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Opinion: On Invisibility In Game Design

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2008-10-02 08:00:41 by Chris Remo in GameSetWatch
...abstract and strangely mediated presence in the work: unlike a writer who puts his own views into words for the audience to read or hear, or the painter who visualizes an image, creates it and presents it to the world, a game designer's role is to express meaning and experiential tenor via potential: what the player may or may not do, as...
 
 
 
 
 
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First Screens: Rubik's World on Wii

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2008-05-07 13:37:10 by Chris Kohler in Wired: Game|Life
...abstract world of Rubiks themed puzzles to tease and challenge GAME DESCRIPTION Welcome to Rubik's World- An abstract environment populated by "cubie" which make up the game's DNA. Rubik's world takes the shape, functionality and concept behind the famous Rubik's Cube but twists and turns the rules to transform it into a unique game...
 
 
 
 
 
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Session Report July 3, 2007

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2007-07-04 19:16:00 by Michael in Lord of the Games
...abstract game with some clever strategies. Each player places one of his colored tiles (they are various Tetris like shapes) on the board. Each tile must connect to another of the same color by touching at the corners. The object is to get rid of as many tiles as possible and your final score is the number of remaining tile sections that you...
 
 
 
 
 
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My Continual Frustration with Game Reviews

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2008-04-16 16:00:23 by Daniel in DP's Gamer Blog:: Mighty Pirate!
...Abstract Inconventions This current model has a preconceived idea of the perfect, 100% video game which is why the previous point is valid. It is also why other games that differ from normal expectation cause such a myriad of controversy. Take Killer 7 for example, Killer 7 is one obscure, abstract game which pushed arthouse over gameplay....
 
 
 
 
 
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The Problem With That Line Its Just A Game Are Our Games Our Fantasies?

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2008-04-21 21:29:41 by Stephen Totilo in MTV Multiplayer
...abstract or how real do we want these virtual worlds to be? What kind of emotional impact do we want them to have Games arent just games. Character-driven games (i.e. not Tetris ) are roles that we adopt, as if we were actors. They are fantasies waiting to be fulfilled. As I said in my own RE5 post, a game trailer is an advertisement for a...
 
 
 
 
 
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Terra Nova: Goodwill Calling

2008-05-16 04:15:13 by Editor in VirginWorlds MMO News
 
...abstract id=1113327 It was originally presented at 13. Dec. 2004 in Future Game Seminar held by Korea Game Development & Promotion Institute. By virtue of pro fessor Yee Fen Lim and lawyer Nicholas Suzor's encouragement and assistance, I could published it in complete english version My article deals with the RMT issues of VW(eg. Lineage),...
 
 
 
 
 
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GLS: Surreal's Lipo On Battling the Curse of 'More' In Games

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2008-07-17 08:00:08 by Simon Carless in GameSetWatch
...abstract player activities, keeping them chunky and high-level (e.g. fight, collect, build, etc.), and letting them group features (fight can branch into other related sub-features Identify Pillar Verbs - these are what the player does 90% of the time, used as a razor for prioritizing features, and to spot where you are trying to do too much....
 
 
 
 
 
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In-Depth: Braid 's Blow On Why 'Games Need You' Develop: Braid's Blow On Why 'Games Need You'

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2008-08-02 16:00:04 by Simon Carless in GameSetWatch
...abstract game has you manipulating shapes and colors and "understanding your play session as it unfolds in front of you", but essentially, you play as the force of attraction This title helped to inspired other abstract play experiences that can be projected onto - for example Gravitation by Jason Rohrer. According to Blow: "Changing the...
 
 
 
 
 
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COLUMN: @Play: Modeling Motion on a Dungeon Grid

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2008-08-04 00:00:43 by John Harris in GameSetWatch
...abstract role-playing game rule systems away from being a simulation towards general gameishness Being faster than an opponent, in a roguelike world, is a tremendous benefit. Your options are greatly expanded by being faster than a foe, more than nearly any other single advantage. You can either get twice as many attacks, or you can attack...