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Christian Science Monitor on The Moral Cost of Video Games

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2008-01-06 18:36:44 by GamePolitics in GamePolitics.com
...morality - or what he sees asa lack thereof - in video games Most games operate within a moral framework: good versus evil (or vice versa). But what games conspicuously lack is moral consequence. Once youve killed someone, stolen something, or blown up a building, thats usually the end of it youll rarely get to see the emotional impact of...
 
 
 
 
 
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The moral cost of video games

2008-01-06 20:20:08 by Editor in N4G.com : News Feed : gaming
 
...moral framework: good versus evil (or vice versa). But what games conspicuously lack is moral consequence. Once you've killed someone, stolen something, or blown up a building, that's usually the end of it you'll rarely get to see the emotional impact of your actions on the characters around you Every bit of mayhem becomes just another item...
 
 
 
 
 
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The Daily Grind: would you want a moral compass?

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2008-08-12 08:00:00 by Adrian Bott in Massively
...moral ambiguity In the KOTOR games, of which an MMO version is now on the cards , characters can veer towards the light or dark side by means of their actions. You choose a side in the course of play, not by making an irrevocable choice at character creation Would you like to see a 'moral compass' system in any of the MMOs you play? Does...
 
 
 
 
 
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Nintendo facing moral dilemma, may lose support from smaller third parties

2008-01-08 11:51:05 by abid in Wii News | Wii games reviews | Wii Gaming Blog
 
...moral dilemma over developer relations. Veteran game developer and Nikitova Games director of development Jon Hare had something to say regarding this issue.Hare commented on Nintendo's software dominance:Good for Nintendo, they have always been the best developer in the world in any case. It is just a shame that this time they had to put so...
 
 
 
 
 
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Massively: Latest EVE Chronicle a look into Gallente moral erosion

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2008-07-06 13:46:44 by Editor in VirginWorlds MMO News
...moral high ground of the Gallente Federation is shown to be equally ephemeral, as President Foiritan reveals a new -- and dark -- direction that the Gallente will take in New Eden. Read "The Paths They Chose" to see Foiritan's descent into becoming "a leader cruel enough to do what needed to be done, and compassionate enough to understand why...
 
 
 
 
 
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Latest EVE Chronicle a look into Gallente moral erosion

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2008-07-06 13:00:00 by James Egan in Massively
...moral high ground of the Gallente Federation is shown to be equally ephemeral, as President Foiritan reveals a new -- and dark -- direction that the Gallente will take in New Eden. Read "The Paths They Chose" to see Foiritan's descent into becoming "a leader cruel enough to do what needed to be done, and compassionate enough to understand why...
 
 
 
 
 
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Your Turn: Reality vs. sandbox morality

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2008-06-10 22:26:52 by Jason Hill in Screen Play
...morality and Grand Theft Auto IV, and let me know what you think in the comments section below Reality vs. sandbox morality The controversy surrounding Bill Henson's latest exhibition - displaying nude photos of pubescent children - has prompted a profound discussion amongst the general public. The most intriguing questions that have...
 
 
 
 
 
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4 Game Developers Reveal Who They Killed In Grand Theft Auto IV

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2008-07-03 18:04:24 by Patrick Klepek in MTV Multiplayer
...moral decision in GTA IV. I reached out to a number of developers to find out what choice they made. And at the end of the article, you can tell us who you killed and reflect on whether you made the right decision Duncan Moore , senior designer on the Ratchet & Clank series at Insomniac Games I chose to kill Playboy X. I felt a certain...
 
 
 
 
 
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Moralizing Against Vile Games in U.K.

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2008-04-01 11:15:15 by GamePolitics in GamePolitics.com
...morality in violent video games Dr Byron seems a sensible woman, and no doubt she has done her best to contain the spread of some of the more obnoxious material on offer without incurring the ire of the games lobby. But one of her remarks in an interview last week struck me as particularly, and depressingly, modern. My review is not about...
 
 
 
 
 
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Chewing Pixels: 'GTA IV: The Immigrant Issue'

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