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Opinion: What Microsoft Needs To Change To Satisfy Indies

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2008-08-01 00:00:29 by Chris Remo in GameSetWatch
...XBLCG is bad for games? First, it puts a very low cap on the amount developers can charge for their games, but more importantly, Microsoft's promotion gimmick is a wolf in sheep's clothing Price Cap Say I make a game that I'd like to sell for $15. That prices me out of XBLCG, and would force me to go through XBLA with its significantly lower...
 
 
 
 
 
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World of Goo developer speaks on Microsoft's stance towards indie developers

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2008-07-30 06:39:01 by HASH0x8b78ec0 in Destructoid - Hardcore video game blog
...XBLCG get the best games and is in my opinion a myopic strategy Will any of Carmel's opinions make a difference to a behemoth like Microsoft? I want to say it's unlikely, but at the same time I applaud him for standing up and clarifying thoughts that many others may have, but don't speak aloud. The indie pool is where some of today's most...
 
 
 
 
 
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Hands-On: Xbox Live Community Games Make Splash In San Fran

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2008-10-30 20:00:20 by Simon Carless in GameSetWatch
...XBLCG could do similarly for games An important distinction between Community Games' strategy -- and the vaunted user-created content in Spore and LittleBigPlanet -- is that these games are fully created by those with game development skills. This is significantly different to gamers modifying content within the parameters defined by...
 
 
 
 
 
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Interview: Novaleaf's Swearingen Talks Injecting Biology Battle Onto XNA Community Games

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2008-11-01 16:00:28 by Simon Carless in GameSetWatch
...XBLCG launch title What are its inspirations - are there particular titles or genres that it owes a debt to Nothing. The game is totally unique in every way. A perfect gem of innovation OK, seriously, the initial prototype was basically Geometry Wars -inspired. It was an idea from Nick (one of our devs) to prototype an arcade shooter. We even...
 
 
 
 
 
 
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