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Road To The IGF: Synaesthete's Collaborative Fusion

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2008-01-10 08:01:34 by Simon Carless in GameSetWatch
...collaborative project like Synaesthete . They're all very talented individuals, each in their own way, and we never had a dull day working on the game JT: We had a core team of four, but there were three or four people who would listen to our ideas and give us feedback. We did a lot of focus testing within our school, so sometimes when other...
 
 
 
 
 
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Opinion: 'gg Game Auteur, no re'

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2008-08-29 16:00:33 by Douglas Wilson in GameSetWatch
...collaborative approaches to game design, suggesting that "the 'auteur' school of game development is not only outmoded, but dangerous to the vitality of the medium As I see it, indie game culture faced a major crossroads at the 2008 Nordic Game Jam The biggest event of its kind, the Nordic Game Jam brings professionals, students, academes,...
 
 
 
 
 
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Wikipedia MUDslinging

2009-01-09 06:30:00 by Tobold in Tobold's MMORPG Blog
 
...collaborative project fueled by the work of volunteers, is battling with this sort of problems every day. And recently they ran into trouble with Richard Bartle , because they deleted the entry on the Threshold MUD. On the surface the discussion is about whether the entry has valid source material, but behind that is the simple question...
 
 
 
 
 
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MMO Developers Share Their New Years Resolutions

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2009-01-09 21:30:16 by Tracey John in MTV Multiplayer
...collaborative knowledge-base that is EVElopedia, our wiki and historical archive. In Quantum Rise we added the certificate system, which is a great tool for players to use to determine what skills and paths they should focus on to reach their goals. Were also upgrading from Classic to Premium Graphics for Mac, so Mac users can enjoy the...
 
 
 
 
 
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COLUMN: The Amateur: Angband & The Game Development Arms Race

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2007-12-30 00:01:10 by andrewd in GameSetWatch
...Collaborative worlds big enough to contain every possible game feature anyway (Because no single player game could justify the development budget 2. Self-contained mini-games with a simple enough rule set that adding features will detract from the game play 3. Games with a strong narrative drive that only require a feature set large enough to...
 
 
 
 
 
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GDC 2008 Recommendations: Steve 'Fullbright' Gaynor's Picks

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2008-01-11 16:00:39 by Simon Carless in GameSetWatch
...collaboratively explore non-traditional and innovative methods of resolving conflict within games Another issue of personal interest to me: how do we make engaging games based on character conflict without resorting to binary combat mechanics I-fi: Immersive Fidelity in Game Design Clint Hocking Game Design 60-minute Lecture Overview:...
 
 
 
 
 
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Interview: Certain Affinity's Hoberman Talks Plunder, Cross-Platform Politics

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2008-04-03 08:00:53 by Simon Carless in GameSetWatch
...collaborative, especially since I worked in multiplayer as the multiplayer online lead at Bungie. Its just an extremely collaborative business I wanted to go on and do bigger and better things. I met a really good group of guys and we ended up founding Certain Affinity. Austin has a lot of people with a lot of experience some of my guys are...
 
 
 
 
 
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Massively: Lum the mad weighs in on the MMO industry's future

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2008-05-24 10:26:55 by Editor in VirginWorlds MMO News
...collaborative effort, Mr. Jennings well-known efforts on the site lead to a lengthy stint with Mythic Entertainment . Since 2006 he's been working with NCsoft in Austin on an as-yet-unannounced massively multiplayer game. The folks at Ten Ton Hammer caught up with Lum at this month's ION conference . There, they asked a few questions about...
 
 
 
 
 
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Lum the Mad weighs in on the MMO industry's future

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2008-05-24 10:00:00 by Michael Zenke in Massively
...collaborative effort, Mr. Jennings well-known efforts on the site led to a lengthy stint with Mythic Entertainment . Since 2006 he's been working with NCsoft in Austin on an as-yet-unannounced massively multiplayer game. The folks at Ten Ton Hammer caught up with Lum at this month's ION conference . There, they asked a few questions about...