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Terra Nova: Patenting Virtual Commerce

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2008-06-21 18:16:01 by Editor in VirginWorlds MMO News
...virtual worlds and different types of credit accounts, charge accounts, escrow transactions, risk mitigation (to name a few) used within these worlds.I am looking for references from 2004 and earlier. A published paper, game manual, or even a detailed blog entry that details the economic system / banking system / shopping / business creation...
 
 
 
 
 
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Terra Nova: Call for Papers: Culture of Virtual Worlds

2008-06-25 11:46:17 by Editor in VirginWorlds MMO News
 
...Virtual Worlds Research. Feel free to contact me if you have questions about what/when/how to submit a piece, and please consider sending something in CALL FOR PAPERS Journal of Virtual Worlds Research Special Issue: Culture of Virtual Worlds Deadline: September 30, 2008 Publication Date: November 20, 2008 Guest Editors Mark Bell, Indiana...
 
 
 
 
 
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Terra Nova: Virtually Eternal: A Positive Pathway to a Healthy and Sustainable Virtual Worlds Industry?

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2008-07-01 01:31:26 by Editor in VirginWorlds MMO News
...Virtual Worlds finds itself there now Slowly, through gradual or mass extinction, industry players disappear or merge together and one or more monopoly powers emerge. Concentration of resources and marketing prowess then creates the basis for mass adoption. This happened in the 1930s with the telephone company once affectionately known in...
 
 
 
 
 
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Terra Nova: Virtually Eternal: A Positive Pathway to a Healthy and Sustainable Virtual Worlds Industry?

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2008-07-01 00:31:10 by Editor in VirginWorlds MMO News
...Virtual Worlds finds itself there now Slowly, through gradual or mass extinction, industry players disappear or merge together and one or more monopoly powers emerge. Concentration of resources and marketing prowess then creates the basis for mass adoption. This happened in the 1930s with the telephone company once affectionately known in...
 
 
 
 
 
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Real money and the virtual economy

2008-03-20 04:06:00 by k5115000 in Games Articles
 
...virtual commodities, and you have the opportunity to convert real life earnings into virtual gold, platinum, ISK or Credits, depending on the virtual world that you alter ego(s) inhabits The world of Real Money Trading has come a long way since its fledgling days when gamers departing from a virtual world would use websites like Ebay to...
 
 
 
 
 
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Technology and Market Structure of Virtual Network Games

2008-04-22 03:24:00 by k5115000 in Games Articles
 
...virtual world . The technology supporting virtual worlds is advancing so quickly that it would be foolish to describe the next generation in any detail. Suffice it to say that there are large, lucrative industries working energetically on different dimensions of the environment that virtual worlds thrive in These industries produce three...
 
 
 
 
 
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Technology and Market Structure of Virtual Network Games

2008-04-25 06:06:00 by k5115000 in Games Articles
 
...virtual world . The technology supporting virtual worlds is advancing so quickly that it would be foolish to describe the next generation in any detail. Suffice it to say that there are large, lucrative industries working energetically on different dimensions of the environment that virtual worlds thrive in These industries produce three...
 
 
 
 
 
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Linden Lab and The Multiverse Network to Sponser Virtual Worlds London

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2008-05-09 17:49:37 by Shawn Sines in Gaming Today
Virtual Worlds Management has announced that Linden Lab and The Multiverse Network have sign on as eaerly sponsers for Virtual Worlds London. The conference and expo for European companies looking to use virtual world technologies for enterprise or consumer business opportunities is scheduled for October 20-21 2008 at The Queen Elizabeth II...
 
 
 
 
 
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Virtual Worlds Conference Date Set

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2008-03-05 02:29:54 by Shawn Sines in Gaming Today
Virtual Worlds Management has set the date and agenda for the second annual Virtual Worlds Conference. The gathering includes representatives from Mattel, Disney, Gaia and many other companies in the social networking business. Business, operations and legal issues will be discussed at the conference which is scheduled for April 3 - 4 in New...
 
 
 
 
 
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Virtual Cultures: Cultures of Virtual Worlds, UC Irvine,

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2008-04-28 02:41:38