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THQ CEO Brian Farrell exercises stock options, sells shares

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2008-02-20 00:00:00 by Griffin McElroy in Joystiq
...Farrell, CEO of the economically tumultuous game designer and publisher THQ, our rarely used financial spider-sense can't help but tingle. Sure, our conjecture could be entirely off base -- Farrell might just want to fill his swimming pool with singles -- but considering the company's recent chain of headline-making damage control maneuvers ,...
 
 
 
 
 
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Farrell: Traditional hardware cycle is dead

2008-08-05 10:25:14 by patlike in videogaming247
 
THQ boss Brian Farrell has said he believes that the console cycle as was is done and dusted, MTV reports. We used to always think of this industry as the cycle, Farrell said at the Pacific Crest 10th Anniversary Technology Leadership Forum. I think the reality now is there are several sub-cycles, he added, referring to the
 
 
 
 
 
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Warhammer 40K MMO still years away, says Farrell

2008-04-07 16:10:38 by patlike in videogaming247
 
According to this paidContent interview, THQ boss Brian Farrell said at the companys Gamers Day in San Francisco this week that Vigil Games Warhammer 40K MMO is probably still a couple of years out. The project was announced last March, along with news that THQ had secured the rights to the Games Workshop franchise until 2013. Nothing
 
 
 
 
 
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Learn more about Condemned 2s characters

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2008-02-15 06:47:27 by admin in Video Games Blog
...Farrell. Farrell personally recommended Thomas to the SCU and kept a close eye on his development as an agent. After a series of bizarre and unfortunate events, Thomas found himself drifting further and further from SCU, his former life and to some degree, his sanity. He became a suspect in a double homicide involving two Metro Police...
 
 
 
 
 
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THQ Can Grow without Further Acquisitions

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2008-04-05 03:45:49 by Chris in Gaming Today
...Farrell spoke with Reuters about how opportunities are arising as a result of the respective moves of Activision and EA We are seeing some opportunities in the marketplace given the two transactions going on, Farrell explained. Its going to create some opportunities because we are actively looking at every developer, every license out there...
 
 
 
 
 
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THQ Posts $35.3 Million Loss; 200 Jobs to be Cut

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2008-05-07 13:16:56 by Stephany in Gaming Today
...Farrell In fiscal 2008, we did not achieve our revenue and profit targets and we are taking aggressive steps to ensure that we significantly improve execution in fiscal 2009 and beyond. Going forward, we are focused on three key initiatives. We are rolling out a stronger slate of products. We have put in place and are executing against...
 
 
 
 
 
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Notes from THQ fiscal 2008 Q4 and year end results conference call

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2008-05-06 00:00:00 by James Ransom-Wiley in Joystiq
...Farrell got right to the point: "In fiscal 2008, we did not achieve our revenue and profitability goals." Ya don't say? For the fiscal year ending March 31, 2008, THQ racked up a net loss of $35.3 million, compared to the prior year's net income of $68.0 million. (Peep the full report for the complete numbers game.) Farrell waved a damning...
 
 
 
 
 
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Live Free or Die Hard Impressions

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2007-12-12 13:58:00 by Andy in Jigsaw hc's Rants & Reviews
...Farrell (Justin Long). I'm going to try and stay spoiler free and skip a plot synopsis, but I liked the way McClane and Farrell played off each other. It was a nice mixture of action and those two trying to understand each other. I also liked the little hints at the previous three movies that McClane would make in his comments when he would...
 
 
 
 
 
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Drawn to Life is being sketched for a Wii release

2008-02-06 05:13:38 by Destructoid.com in Destructoid - Hardcore video game blog
 
...Farrell said that he was pleased with the performance of the franchise, and wants "to extend the brand to the Wii in the future Unfortunately, no other details or release specifics were given, but Farrell does say that several other new Wii exclusive titles will be announced soon I love the idea of a Wii version of Drawn to Life , but I can't...
 
 
 
 
 
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