SEARCH RESULTS
 
Showing 1-10 of 1000 records
 
Expand article

Diablo III tech really solid, team focused on content production

2008-08-29 11:08:51 by patlike in videogaming247
 
Speaking in the latest Blizzard podcast, Diablo III lead designer Jay Wilson has confirmed that the games underlying tech is basically done, and that the team is currently focused on making content. A lot of the team is really production focused now and were generating content for the most part; a lot of the tech and
 
 
 
 
 
Expand article

Microsoft confirms internal Halo team growth, adds Gearbox tech director to lineup

2008-08-29 08:17:44 by patlike in videogaming247
 
Kotaku sends word that Microsoft is expanding its internal Halo team for something big, but this time its not a rumor. As the Halo franchise continues to flourish, Microsoft Game Studios is growing its internal team to develop future Halo projects, said a Microsoft rep. Additionally, the big M confirmed that Gearbox director of technology...
 
 
 
 
 
Expand article

Trouble in Paradise team to take a break from Viva Piñata to make something new

2008-08-29 13:03:46 by patlike in videogaming247
 
Speaking in this fansite interview on MundoRare, Viva Piñata: Trouble in Paradise lead designer Justin Cook has confirmed that theres no plans for any Viva 2 DLC at the moment, and that the team itself will be moving off onto something completely non-Viva related after the game ships. We dont have any plans for DLC, he
 
 
 
 
 
Expand article

Codemasters appoints installs high power operational management team

2008-08-29 09:28:01 by patlike in videogaming247
 
Codemasters has appointed four new execs to its senior management team in a bid to keep the company on the fast track, following three fiscal years of double digit growth. Axel Herr is the firms new senior VP of publishing for EMEA, previously MD of THQ in Germany and Nintendo of Europe. Former EA European studios
 
 
 
 
 
Expand article

The Secret Life of a Dev Team

2008-01-24 12:51:29 by Sandra in Elder Game
 
...team. And believe me, unless youve seen it first-hand it can be difficult to believe what actually goes on inside a dev team. A Decision Badly Communicated In WoW Patch 2.3, Blizzard inadvertently introduced a new creature (a ghostly wolf) that was obviously not intended to be tamable by hunters, but which could be tamed through very clever...
 
 
 
 
 
Expand article

4/1/08- Team Fortress 2 News

2008-04-01 19:57:55 by ksalvatore in PC Gamer
 
...Team Fortress 2 I bring strange tidings indeed Valve has announced a new map, a new video, and new weapons for Team Fortress 2 . The new map is called Goldrush and is in a new game mode called Payload. Essentially, one team is trying to drive a cart full of explosives into the other teams base. One team is charged with defending, while the...
 
 
 
 
 
Expand article

Column: The Game Anthropologist: Team Fortress 2: Radical Departures

The Article has images
2008-06-16 16:00:29 by Mike Walbridge in GameSetWatch
...Team Fortress 2 Darn FPS Kids And Their Language It is no doubt or secret that the first person shooter genre and its communities are highly steeped in the competitive spirit. If playground basketball has its ball hogs, FPS has its kill hogs. The team, for all its necessity, can shove off. This usually isnt considered a problem, though; its...
 
 
 
 
 
Expand article

GTA IV site update reveals all Team & Race multiplayer modes -- and much more

The Article has images
2008-04-11 00:00:00 by James Ransom-Wiley in Joystiq
...Team and Race, while the Co-op and Competitive breakdowns are promised to be "coming soon." (Aw heck, the game'll be here in just 18 days ... We say, let that hype wave come crashing down already!) Here's the skinny so far Team modes Team Deathmatch - "Rub out" other teams and loot opposing players' dead bodies for money. The team with most...
 
 
 
 
 
Expand article

In-Depth: Valve On Team Fortress 2 - Devs As Service Providers

The Article has images
2008-06-06 08:00:38 by Simon Carless in GameSetWatch
...team Cloud and general 'PC not dead' chatter last week, and decided to write up some of the presentations - which were fascinating - in more detail. Hence this, from the patient and smart Team Fortress 2 chaps During a recent small-scale Gamasutra-attended press event held at Valve's offices in Bellevue, Washington, designer Robin Walker...