Hands-On: Wii Rygar and 'Hit-Stop'
...hit things. The demo just pitted you against more and more enemies until you die
Here's what I found interesting, if a bit cheesy: The game makes extensive use of the idea of "hit-stop," as articulated by No More Heroes designer Suda 51 during our recent interview . That is, to make each hit of the Diskarmor feel more powerful, the game's...
