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David Jaffe: PS3 is capable of ultimately being the best system

2008-01-28 01:13:23 by abid in PS3 News | PS3 games reviews | PS3 Gaming Blog
 
...ultimately being the best system out there, in terms of delivering the best games and the best performance He cited Burnout Paradise as one of the games that should be played on Sony's console if players want it the way it's supposed to be played. Jaffe did stress out his love for the Xbox 360, but apparently, he's all for Burnout's...
 
 
 
 
 
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GDC is full of 'ultimately stupid' ideas says EA's Barnett

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2008-07-07 02:33:29 by HASH0x8ac9fec in Destructoid - Hardcore video game blog
...ultimately stupid . And I have to pay attention to people I don't want to pay attention to. That's a huge lump of disillusion if I've ever seen one. So, GDC = boring and stupid peacock display. That's surprising, as I always felt we had some good stuff coming out of that conference, and really, are other shows any better? I can't imagine E3...
 
 
 
 
 
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Basic Fairness

2008-03-20 05:29:30 by Damion in Zen of Design
 
...ultimately, fairness has little mooring beyond perception. And certain elements can elevate the fairness issue: the fairness debate in WoW has stepped up, since they started turning it into an eSport Most current MMO players perceive buying power as cheating. Even the ones who are doing it do. These same players do not bat an eye at mailing...
 
 
 
 
 
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Basic Fairness

2008-03-20 05:29:30 by Damion in Zen of Design
 
...ultimately, fairness has little mooring beyond perception. And certain elements can elevate the fairness issue: the fairness debate in WoW has stepped up, since they started turning it into an eSport Most current MMO players perceive buying power as cheating. Even the ones who are doing it do. These same players do not bat an eye at mailing...
 
 
 
 
 
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COLUMN: The Z-Axis: 'Hardware Constraints Are Player Shackles'

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2008-07-12 16:00:13 by mzenke in GameSetWatch
...ultimately their game. Ultimately the drive for more realistic graphics is a fool's errand, a tilting-at-windmills crusade undertaken by companies more interested in making a buck than in creating a compelling experience Today I'd like to explore how the drive for graphical excellence has forever muddied the waters of game creation. While PC...
 
 
 
 
 
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Q&A: StarCraft II Lead Designer Dustin Browder

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2008-10-13 10:01:50 by Earnest Cavalli in Wired: Game|Life
...ultimately is going to be a B+ or a B- just because we could make some money doing that. Its just not allowed. Nothing but the best, and thats it Colayco: Yknow, if youll meet me on the floor tomorrow, I wanna take you to see some of the pro players who are playing War III or StarCraft Wired: Oh, Ive seen those guys. Theyre insane Colayco: I...
 
 
 
 
 
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David Jaffe a Big Fan of the PlayStation 3

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2008-01-28 14:03:50 by Chris in Gaming Today
...ultimately help it pull ahead of the 360 Well I love the PlayStation 3. I mean, I have a Wii, I barely play it not because I dont like it or appreciate it, I just, you know, its not my cup of tea at the moment. Mario Galaxy, I thought was pretty cool. Ive got to be honest: I didnt think that it was as good as Ratchet. I didnt get the huge big...
 
 
 
 
 
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Session Reports Oct 2 - Nov 6

2007-11-11 22:21:00 by Michael in Lord of the Games
 
...ultimately it was Chris's exploration strategy that pulled out the victory Final Score: Chris (90), Michael (86), Matt (67), Troy(59), and Steve (44 Caylus A close 5 player game of Caylus Final Scores: Andrew (68), Warren (59), Sharon (57), David (55), and Andy (49 Oct 20 David's House David hosted a Saturday game day (with Halloween theme)...
 
 
 
 
 
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Zen of RMT Design

2008-03-20 12:59:00 by Tobold in Tobold's MMORPG Blog
 
...ultimately, a societal concept, and ultimately, while designers can try to change player perceptions of whats fair, there are also times when the community makes the declaration, and the company is forced to respond, or risk becoming irrelevant Brilliant! He also mentions that "the debate about RMT is ultimately a debate between those who...
 
 
 
 
 
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Design Lesson 101 - Rez HD

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2008-05-13 16:00:41 by Manveer Heir in GameSetWatch
...ultimately creating the final musical track of the level By actually starting with a simple beat and adding additional layers to the music itself, the game is able to draw the player into its world gradually. As the music intensity increases, so does the intensity of the gameplay itself. It feels natural, never jarring, and it's something I...