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Independent Games Festival 2009: Coders - go!

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2008-07-01 18:50:41 by Kieron Gillen in Rock, Paper, Shotgun: Making False Idols For 2008
...coders started typing code and similar. The Independent Games Festival have made their call for entrants for the 2009 competition . People who want a crack at the assorted prizes - past winners include everything from World of Goo to Darwinia to Audiosurf to Braid to Aquaria to other splendid pieces of awesomeosity - have from now until...
 
 
 
 
 
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Opinion: Tightening Up The Graphics On Level Three (Part 1)

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2008-10-28 08:00:45 by Simon Carless in GameSetWatch
...coders just coders. They knew what worked, how they worked and no one else was needed. They programmed, they made the assets, they built the game. Small pixel stickmen ran and jumped over small pixel spears. The games were simple, times were good Then games became successful, and so became competitive, and so it was deemed that they needed to...
 
 
 
 
 
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COLUMN: 'Jump Button': When Good Naughty Girls Make Games

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2008-03-11 08:00:05 by Drew Taylor in GameSetWatch
...coders Of these, Holly approached Jo first, to help her create the right visual style I'm not a fan of photo-realistic 3D animation or cutesy-looing crap,' admits Holly. 'I wanted the visuals to play with 2D and 3D and collage, and have a DIY zine style that plays on imperfection. High school is all about awkward growth spurts, first periods,...
 
 
 
 
 
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Dragon's Lair Up For Grabs On The PSP

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2008-01-03 14:40:12 by William in Gaming Today
...Coders, developers of the Nintendo DS version of the game is currently seeking a publisher for the Sony PSP version of the game, which they would like to release by Christmas 2008. They will be granting the publisher global publishing rights for the PSP format I cant overstate the importance Dragons Lair has in the gaming industry. Only three...
 
 
 
 
 
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TimeManager library v0.1

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2008-04-09 17:44:01 by Ceasar S. in PSP Updates
...coders out there, though this one's particularly made for C, C coding environments for the Sony PlayStation Portable Homebrew coder Yan2Yan (of Who's on Fire? fame ) spent approximately 30 minutes to spruce up a library to extend time management support for programs needing one, though we're not exactly sure if it was made for any of the...
 
 
 
 
 
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Finally coming - Home

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2008-05-13 21:56:11 by Jason Hill in Screen Play
...coders to help with some of the features we're doing as well as making things for their market. The same in America. Then obviously there are first and third-party game development studios creating content for their communities that will plug into Home as well And what have been some of the biggest challenges Mike) Creating Home! (laughs) We...
 
 
 
 
 
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QuickJump QuickPeek 48: Of Solid Snake's last farewell, Jack Thompson's plight in court, and Captain Planet's strike against the PS3, 360, and Wii

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2008-05-24 17:33:06 by Gino D. in Xbox 360
...coders have been releasing their own versions with various tweaks This time, we have a group of Japanese coders who have released Snes9xTYLsmcm. Two updates were actually released this week: the first being their third test release, while the more recent one has some notable increase in speed Those looking for something cool to download...
 
 
 
 
 
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QuickJump QuickPeek 48: Of Solid Snake's last farewell, Jack Thompson's plight in court, and Captain Planet's strike against the PS3, 360, and Wii

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2008-05-24 17:33:06 by Gino D. in PSP Updates
...coders have been releasing their own versions with various tweaks This time, we have a group of Japanese coders who have released Snes9xTYLsmcm. Two updates were actually released this week: the first being their third test release, while the more recent one has some notable increase in speed Those looking for something cool to download...
 
 
 
 
 
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PotBS Devlog for Aspiring Artists, Art Directors

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2008-06-10 21:40:23 by Shawn Sines in Gaming Today
...coders should determine the artistic look and feel of a game. Artists tend to ensure games are more flowing and uniform. Programmers do what everyone else is doing, what they know or what theyre interested in leading to an largely random artistic vision. Having a concept artist on your team isnt full proof there is a lot of visionless work...