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Eating Bees: Best Practices

2008-06-30 14:00:24 by Editor in VirginWorlds MMO News
 
...practices panels that contained no such critters in any of their powerpoints On some level, I am aware that these conferences are not really intended to be educational. Were supposed to network, be seen pontificating, and show up in sufficient numbers that the conference hosts can present themselves as a but you gotta stop on the trade show...
 
 
 
 
 
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Game Companies Continue Regrettable Practices

2008-05-29 15:37:38 by Billy Kirk in Video Game Media Watch - The Video Game Journalism Review
 
...practices and policies as uncovered by Stephen Totilo at MTV Multiplayer Totilo recently spoke with Alex Navarro , formerly of GameSpot , who produced evidence of dubious practices by a game company in regards to reviews. He quickly produced for Totilo an instance where a company promised a more time-exclusive review in exchange for a better...
 
 
 
 
 
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Way of the Ninja - Nina Kristensen talks new projects, movie practices and life after Heavenly Sword

2008-04-22 08:53:30 by Editor in N4G.com : News Feed : gaming
 
...practices, and with expectations as a system seller, it highlighted Ninja Theory's 'think big, act big' mentality And as co-founder and chief developer Nina Kristensen tells GamesIndustry.biz in this exclusive interview, following the success of Heavenly Sword, the studio is prepared once again to set targets high and think beyond just...
 
 
 
 
 
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Eating Bees: Best Practices, Part 2

2008-06-30 17:00:38 by Editor in VirginWorlds MMO News
 
...practices Ill start. If a regular status meeting (not a planning meeting, not a design meeting, just your weekly touch base meeting) takes more than sixty minutes, you are doing it wrong. Possible causes Too many people are invited. Managers of other people should be taking notes and passing on the information, and if they are not and you...
 
 
 
 
 
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GDC 2008 Recommendations: Steve 'Fullbright' Gaynor's Picks

The Article has images
2008-01-11 16:00:39 by Simon Carless in GameSetWatch
...practices that may come in handy back at the office Do, Don't Show' Narrative Design in FARCRY 2 Patrick Redding Game Design 60-minute Poster Session Overview: Despite efforts to improve game storytelling, the best game stories remain largely non-interactive, achieving limited branching with dialogue trees and discrete choices. What...
 
 
 
 
 
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Florida Attorney General Subpoenas IGE

2007-12-28 15:04:20 by Editor in VirginWorlds MMO News
 
...Practices Act in the course of an official investigation. The subpoena states that the purpose and scope of the investigation extends to possible unfair and deceptive trade practices which involve the advertising and marketing practices of I.G.E. U.S
 
 
 
 
 
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Interview: Capcom's Judd On How Japanese Development Does It Different

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2008-03-15 08:00:34 by Simon Carless in GameSetWatch
...practices, or would you like to bring in western working practices to the Japanese studio if possible BJ: Hmm. Probably not. And the reason why is: I've seen a lot of different cultures, and I've seen a lot of different styles of working, and some things just are not meant to be mixed. Some things are just not meant to work out that way....
 
 
 
 
 
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Please copy more

2008-10-08 06:30:00 by Tobold in Tobold's MMORPG Blog
 
...practices . A mail system isn't something that offers a huge amount of creative freedom, it either works in a user-friendly fashion, or it doesn't. Auction house systems can have fundamental differences in design, but again there are best practices for the user interface. When I put the same item up for sale twice it is just nicer if the...
 
 
 
 
 
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Florida Attorney General Issues Subpoena To Gold Seller

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2007-12-20 13:09:15 by Earnest Cavalli in Game | Life
...Practices Act The subpoena seeks information regarding IGE's sales and practices regarding virtual gold sales within Blizzard's World of Warcraft While details of how exactly IGE has allegedly violated Florida law are unclear at this point, the scope of the information sought indicates that the accusations have to do with IGE's sale of...
 
 
 
 
 
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GameSpot, Gerstmann Controversy Not Surprising

2007-12-01 18:58:00 by Billy Kirk in Video Game Media Watch - The Video Game Journalism Review
 
...practices So how broad may such practices extend in the industry? Based on what we continue to see here at VGMWatch.com, the prognosis is not acceptable. VGMWatch will continue to investigate this story as well as others like it. If you have any informational tips to contribute, please email us at davidg@vgmwatch.com