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Elite Skills for your Necromancer

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2008-04-09 12:15:47 by admin in Guild Wars: Eye of the North
...suffers Health degeneration of 37, which you gain as Health regeneration Life Transfer can be obtained from Tanto the Grim (Varajar Fells, only during Haunted Katye Bloodburner (Sacnoth Valley The Keeper (Cathedral of Flames Soul Leech For 10 seconds, whenever target foe casts a Spell, you steal up to 1667 Health from that foe Soul Leech...
 
 
 
 
 
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Elite Skills for the Dervish

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2008-03-27 13:20:57 by admin in Guild Wars: Eye of the North
...suffers from Bleeding for 517 seconds. If you are under the effects of an enchantment, target foe also suffers from a Deep Wound for 517 seconds Wounding Strike can be obtained from Taameh the Frigid (Bjora Marches Reaper of Destruction (Ravens Point) Wind Prayers Onslaught For 517 seconds, your attack Skills recharge 25% faster and cost...
 
 
 
 
 
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Elite Skills for Elementalists in Eye of the North

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2008-05-06 13:12:09 by admin in Guild Wars: Eye of the North
...suffers 1042 lightning damage. If you have more energy than target foe, that foe suffers 1042 additional lightning damage and is knocked down. This spell has 25% armor penetration. This spell causes exhaustion Mind Shock can be obtained from Edielh Shockhunter (Jaga Moraine Ride the Lightning You ride the lightning to target foe. That foe...
 
 
 
 
 
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GRiD for the 360 broken? Devs try to figure it out

2008-06-01 02:32:00 by HASH0x8af9d48 in Destructoid - Hardcore video game blog
 
...suffers from perpetual freezing and stuttering during races. I can confirm that the review copy Codemasters recently secured for me suffers from this as well GRiD 's dev team say they're close to figuring out the problem and that a patch is on the way. Meanwhile, those suffering from freezing issues are advised to take out their hard drives...
 
 
 
 
 
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Dementium: The Ward DS Review

2007-12-14 21:33:26 by saigonmain in Nintendo DS Zone
 
...suffers from the same handicap as it did in Doom 3; you cant wield a flashlight and a gun at the same time. This means you may spot an enemy in the hall in front of you, but when you take out your gun you cant see it and - even though youre aiming right at it - you cant shoot it. Almost all the games gunplay takes place in confined spaces...
 
 
 
 
 
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Kane & Lynch: Dead Men (PS3)

2007-12-09 19:24:24 by Joonas Laakso in Dusty Gamer
 
...suffers. This is not a spoiler - its obvious from the games tone, but I was nevertheless surprised by the unrelenting manner they carry it out with. In the end, Kane becomes desperate and he keeps telling himself that now hes got it right, but it all just tumbles further out of control. This determination to carry its tone all through sets...
 
 
 
 
 
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No title

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2007-09-16 06:30:00 by GlompWorthyGamer in Gamer's Touch
...suffers the same problems of the first - too many enemies on the screen at once. And if that wasn't bad enough they respawn even after you've killed them. I do understand that some old NES games do have the problem of having enemies repawn after you kill them and you walk out of the screen and then come back. Ninja Gaiden takes this flaw to a...
 
 
 
 
 
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Quick Trick Returns Blood to Metal Slug

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2008-01-03 08:23:38 by Susan Arendt in Game | Life
...suffers from some serious slowdown--no matter what color blood you prefer Red Blood in XBLA Metal Slug [Insert Credit
 
 
 
 
 
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Better Gaming Through Sound - Part I

2008-01-13 15:37:42 by Editor in N4G.com : News Feed : gaming
 
...suffers from a lack of attention in its production, its reproduction, and in media reviews. As such, many gamers are experiencing their games with fabulous visuals but average or below average sound. However, this can be remedied. This exclusive two part feature from NextGEN Gamers resident audio engineer, Dylan Fuchal Young, will attempt to...
 
 
 
 
 
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Perpetual Suffers Final OS-Warp Core Breach

2008-01-15 18:27:35 by Editor in VirginWorlds MMO News
 
In an announcement that might possibly surprise a small flock of marmosets somewhere on the coast of New Guinea, Perpetual has ceased development on Star Trek Online. Apparently the license and content has been transferred to another development company in San Francisco, but the code Perpetual had developed has not. While not a surprise, it's...