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World of Warcraft Exposed: Why WoW Made It BIg

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2008-03-26 08:00:59 by mzenke in GameSetWatch
World of Warcraft Exposed' is a brand new weekly column by Michael Zenke about the culture and experience of the globe's biggest online game phenomen, the ten million subscriber-strong World of Warcraft. This first column explores how WoW became so popular in the first place Massively Multiplayer Online Games are officially mainstream. A title...
 
 
 
 
 
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Column: The Game Anthropologist: The World Behind The World Of Warcraft

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2008-08-23 08:00:05 by Mike Walbridge in GameSetWatch
Regular GSW column 'The Game Anthropologist' is all about gaming communities. This week, Michael Walbridge attempts to summarize the world of the World of Warcraft in its entirety Oh no, not another article about World of Warcraft. Tired of hearing about it." If you've ever thought that, stop reading. You won't find this interesting Some of you...
 
 
 
 
 
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COLUMN: Why We Play - "Wanted: World Games"

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2008-06-25 08:00:47 by Chris Plante in GameSetWatch
Why We Play is a weekly column by NYC freelance writer Chris Plante that discusses how videogames benefit us when we are away from them, in the real world, and what brings us back. This week, he elaborates on some adjacent thoughts expressed by GSW's Chris Dahlen earlier this year to suggest a new video game genre: world games The Mess Remember...
 
 
 
 
 
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COLUMN: 'Play Evolution': The Evolution of World of Warcraft and Its Many Games

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2008-03-13 08:00:04 by jamesl in GameSetWatch
Play Evolution is a column by James Lantz that happens sometimes and discusses the changes that games undergo after their release, from little developer patches to huge gameplay revelations, and everything in between. This week: evolution in World of Warcraft You cant beat World of Warcraft theres no such thing. There are no victory conditions,...
 
 
 
 
 
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Column: 'World of Warcraft Exposed': Before You Make Your First Character

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2008-04-02 16:00:25 by mzenke in GameSetWatch
World of Warcraft Exposed' is a weekly column by Michael Zenke about the culture and experience of the globe's biggest online game phenomenon, the ten million subscriber-strong World of Warcraft. This second column looks at how character classes are actually differentiated in the game There are so many people playing World of Warcraft today, its...
 
 
 
 
 
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World of Warcraft Exposed: The Lore of the Alliance

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2008-04-16 16:00:22 by mzenke in GameSetWatch
World of Warcraft Exposed' is a weekly column by Michael Zenke about the culture and experience of the globe's biggest online game phenomenon, the ten million subscriber-strong World of Warcraft. This week's column looks at the stories behind five of the game's character races Fantasy settings are darned intimidating, aren't they? As much as I...
 
 
 
 
 
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World of Warcraft Exposed: 'The Players Behind the Scenes'

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2008-04-24 08:00:38 by mzenke in GameSetWatch
Day after day, hundreds of thousands of people across the globe play Blizzard's ridiculously popular game. It's kind of awe-inspiring to think about, the sheer number of humans all inhabiting the same virtual space Most are content to enjoy the experience of leveling up a character, raiding with their friends, or engaging in Player vs. Player...
 
 
 
 
 
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Online World Atlas: Enter The Wizard101

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2008-10-28 16:00:17 by Simon Carless in GameSetWatch
Over at sister online worlds site WorldsInMotion.biz , Mathew Kumar is still having a fun ol' time analyzing online games for the WiM Atlas . Here's his overview of Wizard101 , as developed by KingsIsle Entertainment, a distinctly Potter-esque teen and 'tween-targeted magic-themed virtual world Name: Wizard101 Developer: KingsIsle Entertainment...
 
 
 
 
 
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Review: Roll-Your-Own Rock in Guitar Hero World Tour

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2008-11-07 17:08:00 by Chris Kohler in Wired: Game|Life
With Guitar Hero World Tour , the popular music game finally adds drums and singing to the experience, bringing it up to speed with Rock Band . In an attempt to differentiate itself, it even lets players create and share their own tunes. But the user-created content isn't compelling enough to bring down the house Let's begin by calling a spade a...