></p>

<p>Japanese developer Tose has worked on many hundreds of games since 1979 and employs about a thousand developers in multiple studios all over Japan -- and consumers have played many of their games without ever even being aware.</p>

<p>The company has associated itself with only a handful of its titles: <i>Sega Casino, SNK's Sasuke vs. Commander</i> (1980 arcade game), <i>Nightmare Before Christmas</i> (GBA), <i>Shrek: Reekin' Havoc</i> and <i>Shrek: Hassle at the Castle</i> (both GBA titles for TDK Mediactive), and a series of Nickelodeon licensed mobile games for THQ. </p>

<p>Other than that -- and the notable exception of <i>Starfy</i>, a series for which the company holds half the IPl, Tose keeps mum. This is because the company's business lies largely in outsourced development, and confidentiality agreements prohibit Tose from discussing the games it's worked on. </p>

<p>In fact, confidentiality's so key to Tose's business that we can't even give the name of the Tose exec to whom we spoke for this special Gamasutra interview.</p>

<p>Two years after <a href="http://www.gamasutra.com/view/feature/2696/interview_tose_game_development_.php">our first in-depth feature</a> on the company, we revisit Tose to find out how Nintendo's market dominance in Japan is affecting the development climate, about the challenges Japanese developers face in reaching Western audiences, and whether Tose -- who primarily develops now for Wii, PS2 and DS -- is prepared to make the move onto next-gen consoles.</p>

<p><b>How do you feel the Japanese market has changed in the last two years, with the advent of new consoles?</b></p>

<p>In the past two years, the DS and Wii have become the dominant players in the industry. Sony took a large marketshare in the industry with the PS2, but has been a little bit behind for the PS3. Overall, the industry is still growing. </p>

<p>The third-party publishers of the industry have been growing, but Nintendo’s growth is too significant. So for me, that is not good for the publishers. That is just good for Nintendo. For us, we still can have lots of projects for many companies for the Wii and DS, but for the publishers, it's not a good situation.</p><p><b>Is it a more attractive position for Tose to be in than before?</b></p>

<p>More projects are coming to us than before. Not only from traditional game publishers, but also new companies publishing DS products which are not games, like brain-training titles.</p>

<p><b>How many next-gen games has Tose had to do development for, so far? I mean like Xbox 360 or PS3 or high-end PC.</b></p>

<p>We are just doing a couple of titles for the PS3 and the Xbox 360 as well.</p>

<p><b>Is that next-gen end of your business coming from the U.S., or is it all in Japan thus far? As other countries start to outsource more, do you have to change your tactics?</b></p>

<p>From U.S. publishers? Not yet. We haven't changed our strategies at all, but more projects are coming from the U.S. and the European publishers, so we have to deal with that demand, as well. </p>

<p>Also, we have just opened three studios in Japan -- Okinawa, Nagoya, and Sapporo -- to supplement manpower for that demand. So we guess we are a little bit worried about the situation, because other countries are trying to catch up. Fortunately, we have been in this industry for 29 years, so we will be okay.</p>

<p><b>How many developers are working at Tose, now that you've opened more studios?</b></p>

<p>It's 1,000 in Japan, 200 in China, and two in the U.S.</p>

<p>Big office! (laughter) Very important.</p>

<p><b>There may be a strong development environment in Sapporo, but not a lot in Nagoya nor Okinawa. Why did you choose to open studios there?</b></p>

<p>Our first reason to have studios in Nagoya and Okinawa is there are no publishing companies like Capcom and Sega. If there are lots of publishing companies, it's very competitive to employ talent in that area.</p>

<p>The second reason is that there is a special school for the students to learn video game development, so it's easier for us to find talent.</p>

<p>Also, our company policy is to train people from entry-level to a higher level, so those places -- Okinawa and Nagoya -- are very good places for us to have people training.</p>

<p><b>I've noticed that games from the Kansai [Osaka and Kyoto] area have a different feel than games from the Tokyo area. Do you think that games coming from Nagoya and Okinawa will be stylistically unique, too?</b></p>

<p>I agree with you, that games have different flavor from different places. It will not happen from Okinawa yet, because we're just starting. But for another studio, we'll have Okinawan-flavor games in the near future.</p>

<p><b> Are there any plans to do any more original IP out of Tose in the near future?</b></p>

<p>We already make original games for publishers, but we will not own the IP of that project.</p>

<p><b>Will it be based on ideas generated from Tose, or from the publisher?</b></p>

<p>From both. It depends on the project.</p>

<p><b>Have there been cases in the past where Tose has come up with an idea, pitched it to a publisher, and the publisher released it as their own?</b></p>

<p>Basically, that is what we are doing.</p>

<p><b>Are there any examples you can give?</b></p>

<p>Sorry. That's all we can say. </p>

<p>How is your tools integration going? Does everyone use the same toolkit, and do you develop in-house engines?</b></p>

<p>We have a central technology team in charge of all the technology for the platform. They are controlling and managing the technology for the entire company. Usually, we can share the information through the internal website. </p>

<p>We don't have an engine or anything. We have basic libraries and stuff, and each team can share. Each team has a different project and different clients, and they use those basic libraries, but they have to customize them for different projects and stuff. But they have tools, you know -- different types of tools. Those are shared by all the teams throughout Tose.</p>

<p><b>From the Japanese perspective, how's the Western expansion going?</b></p>

<p>We want to expand more, especially as the U.S. market is much bigger than Japan's, so we need to get more projects from U.S. publishers.</p>

<p><b>Do you think it's easier for Japanese companies to develop for the Western market by working with Western publishers, or from Japan and market it from there?</b></p>

<p>Both are not easy, because it's business. In the past, it was easier to work with Japanese publishers even though we had a project for the Western market, because we have known Japanese publishers for a long time, so both already know how to work together. So it was much easier before. But now we are getting to know the Western style, so it's becoming easier, but still it's not easy.</p>

<p><b>Has it been difficult to adjust to the way Western publishers deal with things? I think they probably do a lot more micromanagement and a lot more check-ins and milestones than I would guess from Japanese publishers.</b></p>

<p>We didn't have any difficulties in scheduling issues, because we have had the same experience working with Japanese publishers. </p>

<p>But we think we have to do lots of work before starting actual development, like game design documents and technical design documents. There's lots of documentation that we have to prepare for Western publishers. That's probably the biggest difference between Japanese and U.S. publishers.</p>

<p><b>Do you find that Western publishers give you more feedback during the project?</b></p>

<p>We don't find any big difference between Japan and the West on that. Probably the difference in the West is in what they want us to do, in terms of gameplay or game mechanics -- it's very hard to explain, but for us, the companies in both countries are trying to make the game as good as possible, but in each area, there's something of a difference in taste or something like that. That's a kind of difficulty.</p>

<p><b>In the West, there's a lot more focus on a multiplayer component, and most games are required to use the network in some way. Is that another difference?</b></p>

<p>That's true, but we haven't had lots of projects for next-generation machines yet.</p>

<p><b>Are you concerned about that? At some point, these consoles will become the standard -- do you worry about being behind?</b></p>

<p>We are not concerned about it at all. We are based on a work-for-hire model, so projects will probably be coming for the Xbox 360 and PS3 if publishers want us to do that. </p>

<p><b>Is the staff being trained for next-gen stuff in advance of getting the projects?</b></p>

<p>Yeah. We already have knowledge of technology for those console games.</p>

<p><b>By your business model, the names of your new staff that you'll be training from entry level won't really become known to the outside world. How do you evaluate their work and promote them up in that case?</b></p>

<p>We have a kind of mentor system. We have one mentor for one new person, and he should be responsible for training for that person. For example, for the Nagoya and Okinawa studio, we sent people there who have been in this industry for many years, to train people locally from the beginning state. </p>

<p>Also, our company policy is that once people join Tose, we want them to work at Tose for their entire life. Right now, that works well in Tose, so we don't worry about people leaving the company. </p>

<p><b>What do you do when people are not very good at their job, then, if you want them to stay there forever?</b></p>

<p>For people to join the company, they have to pass a lot of steps, like examinations, in terms of technology. People who pass that test should be good, so we don't have to worry about that aspect.</p>

<p><b>But with a thousand people working at the company, how can you identify if someone's not doing well?</b></p>

<p>We work as a team, so everything is a team's responsibility. If someone is lazy, that's totally the team's responsibility. We shouldn't have that kind of lazy guy in the team, so that team has to take care of everybody.</p>

<p>It's very Japanese, so... (laughter)</p>

<p>I guess in the U.S. if one engineer is sick in bed, his part of the work should be stopped. But we work as a team, so even if someone is sick, the team covers his part.</p>

<p><b>Tose is not supposed to discuss which games it's worked on -- have you ever had issues with people breaking non-disclosure?</b></p>

<p>Top secret stuff stays in the minds of the people working on it. It doesn't go down to lower levels.</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/gamesetwatch?a=9egN0K"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=9egN0K" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/gamesetwatch?a=BofCgK"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=BofCgK" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/gamesetwatch?a=Uu5AsK"><img src="http://feeds.feedburner.com/~f/gamesetwatch?i=Uu5AsK" border="0"></img></a>
</div><img src="http://feeds.feedburner.com/~r/gamesetwatch/~4/376591317" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 27 Aug 2008 12:00:50 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/japanese publishers">japanese publishers</category>
      <category domain="http://www.playratty.com/tag/publishers">publishers</category>
      <category domain="http://www.playratty.com/tag/japanese developer tose">japanese developer tose</category>
      <category domain="http://www.playratty.com/tag/developer tose">developer tose</category>
      <category domain="http://www.playratty.com/tag/japanese">japanese</category>
      <category domain="http://www.playratty.com/tag/tose">tose</category>
      <category domain="http://www.playratty.com/tag/western publishers">western publishers</category>
      <category domain="http://www.playratty.com/tag/european publishers">european publishers</category>
      <category domain="http://www.playratty.com/tag/people">people</category>
      <source url="http://feeds.feedburner.com/~r/gamesetwatch/~3/376591317/return_of_the_ninja_toses_stea.php">Return Of The Ninja: Tose's Stealthy Outsourcing Progress</source>
    </item>
    <item>
      <title><![CDATA[Sony To Launch 160GB PS3 In October]]></title>
      <link>http://www.playratty.com/article/cf630bbc67d62691546e065fde452151</link>
      <guid>http://www.playratty.com/article/cf630bbc67d62691546e065fde452151</guid>
      <description><![CDATA[Sony is launching the 160GB Playstation 3 on October 31. This new model has more than twice the storage capacity of current models, an attractive feature for users with a penchant for downloading and...]]></description>
      <content:encoded><![CDATA[<p><img style="margin-left: 50px;" title="sony 160gb" src="http://videogames.techfresh.net/wp-content/uploads/2008/08/sony-160gb.jpg" alt="/" width="328" height="246" /></p>
<p>Sony is launching the 160GB Playstation 3 on October 31. This new model has more than twice the storage capacity of current models, an attractive feature for users with a penchant for downloading and storing videos, music and photos, in addition to games and game extras. Other features include Playstation Network content, a Blu-ray Disc player, DUALSHOCK3 wireless controllers, video chat and online play. It will be available in Europe and the US for a retail price of €449 and US$499 respectively. [<a href="http://www.electronichouse.com/article/sony_shows_160_gb_playstation_3_bundle/C157?utm_source=eh&#038;utm_medium=side">Electronic House</a>]</p>
<p class="akst_link"><a href="http://videogames.techfresh.net/?p=6941&amp;akst_action=share-this"  title="Email, post to del.icio.us, etc." id="akst_link_6941" class="akst_share_link" rel="noindex nofollow">ShareThis</a>
</p><div class="feedflare">
<a href="http://feeds.feedburner.com/~f/techfresh-videogames?a=8iOfhK"><img src="http://feeds.feedburner.com/~f/techfresh-videogames?i=8iOfhK" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/techfresh-videogames?a=lykFhk"><img src="http://feeds.feedburner.com/~f/techfresh-videogames?i=lykFhk" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/techfresh-videogames?a=17Qjwk"><img src="http://feeds.feedburner.com/~f/techfresh-videogames?i=17Qjwk" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/techfresh-videogames?a=rIe14K"><img src="http://feeds.feedburner.com/~f/techfresh-videogames?i=rIe14K" border="0"></img></a> <a href="http://feeds.feedburner.com/~f/techfresh-videogames?a=bKW2BK"><img src="http://feeds.feedburner.com/~f/techfresh-videogames?i=bKW2BK" border="0"></img></a>
</div>]]></content:encoded>
      <pubDate>Wed, 27 Aug 2008 11:19:03 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/dualshock3 wireless controllers">dualshock3 wireless controllers</category>
      <category domain="http://www.playratty.com/tag/blu-ray disc player">blu-ray disc player</category>
      <category domain="http://www.playratty.com/tag/october">october</category>
      <category domain="http://www.playratty.com/tag/online play">online play</category>
      <category domain="http://www.playratty.com/tag/160gb playstation">160gb playstation</category>
      <category domain="http://www.playratty.com/tag/video chat">video chat</category>
      <category domain="http://www.playratty.com/tag/game extras">game extras</category>
      <category domain="http://www.playratty.com/tag/retail price">retail price</category>
      <category domain="http://www.playratty.com/tag/current models">current models</category>
      <source url="http://videogames.techfresh.net/sony-to-launch-160gb-ps3-in-october/">Sony To Launch 160GB PS3 In October</source>
    </item>
    <item>
      <title><![CDATA[Warhawk update 1.5 live; adds Trophies, custom music support]]></title>
      <link>http://www.playratty.com/article/538803b5737402f1e451a03bf7a2878e</link>
      <guid>http://www.playratty.com/article/538803b5737402f1e451a03bf7a2878e</guid>
      <description><![CDATA[Filed under: Sony PlayStation 3 , Action , Online
As promised , Sony and Incognito have rolled the latest Warhawk update out of its hanger, prompting a mandatory install once you start the game. Major...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="277" border="0" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/warhawkexpansionmain.jpg" alt="" /></div>
As <a href="http://www.joystiq.com/2008/08/05/warhawk-trophy-patch-goes-online-aug-27/">promised</a>, Sony and Incognito have rolled the latest <em>Warhawk</em> update out of its hanger, prompting a mandatory install once you start the game. Major additions for version 1.5 of the game include much-anticipated <a href="http://www.joystiq.com/tag/trophies">PlayStation Trophies</a> (57 of them, with a good mix of gold, silver, bronze, and "mystery offerings") and support for custom music via the in-game XMB. <br /><br />We've just installed the patch and are firing up a match with Hanson's "MMMBop" on full blast! Sure, the update's no new-map-and-rocket-packs gala like the <a href="http://www.joystiq.com/2008/08/25/warhawk-fallen-star-expansion-aug-28-7-99/">upcoming <em>Fallen Star</em> booster pack</a> - which hits tomorrow - but it's nevertheless another nice show of <em>free </em>support for a still very popular, ever-expanding game.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href="http://www.joystiq.com/2008/08/27/warhawk-update-1-5-live-adds-trophies-custom-music-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1296932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.joystiq.com/2008/08/27/warhawk-update-1-5-live-adds-trophies-custom-music-support/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/27/warhawk-update-1-5-live-adds-trophies-custom-music-support/#comments" title="View reader comments on this entry">Comments</a></p><div class="feedflare">
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</div><img src="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~4/376425578" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 27 Aug 2008 11:00:00 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/support">support</category>
      <category domain="http://www.playratty.com/tag/game include">game include</category>
      <category domain="http://www.playratty.com/tag/game">game</category>
      <category domain="http://www.playratty.com/tag/custom music">custom music</category>
      <category domain="http://www.playratty.com/tag/in-game xmb">in-game xmb</category>
      <category domain="http://www.playratty.com/tag/free support">free support</category>
      <category domain="http://www.playratty.com/tag/sony playstation">sony playstation</category>
      <category domain="http://www.playratty.com/tag/star booster pack">star booster pack</category>
      <category domain="http://www.playratty.com/tag/sony">sony</category>
      <source url="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/376425578/">Warhawk update 1.5 live; adds Trophies, custom music support</source>
    </item>
    <item>
      <title><![CDATA[EverQuest II: Guild Hall Architecture Art]]></title>
      <link>http://www.playratty.com/article/8ecc2b2f7759681f54a2ad9e8563ac3c</link>
      <guid>http://www.playratty.com/article/8ecc2b2f7759681f54a2ad9e8563ac3c</guid>
      <description><![CDATA[The folks from Sony Online Entertainment have sent us along these exclusive architectural images of the guild halls that are coming to EverQuest...]]></description>
      <content:encoded><![CDATA[The folks from Sony Online Entertainment have sent us along these exclusive architectural images of the guild halls that are coming to EverQuest II.]]></content:encoded>
      <pubDate>Wed, 27 Aug 2008 10:45:40 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/exclusive architectural images">exclusive architectural images</category>
      <category domain="http://www.playratty.com/tag/sony online entertainment">sony online entertainment</category>
      <category domain="http://www.playratty.com/tag/guild halls">guild halls</category>
      <category domain="http://www.playratty.com/tag/folks">folks</category>
      <source url="http://www.mmorpg.com/gamelist.cfm/setView/news/gameId/2/showArticle/11560">EverQuest II: Guild Hall Architecture Art</source>
    </item>
    <item>
      <title><![CDATA[PS3 keypad listed at $49.99 on Amazon.com]]></title>
      <link>http://www.playratty.com/article/244a71240d71fa4a1c12516e7cca2182</link>
      <guid>http://www.playratty.com/article/244a71240d71fa4a1c12516e7cca2182</guid>
      <description><![CDATA[Filed under: Sony PlayStation 3 , Peripherals

Although no official details about the PS3 wireless keypad's pricing or launch date (beyond &quot;late November) have been released, Amazon.com is shedding a...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://www.amazon.com/gp/product/B001ENPDJA/002-1337984-0808014?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B001ENPDJA"><img hspace="0" height="274" border="0" width="490" vspace="4" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/ps3wirelesskeypadmain.jpg" alt="" /></a><br /></div>
Although no official details about the PS3 wireless keypad's pricing or launch date (beyond "late November) have been released, <a href="http://www.amazon.com/gp/product/B001ENPDJA/002-1337984-0808014?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B001ENPDJA">Amazon.com</a> is shedding a little light on the situation. The online retailer currently has the peripheral listed at $49.99 with a ship date of Nov. 30.<br /><br />Although the date may be a placeholder, an Amazon representative informs us, "Pricing details come from our vendors. So that is the price that Sony gave us." Once again, Sony hasn't made any official statements about pricing, but retailers seem to be getting some details.<br /><br />A recent poll on <a href="http://www.ps3fanboy.com/2008/08/25/how-much-would-you-pay-for-the-wireless-keypad/">PS3 Fanboy</a> showed that 46% of responders would pay no more than $20. Only 4% of responders would actually pay the current listed price for the peripheral.<br /><div class="postgallery"><p><strong>Gallery: <a href="/photos/ps3-wireless-keypad/">PS3 Wireless Keypad</a></strong></p><a href="/photos/ps3-wireless-keypad/988560/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/08/ps3-keypad-2_thumbnail.jpg" alt="" title="" /></a><a href="/photos/ps3-wireless-keypad/988559/" class="gallerythumbnail"><img src="http://www.blogsmithmedia.comwww.joystiq.com/media/2008/08/ps3-keypad-1_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.amazon.com/gp/product/B001ENPDJA/002-1337984-0808014?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B001ENPDJA>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/27/ps3-keypad-listed-at-49-99-on-amazon-com/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1296824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.joystiq.com/2008/08/27/ps3-keypad-listed-at-49-99-on-amazon-com/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/27/ps3-keypad-listed-at-49-99-on-amazon-com/#comments" title="View reader comments on this entry">Comments</a></p><div class="feedflare">
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</div><img src="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~4/376405640" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 27 Aug 2008 10:30:00 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/amazon">amazon</category>
      <category domain="http://www.playratty.com/tag/ps3 wireless keypad">ps3 wireless keypad</category>
      <category domain="http://www.playratty.com/tag/details">details</category>
      <category domain="http://www.playratty.com/tag/official details">official details</category>
      <category domain="http://www.playratty.com/tag/sony playstation">sony playstation</category>
      <category domain="http://www.playratty.com/tag/amazon representative informs">amazon representative informs</category>
      <category domain="http://www.playratty.com/tag/sony">sony</category>
      <category domain="http://www.playratty.com/tag/online retailer">online retailer</category>
      <category domain="http://www.playratty.com/tag/recent poll">recent poll</category>
      <source url="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/376405640/">PS3 keypad listed at $49.99 on Amazon.com</source>
    </item>
    <item>
      <title><![CDATA[Only On PlayStation badge missing from PAL Resistance 2 cover art]]></title>
      <link>http://www.playratty.com/article/242caf0abb4ca690bcc1c8aaf0087b64</link>
      <guid>http://www.playratty.com/article/242caf0abb4ca690bcc1c8aaf0087b64</guid>
      <description><![CDATA[Oh. Our. Gods. The PAL cover art for Resistance 2s been released, and doesnt include the Only On PlayStation badge that was seen on top of the US art yesterday. Well check this with Sony now. Thanks,...]]></description>
      <content:encoded><![CDATA[
Oh. Our. Gods. The PAL cover art for Resistance 2&#8217;s been released, and doesn&#8217;t include the Only On PlayStation badge that was seen on top of the US art yesterday.
We&#8217;ll check this with Sony now. Thanks, Syrok.
]]></content:encoded>
      <pubDate>Wed, 27 Aug 2008 10:11:35 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/playstation badge">playstation badge</category>
      <category domain="http://www.playratty.com/tag/pal cover art">pal cover art</category>
      <category domain="http://www.playratty.com/tag/art yesterday">art yesterday</category>
      <category domain="http://www.playratty.com/tag/resistance">resistance</category>
      <category domain="http://www.playratty.com/tag/include">include</category>
      <category domain="http://www.playratty.com/tag/syrok">syrok</category>
      <category domain="http://www.playratty.com/tag/top">top</category>
      <category domain="http://www.playratty.com/tag/check">check</category>
      <category domain="http://www.playratty.com/tag/gods">gods</category>
      <source url="http://www.videogaming247.com/2008/08/27/only-on-playstation-badge-missing-from-pal-resistance-2-cover-art/">Only On PlayStation badge missing from PAL Resistance 2 cover art</source>
    </item>
    <item>
      <title><![CDATA[Far Cry 3 probably sticking with African setting]]></title>
      <link>http://www.playratty.com/article/7864e0a37f4e479bfd2fdf4c24a3952c</link>
      <guid>http://www.playratty.com/article/7864e0a37f4e479bfd2fdf4c24a3952c</guid>
      <description><![CDATA[Filed under: PC , Sony PlayStation 3 , Microsoft Xbox 360 , Action , First Person Shooters

Far Cry 2 's Narrative Designer Patrick Redding informs VG247 that Ubisoft Montreal has started work on the...]]></description>
      <content:encoded><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><div align="center"><a href="http://www.videogaming247.com/2008/08/27/third-far-cry-game-confirmed-dev-team-has-commitment-to-the-african-setting/"><img width="490" vspace="4" hspace="0" height="200" border="1" align="top" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/farcry3mainimage3.jpg" alt="" /></a><br /></div>
<em>Far Cry 2</em>'s Narrative Designer Patrick Redding informs <a href="http://www.videogaming247.com/2008/08/27/third-far-cry-game-confirmed-dev-team-has-commitment-to-the-african-setting/">VG247</a> that Ubisoft Montreal has started work on the next <em>Far Cry</em> game. He tells the site that Africa still has a "huge amount of promise" and there are still things they'd like to do with the setting, but he hedges it all by saying that the team is still in "preliminary stages" of development.<br /><br />Redding expresses that the <a href="http://joystiq.com/tag/far-cry-2"><em>Far Cry 2</em></a> engine could be used to make other locales, but that to save time the team will probably build on the sequel's African setting. He wants to stick with the series' exotic settings, but feels that jungle islands aren't as exciting as when the original <em>Far Cry</em> released four years ago.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;">&nbsp;</p><p><a href=http://www.videogaming247.com/2008/08/27/third-far-cry-game-confirmed-dev-team-has-commitment-to-the-african-setting/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/27/far-cry-3-probably-sticking-with-african-setting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1296762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://www.joystiq.com/2008/08/27/far-cry-3-probably-sticking-with-african-setting/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/27/far-cry-3-probably-sticking-with-african-setting/#comments" title="View reader comments on this entry">Comments</a></p><div class="feedflare">
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</div><img src="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~4/376379874" height="1" width="1"/>]]></content:encoded>
      <pubDate>Wed, 27 Aug 2008 10:00:00 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/cry">cry</category>
      <category domain="http://www.playratty.com/tag/cry game">cry game</category>
      <category domain="http://www.playratty.com/tag/narrative designer patrick">narrative designer patrick</category>
      <category domain="http://www.playratty.com/tag/huge amount">huge amount</category>
      <category domain="http://www.playratty.com/tag/person shooters">person shooters</category>
      <category domain="http://www.playratty.com/tag/save time">save time</category>
      <category domain="http://www.playratty.com/tag/microsoft xbox">microsoft xbox</category>
      <category domain="http://www.playratty.com/tag/ubisoft montreal">ubisoft montreal</category>
      <category domain="http://www.playratty.com/tag/sony playstation">sony playstation</category>
      <source url="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/376379874/">Far Cry 3 probably sticking with African setting</source>
    </item>
    <item>
      <title><![CDATA[Microsoft made out like a bandit on the Immersion rumble debacle]]></title>
      <link>http://www.playratty.com/article/65282072a2a7d0eb8ea3c693b3e7d888</link>
      <guid>http://www.playratty.com/article/65282072a2a7d0eb8ea3c693b3e7d888</guid>
      <description><![CDATA[There's a lot of legal babble here, but I'll try to break it down
Back in 2003, Immersion sued both Microsoft and Sony for the use of rumble in their controllers, as they originally held the patent...]]></description>
      <content:encoded><![CDATA[
					<p>
				<img src="http://www.destructoid.com/elephant/ul/101385-eeeee.jpg" alt="Microsoft made out like a bandit on the Immersion rumble debacle screenshot" width="468" border="0" />
			</p>
				<p>There's a lot of legal babble here, but I'll try to break it down:</p><p>Back in 2003, Immersion sued both Microsoft and Sony for the use of rumble in their controllers, as they originally held the patent for the technology. From this lawsuit, Microsoft was ordered to pay Immersion $26 million. Ouch.</p><p>However, being the sly bastards that they are, MS included a clause that required Immersion to pay them a portion of any money obtained from Sony as part of additional litigation. </p><p>Later, Sony was ordered to pay Immersion $90 million over the suit. Double Ouch. Microsoft was not paid per that earlier agreement, so they sued Immersion.&nbsp;</p><p>Finally, Immersion settled out by paying 20.75 million to Microsoft.&nbsp;</p><p>The end result? Microsoft made out like a bandit, paying in a little over $5 million for the use of rumble in their controllers. Poor Sony has to pay so much more.&nbsp;</p><p>[Via <a href="http://www.gamesindustry.biz/articles/microsoft-recoups-20m-on-sony-rumble-payments" target="_blank">GamesIndustry.biz</a>] </p>		
					
		
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      <pubDate>Wed, 27 Aug 2008 08:40:42 +0000</pubDate>
      <category domain="http://www.playratty.com/tag/immersion">immersion</category>
      <category domain="http://www.playratty.com/tag/microsoft">microsoft</category>
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      <source url="HASH(0x8b5e4b4)">Microsoft made out like a bandit on the Immersion rumble debacle</source>
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